[OE-core] [PATCH 00/12] Enable accelerated OpenGL in qemu
Alexander Kanavin
alex.kanavin at gmail.com
Fri Feb 22 14:33:35 UTC 2019
V2 changes: addressed feedback from the first review round
V3 changes:
- better fix for missing qemu X11 include, as discussed with upstream
- maintainers.inc entry for virglrenderer
- egl-headless support (see below for details)
- improvements to kmscube recipe
- fix to vte-native to allow building it with gcc 4.8
V4 changes
- address failures uncovered by yocto autobuilder
V5 changes
- remove patches that have been merged to master
- replace BBCLASSEXTEND_remove with PREFERRED_PROVIDER for mesa
recipe variants
V6 changes
- again rebase to master
- tweak oe-selftest to remove unnecessary re-builds of qemu-native
V7 changes
- rename virglrender_git.bb to virglrendender_0.7.0.bb
- update the status of virglrenderer patches
- further clarify the PACKAGECONFIG settings for qemu
Why this? Why now?
1. I think we are heading towards a reality where some kind of working
GL is a 'must' for any kind of UI work.
2. Typically people build images and then transfer them to the NUC or
even target boards for testing - using qemu would be less awkward.
3. Current qemu configuration is basically useless here, as it only
provides a very slow software GL driver from mesa.
0. TLDR:
a) Gtk UI frontend
$ . oe-init-build-env build-virgl
$ bitbake core-image-sato-sdk
$ runqemu kvm gl
$$ run glxgears or any other GL-capable binary inside qemu
b) egl-headless
$ . oe-init-build-env build-virgl
$ bitbake core-image-sato-sdk
$ runqemu kvm egl-headless publicvnc
$ <connect with a vnc viewer to 127.0.0.1:5900>
$$ run glxgears or any other GL-capable binary inside qemu
1. For the local UI, qemu is switched over to use gtk frontend. I simply
couldn't get SDL frontend to work properly, it only displays a blank black
window or doesn't start at all. Same thing happens with qemu binaries provided
by Fedora and opensuse (Ubuntu's qemu lacks virgl support). Seems like SDL support
has regressed.
2. What is egl-headless?
In this variant, Qemu does not open a UI window at all. Instead, it renders
all graphics, including GL, into a memory buffer, which can be seen with
a vnc or spice client (over a TCP socket). This has the following advantages:
- no need to be physically present at the host machine, output (including GL bits!)
can be seen remotely
- no need for the host machine to run an X session
3. While the components are built against the most minimum necessary
mesa-native set (gbm, egl, dri with no drivers), libepoxy loads and uses the
host GL implementation (through a chrpath hack). This is both to save build
times, and because the host is likely to have a set of drivers more
appropriate for the physical machine (e.g. proprietary nvidia stack,
although I didn't test that).
4. I tested this with
- glamor X server
- weston compositor with drm backend (build core-image-weston, then edit
weston.ini in the image to use drm backed instead of fbdev).
- kmscube
- glxgears
- https://www.geeks3d.com/gputest/
The latter two show FPS that is similar to running them directly on the host.
5. Some things I am not sure about:
- how much of a 'default' should this be for running qemu. It works for me,
but other people might find it less stable compared to the existing
sdl-vmware-swrast setup.
- what other tests and demos could be run
- how could this be tested on the autobuilder. I wrote two oe-selftests for
this (gtk, egl-headless), but one of them does require an X session, and both
require ability to create opengl contexts on the host.
The following changes since commit 47eb3d00e9d6a66aee1283dab29af8117a006d6d:
resulttool: Improvements to allow integration to the autobuilder (2019-02-21 12:34:00 +0000)
are available in the Git repository at:
git://git.yoctoproject.org/poky-contrib akanavin/virgl-gtk
http://git.yoctoproject.org/cgit.cgi/poky-contrib/log/?h=akanavin/virgl-gtk
Alexander Kanavin (12):
virglrenderer: add a recipe
qemu: enable virglrenderer and glx options for native/nativesdk builds
qemu: build target variant with gtk+, and nativesdk variant without
sdl
local.conf.sample: adjust the qemu config to enable gtk+ instead of
sdl
qemu: remove support for building against host sdl
qemu: add a gettext-native dependency to gtk option
qemu: add a patch to avoid a missing definition error
qemu: add environment variable wrappers to make qemu look good with
gtk frontend
qemu: add a backported patch to fix egl-headless support
runqemu: add options for enabling virgl GL acceleration
runqemu: do not check for GL libraries
selftest: add tests for virgl GL acceleration
meta-poky/conf/local.conf.sample | 9 +--
meta-selftest/lib/oeqa/runtime/cases/virgl.py | 28 ++++++++
meta/conf/distro/include/maintainers.inc | 1 +
meta/lib/oeqa/selftest/cases/runtime_test.py | 52 +++++++++++++++
meta/recipes-devtools/qemu/qemu.inc | 41 +++++++-----
.../qemu/0001-Add-a-missing-X11-include.patch | 65 +++++++++++++++++++
...-egl-headless-add-egl_create_context.patch | 50 ++++++++++++++
...x-libcap-header-issue-on-some-distro.patch | 2 +-
...-messages-when-qemi_cpu_kick_thread-.patch | 2 +-
meta/recipes-devtools/qemu/qemu_3.1.0.bb | 2 +
...efile.am-explicitly-link-with-libdrm.patch | 31 +++++++++
.../0001-vtest-add-missing-includes.patch | 38 +++++++++++
.../virglrenderer/virglrenderer_0.7.0.bb | 19 ++++++
scripts/runqemu | 58 +++++++----------
14 files changed, 340 insertions(+), 58 deletions(-)
create mode 100644 meta-selftest/lib/oeqa/runtime/cases/virgl.py
create mode 100644 meta/recipes-devtools/qemu/qemu/0001-Add-a-missing-X11-include.patch
create mode 100644 meta/recipes-devtools/qemu/qemu/0001-egl-headless-add-egl_create_context.patch
create mode 100644 meta/recipes-graphics/virglrenderer/virglrenderer/0001-Makefile.am-explicitly-link-with-libdrm.patch
create mode 100644 meta/recipes-graphics/virglrenderer/virglrenderer/0001-vtest-add-missing-includes.patch
create mode 100644 meta/recipes-graphics/virglrenderer/virglrenderer_0.7.0.bb
--
2.17.1
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