[OE-core] [PATCH 0/6] Add opengl to REQUIRED_DISTRO_FEATURES for some recipes

Patrick Ohly patrick.ohly at intel.com
Thu Jan 5 07:32:43 UTC 2017


On Wed, 2017-01-04 at 23:49 +0000, Burton, Ross wrote:
> 
> On 4 January 2017 at 22:57, Christopher Larson <kergoth at gmail.com>
> wrote:
>         These aren't buildable without it, and adding it fixes oe-core
>         world builds
>         with nodistro (which does not have the opengl feature by
>         default).
>         
> 
> Am I still the only person who thinks skipping of recipes should be
> recursive, so if say libx11 throws a SkipRecipe then everything else
> that depends on it is also magically skipped?

Not at all, I'd also prefer that. If recipe "foo" has some obscure
conditions when it can be built, then repeating those conditions in any
recipe depending on "foo" is a maintenance headache.

Last time I brought this up, it was mentioned as advantage of the
current approach that conditions are explicit and thus less surprising.
There's some truth to that, but I don't believe that it outweighs the
disadvantages.

-- 
Best Regards, Patrick Ohly

The content of this message is my personal opinion only and although
I am an employee of Intel, the statements I make here in no way
represent Intel's position on the issue, nor am I authorized to speak
on behalf of Intel on this matter.






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