[OE-core] [PATCH v2] libsdl2: Fix left rotated display for RaspPi/VC4/GLES2

Andreas Müller schnitzeltony at gmail.com
Thu Aug 30 10:45:41 UTC 2018


On Thu, Aug 30, 2018 at 11:44 AM,  <richard.purdie at linuxfoundation.org> wrote:
> On Wed, 2018-08-29 at 19:22 +0200, Andreas Müller wrote:
>> On Wed, Aug 29, 2018 at 4:16 PM, Richard Purdie
>> <richard.purdie at linuxfoundation.org> wrote:
>> > On Wed, 2018-08-29 at 00:19 +0200, Andreas Müller wrote:
>> > > The patch should increase performance for libsdl2 on GLES2 too.
>> > >
>> > > Signed-off-by: Andreas Müller <schnitzeltony at gmail.com>
>> > > ---
>> > >  ...01-GLES2-Get-sin-cos-out-of-vertex-shader.patch | 141
>> > > +++++++++++++++++++++
>> > >  meta/recipes-graphics/libsdl2/libsdl2_2.0.8.bb     |   1 +
>> > >  2 files changed, 142 insertions(+)
>> > >  create mode 100644 meta/recipes-graphics/libsdl2/libsdl2/0001-
>> > > GLES2-
>> > > Get-sin-cos-out-of-vertex-shader.patch
>> > >
>> > > diff --git a/meta/recipes-graphics/libsdl2/libsdl2/0001-GLES2-
>> > > Get-
>> > > sin-cos-out-of-vertex-shader.patch b/meta/recipes-
>> > > graphics/libsdl2/libsdl2/0001-GLES2-Get-sin-cos-out-of-vertex-
>> > > shader.patch
>> > > new file mode 100644
>> > > index 0000000000..621b7ea1a0
>> > > --- /dev/null
>> > > +++ b/meta/recipes-graphics/libsdl2/libsdl2/0001-GLES2-Get-sin-
>> > > cos-
>> > > out-of-vertex-shader.patch
>> > > @@ -0,0 +1,141 @@
>> > > +From c215ba1d52a3d4ef03af3ab1a5baa1863f812aed Mon Sep 17
>> > > 00:00:00
>> > > 2001
>> > > +From: =?UTF-8?q?Andreas=20M=C3=BCller?= <schnitzeltony at gmail.com
>> > > >
>> > > +Date: Fri, 24 Aug 2018 23:10:25 +0200
>> > > +Subject: [PATCH] GLES2: Get sin/cos out of vertex shader
>> > > +MIME-Version: 1.0
>> > > +Content-Type: text/plain; charset=UTF-8
>> > > +Content-Transfer-Encoding: 8bit
>> > > +
>> > > +The only place angle is activated and causes effect is
>> > > RenderCopyEx.
>> > > All other
>> > > +methods which use vertex shader, leave angle disabled and cause
>> > > useless sin/cos
>> > > +calculation in shader.
>> > > +
>> > > +To get around shader's interface is changed to a vector that
>> > > contains results
>> > > +of sin and cos. To behave properly when disabled, cos value is
>> > > set
>> > > with offset
>> > > +-1.0 making 0.0 default when deactivated.
>> > > +
>> > > +As nice side effect it simplifies GLES2_UpdateVertexBuffer: All
>> > > attributes are
>> > > +vectors now.
>> > > +
>> > > +Additional background:
>> > > +
>> > > +* On RaspberryPi it gives a performace win for operations.
>> > > Tested
>> > > with
>> > > +  [1] numbers go down for 5-10% (not easy to estimate due to
>> > > huge
>> > > variation).
>> > > +* SDL_RenderCopyEx was tested with [2]
>> > > +* It works around left rotated display caused by low accuracy
>> > > sin
>> > > implemetation
>> > > +  in RaspberryPi/VC4 [3]
>> > > +
>> > > +Upstream-Status: Submitted [4]
>> >
>> > If I'm reading the logs correctly, this was actually merged
>> > upstream so
>> > the status would become Accepted or Backport?
>> >
>> > > +[1] https://github.com/schnitzeltony/sdl2box
>> > > +[2] https://github.com/schnitzeltony/sdl2rendercopyex
>> > > +[3] https://github.com/anholt/mesa/issues/110
>> > > +[4] https://hg.libsdl.org/SDL/rev/e5a666405750
>> >
>> > Cheers,
>> >
>> > Richard
>>
>> LOL: V1 I tried 'Applied [4]'
>>
>> and received patch failure message with the following hint:
>>
>> > Valid status     Pending, Accepted, Backport, Denied, Inappropriate
>>
>> [reason], Submitted [where]
>>
>> My favourite would have been
>>
>> > Accepted[4]
>>
>> to state out clearly that '[4]' is oe-specific and not part of the
>> original patch. If I read the hint correctly that would have caused
>> another patch failure. So I chose Submitted.
>>
>> So Accepted without []?
>>
>> Sorry to ask such kind of questions...
>
> I'd have thought Accepted should have a []. A quick grep shows other
> patches which have that in the tree so I suspect that help text is
> misleading...
>
V2 with Accepted?

Andreas



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