[bitbake-devel] runqueue: Add sceneQueueComplete event
Richard Purdie
richard.purdie at linuxfoundation.org
Sat Aug 2 08:51:00 UTC 2014
Its useful to have an event emitted when all of the sceneQueue tasks
have completed since the metadata can hook this for processing.
Therefore add such an event.
Signed-off-by: Richard Purdie <richard.purdie at linuxfoundation.org>
diff --git a/bitbake/lib/bb/runqueue.py b/bitbake/lib/bb/runqueue.py
index f68a11d..baaac44 100644
--- a/bitbake/lib/bb/runqueue.py
+++ b/bitbake/lib/bb/runqueue.py
@@ -1985,6 +1985,10 @@ class RunQueueExecuteScenequeue(RunQueueExecute):
logger.debug(1, 'We can skip tasks %s', sorted(self.rq.scenequeue_covered))
self.rq.state = runQueueRunInit
+
+ completeevent = sceneQueueComplete(self.stats, self.rq)
+ bb.event.fire(completeevent, self.cfgData)
+
return True
def runqueue_process_waitpid(self, task, status):
@@ -2067,6 +2071,14 @@ class sceneQueueTaskFailed(sceneQueueEvent):
sceneQueueEvent.__init__(self, task, stats, rq)
self.exitcode = exitcode
+class sceneQueueComplete(sceneQueueEvent):
+ """
+ Event when all the sceneQueue tasks are complete
+ """
+ def __init__(self, stats, rq):
+ self.stats = stats.copy()
+ bb.event.Event.__init__(self)
+
class runQueueTaskCompleted(runQueueEvent):
"""
Event notifing a task completed
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