[OE-core] [PATCH] gdk-pixbuf: Avoid rebuild failures

Gary Thomas gary at mlbassoc.com
Wed Sep 23 22:54:56 UTC 2015


On 2015-09-23 16:32, Richard Purdie wrote:
> If gdkpixbuf-native rebuilds and there are stale (broken) modules lying around,
> it can fail to run the postinst. E.g. svg links to harfbuzz and if harfbuzz is
> removed from the sysroot but the svg loader isn't, we get a symbol linking issue.
>
> The reproducer is along the lines of build gdk-pixbuf-native along
> with harfbuzz-native and librsvg-native, then make a small change to the
> gdk-pixbuf recipe that would cause it to rebuild, clean harfbuzz-native
> and then build gdk-pixbuf.
>
> To fix this, when we install gdk-pixbuf, we wipe out any previous loaders.
> The idea is that gdk would always come first and anything else installing
> itself will come later and rerun the postinst if needed. We can therefore
> just remove any other loaders.

Does the analogue of this problem exist for the non-native packages?  I've
not seen it, but it seems that it might based on your analysis.

>
> Signed-off-by: Richard Purdie <richard.purdie at linuxfoundation.org>
>
> diff --git a/meta/recipes-gnome/gdk-pixbuf/gdk-pixbuf_2.30.8.bb b/meta/recipes-gnome/gdk-pixbuf/gdk-pixbuf_2.30.8.bb
> index bdf173a..35bb192 100644
> --- a/meta/recipes-gnome/gdk-pixbuf/gdk-pixbuf_2.30.8.bb
> +++ b/meta/recipes-gnome/gdk-pixbuf/gdk-pixbuf_2.30.8.bb
> @@ -94,3 +94,12 @@ do_install_append_class-native() {
>   		GDK_PIXBUF_MODULEDIR=${STAGING_LIBDIR_NATIVE}/gdk-pixbuf-2.0/${LIBV}/loaders
>   }
>   BBCLASSEXTEND = "native"
> +
> +SSTATEPREINSTFUNCS_append_class-native = " gdkpixbuf_sstate_preinst"
> +SYSROOT_PREPROCESS_FUNCS_append_class-native = " gdkpixbuf_sstate_preinst"
> +
> +gdkpixbuf_sstate_preinst() {
> +	if [ "${BB_CURRENTTASK}" = "populate_sysroot" -o "${BB_CURRENTTASK}" = "populate_sysroot_setscene" ]; then
> +		rm -rf ${STAGING_LIBDIR_NATIVE}/gdk-pixbuf-2.0/${LIBV}/*
> +	fi
> +}
>
>

-- 
------------------------------------------------------------
Gary Thomas                 |  Consulting for the
MLB Associates              |    Embedded world
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