[OE-core] [PATCH] ffmpeg: Add -dbg packages for all libraries

Gary Thomas gary at mlbassoc.com
Fri Feb 12 08:37:06 UTC 2016


On 2016-02-12 09:32, Richard Purdie wrote:
> On Fri, 2016-02-12 at 09:29 +0100, Gary Thomas wrote:
>> On 2016-02-12 09:17, Richard Purdie wrote:
>>> On Fri, 2016-02-12 at 04:58 +0100, Gary Thomas wrote:
>>>> Improve the packaging of the libraries built by this recipe.
>>>>   These
>>>> are created using special code in the recipe and the debug (-dbg)
>>>> packages were not being created.  Adding these packages allow the
>>>> libraries in question to be debugged using GDB.
>>>
>>> This isn't really policy, the policy is one -dbg package per recipe
>>> and
>>> that is how the dependency chains and dbg-pkgs in IMAGE_FEATURES
>>> work
>>> and so on.
>>>
>>> I'm not arguing this is perfect, its not and I would like to see it
>>> change. It is how it all works today though. Is there a pressing
>>> reason
>>> we need to do something different here?
>>
>> Without this change, none of the [renamed] libraries generated by
>> the ffmpeg recipe have debug symbols available.  As is, the recipe
>> is generating separate -dev packages for each library - how is that
>> different [policy-wise]?
>>
>> Should the -dev and -dbg info for the libraries be bundled into
>> ffmpeg-dbg and ffmpeg-dev?  Or perhaps the machinations generating
>> the -dev packages in that recipe are just wrong?
>
> There should only be one -dev package too.
>
> As you saying the debug symbols are getting placed into the -dev
> packages? They must be getting placed and hence packaged somewhere?

I'm not sure where they were going before this change.

It does look like this recipe is packaging things incorrectly, at
least against policy.  I think the biggest thing they were attempting
to achieve was packaging of static development libraries (*.a) in
their own packages.  Should all of this just be in ffmpeg-dev?

I could try just disabling their special packaging and see how well
it works.


-- 
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Gary Thomas                 |  Consulting for the
MLB Associates              |    Embedded world
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