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<p>Ross,</p>
<p>Good point!</p>
<p>I thought it was possible to have an implementation of libGL.so
without X11, for example by using Wayland or any other Window
System, I didn't know that the libGL was tied to X11 (on Linux).
Also, I didn't see any specific X11 code in the libGLU so I was a
bit confused by the dependency on both OpenGL and x11.</p>
<p>Regards,<br>
Gabriel<br>
</p>
<div class="moz-cite-prefix">On 03/05/2017 08:58 AM, Burton, Ross
wrote:<br>
</div>
<blockquote
cite="mid:CAJTo0LZs7MyM0jRwcnkxjOM7Lbg8zXgOKinrpYcVapEb4RURgg@mail.gmail.com"
type="cite">
<div dir="ltr">
<div class="gmail_extra"><br>
<div class="gmail_quote">On 4 March 2017 at 22:52, Gabriel
Huau <span dir="ltr"><<a moz-do-not-send="true"
href="mailto:contact@huau-gabriel.fr" target="_blank">contact@huau-gabriel.fr</a>></span>
wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0
.8ex;border-left:1px #ccc solid;padding-left:1ex">
<div id=":1t8" class="a3s aXjCH m15a9b8c775f12cf7">I'm not
sure to understand why do we have a dependency on X11 in
the libGLU package? I might miss some pieces of
information here, but IMO, it should only depends on
opengl as the libGL.so could be generated without X11 or
any Window system.<br>
</div>
</blockquote>
</div>
<br>
How does one build libGL.so without X11, considering libGL is
explicitly GLX, and the X in GLX stands for X Window System?</div>
<div class="gmail_extra"><br>
</div>
<div class="gmail_extra">Ross</div>
</div>
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