<div dir="ltr"><div class="gmail_extra"><br><div class="gmail_quote">On Wed, Jan 4, 2017 at 4:49 PM, Burton, Ross <span dir="ltr"><<a href="mailto:ross.burton@intel.com" target="_blank">ross.burton@intel.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><span class=""><div class="gmail_quote">On 4 January 2017 at 22:57, Christopher Larson <span dir="ltr"><<a href="mailto:kergoth@gmail.com" target="_blank">kergoth@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div id="m_-2295859622401412287:419" class="m_-2295859622401412287a3s m_-2295859622401412287aXjCH m_-2295859622401412287m1596bb4613b3de8d">These aren't buildable without it, and adding it fixes oe-core world builds<br>
with nodistro (which does not have the opengl feature by default).<br></div></blockquote></div><br></span>Am I still the only person who thinks skipping of recipes should be recursive, so if say libx11 throws a SkipRecipe then everything else that depends on it is also magically skipped?</blockquote></div><br>I’d agree with that. It’d be a nice improvement. The user would see an explicit error if they try to build it, as is always the case with skipped recipes, but it’d be silently excluded from world the way skipped recipes usually are.<br>-- <br><div class="gmail_signature" data-smartmail="gmail_signature"><div dir="ltr"><div><div dir="ltr">Christopher Larson<br>kergoth at gmail dot com<br>Founder - BitBake, OpenEmbedded, OpenZaurus<br>Senior Software Engineer, Mentor Graphics</div></div></div></div>
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