[bitbake-devel] [PATCH 9/9] runqueue: fire sceneQueueTaskStarted event when a setscene queue starts

Dongxiao Xu dongxiao.xu at intel.com
Fri Jan 13 08:30:43 UTC 2012


The current code prints a log when a setscene task starts, therefore
the progressbar in hob will not receive it. Use a sceneQueueTaskStarted
event instead.

Signed-off-by: Shane Wang <shane.wang at intel.com>
Signed-off-by: Dongxiao Xu <dongxiao.xu at intel.com>
---
 lib/bb/runqueue.py |   10 ++++++++++
 1 files changed, 10 insertions(+), 0 deletions(-)

diff --git a/lib/bb/runqueue.py b/lib/bb/runqueue.py
index 0e83d05..0ba414f 100644
--- a/lib/bb/runqueue.py
+++ b/lib/bb/runqueue.py
@@ -1619,6 +1619,9 @@ class RunQueueExecuteScenequeue(RunQueueExecute):
                 self.task_skip(task)
                 return True
 
+            startevent = sceneQueueTaskStarted(task, self.stats, self.rq)
+            bb.event.fire(startevent, self.cfgData)
+
             pid, pipein, pipeout = self.fork_off_task(fn, realtask, taskname)
 
             self.build_pids[pid] = task
@@ -1686,6 +1689,13 @@ class runQueueTaskStarted(runQueueEvent):
         runQueueEvent.__init__(self, task, stats, rq)
         self.noexec = noexec
 
+class sceneQueueTaskStarted(runQueueTaskStarted):
+    """
+    Event notifing a setscene task was started
+    """
+    def __init__(self, task, stats, rq, noexec=False):
+        runQueueTaskStarted.__init__(self, task, stats, rq, noexec)
+
 class runQueueTaskFailed(runQueueEvent):
     """
     Event notifing a task failed
-- 
1.7.0.4





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