[bitbake-devel] [PATCH 8/8] toaster: unlock BuildEnvirnoment when build is done
Michael Wood
michael.g.wood at intel.com
Fri Sep 16 16:22:35 UTC 2016
From: Ed Bartosh <ed.bartosh at linux.intel.com>
There is no need to lock build environment before changing
build status as this operation is very fast. However, there
is a need to unlock it after changing build status.
Explicitly unlocked BuildEnvironment after build reaches
final status SUCCEEDED, FAILED or CANCELLED. This should
allow runbuilds process to pickup next build faster.
Signed-off-by: Ed Bartosh <ed.bartosh at linux.intel.com>
Signed-off-by: Michael Wood <michael.g.wood at intel.com>
---
lib/bb/ui/buildinfohelper.py | 8 +++++---
1 file changed, 5 insertions(+), 3 deletions(-)
diff --git a/lib/bb/ui/buildinfohelper.py b/lib/bb/ui/buildinfohelper.py
index c93ee94..2246960 100644
--- a/lib/bb/ui/buildinfohelper.py
+++ b/lib/bb/ui/buildinfohelper.py
@@ -1524,9 +1524,7 @@ class BuildInfoHelper(object):
return
br_id, be_id = self.brbe.split(":")
- be = BuildEnvironment.objects.get(pk = be_id)
- be.lock = BuildEnvironment.LOCK_LOCK
- be.save()
+
br = BuildRequest.objects.get(pk = br_id)
# if we're 'done' because we got cancelled update the build outcome
@@ -1543,6 +1541,10 @@ class BuildInfoHelper(object):
else:
br.state = BuildRequest.REQ_FAILED
br.save()
+
+ be = BuildEnvironment.objects.get(pk = be_id)
+ be.lock = BuildEnvironment.LOCK_FREE
+ be.save()
signal_runbuilds()
def store_log_error(self, text):
--
2.7.4
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