<div dir="ltr"><div class="gmail_extra"><br><div class="gmail_quote">On 5 March 2017 at 18:35, Gabriel Huau <span dir="ltr"><<a href="mailto:contact@huau-gabriel.fr" target="_blank">contact@huau-gabriel.fr</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><p>I thought it was possible to have an implementation of libGL.so
without X11, for example by using Wayland or any other Window
System, I didn't know that the libGL was tied to X11 (on Linux).
Also, I didn't see any specific X11 code in the libGLU so I was a
bit confused by the dependency on both OpenGL and x11.</p>
<p></p></blockquote></div>Non-X11 OpenGL implementations are generally EGL, which has an abstraction for the display type.</div><div class="gmail_extra"><br></div><div class="gmail_extra">I guess you can try removing the x11 dependency in GLU and see what happens... there may be no X specific code but X assumptions if it's using the GLX API.</div><div class="gmail_extra"><br></div><div class="gmail_extra">Ross</div></div>