[oe] [meta-qt5][PATCH 1/2] qtdeclarative: fix compilation of examples/qquickviewcomparison

Martin Jansa martin.jansa at gmail.com
Tue Apr 26 18:07:58 UTC 2016


On Tue, Apr 26, 2016 at 09:38:42AM -0700, Khem Raj wrote:
> 
> > On Apr 26, 2016, at 8:30 AM, Denys Dmytriyenko <denis at denix.org> wrote:
> > 
> > On Tue, Apr 26, 2016 at 08:37:19AM +0200, Martin Jansa wrote:
> >> The strange part is that examples built fine here with current master
> >> (5.5.99/5.6-beta)
> >> without your patches.
> > 
> > That is strange. Can it be toolchain-related? I'm using Linaro gcc-5.3, but I
> > would expect OE-built gcc-5.3 to be as strict and fail similarly on those
> > undeclared or incomplete classes…
> 
> can both of you paste the <gcc> -E -dM output of this file in question ?
> 
> 

i586-oe-linux-g++  -m32 -march=i586 --sysroot=/OE/build/oe-core/tmp-glibc/sysroots/qemux86 -c -pipe -O2 -pipe -g -feliminate-unused-debug-types -fdebug-prefix-map=/OE/build/oe-core/tmp-glibc/work/i586-oe-linux/qtdeclarative/5.5.99+5.6.0-rc+gitAUTOINC+0fab5761d5-r0=/usr/src/debug/qtdeclarative/5.5.99+5.6.0-rc+gitAUTOINC+0fab5761d5-r0 -fdebug-prefix-map=/OE/build/oe-core/tmp-glibc/sysroots/x86_64-linux= -fdebug-prefix-map=/OE/build/oe-core/tmp-glibc/sysroots/qemux86=  -fvisibility-inlines-hidden -O2 -std=gnu++0x -fno-exceptions -Wall -W -D_REENTRANT -fPIC -DQT_NO_MTDEV -DQT_NO_TSLIB -DQT_NO_LIBINPUT -DQT_NO_EXCEPTIONS -D_LARGEFILE64_SOURCE -D_LARGEFILE_SOURCE -DQT_NO_DEBUG -DQT_QUICKWIDGETS_LIB -DQT_QUICK_LIB -DQT_QML_LIB -DQT_WIDGETS_LIB -DQT_GUI_LIB -DQT_NETWORK_LIB -DQT_CORE_LIB -I/OE/build/oe-core/tmp-glibc/work/i586-oe-linux/qtdeclarative/5.5.99+5.6.0-rc+gitAUTOINC+0fab5761d5-r0/git/examples/quick/quickwidgets/qquickviewcomparison -I. -I../../../../include -I../../../../include/QtQuickWidgets -I../../../../include/QtQuick -I../../../../include/QtQml -isystem /OE/build/oe-core/tmp-glibc/sysroots/qemux86/usr/include/qt5 -isystem /OE/build/oe-core/tmp-glibc/sysroots/qemux86/usr/include/qt5/QtWidgets -isystem /OE/build/oe-core/tmp-glibc/sysroots/qemux86/usr/include/qt5/QtGui -isystem /OE/build/oe-core/tmp-glibc/sysroots/qemux86/usr/include/qt5/QtNetwork -isystem /OE/build/oe-core/tmp-glibc/sysroots/qemux86/usr/include/qt5/QtCore -I.moc -isystem /OE/build/oe-core/tmp-glibc/sysroots/qemux86/usr/include/libdrm -I/OE/build/oe-core/tmp-glibc/sysroots/qemux86/usr/lib/qt5/mkspecs/linux-oe-g++ -o .obj/mainwindow.o /OE/build/oe-core/tmp-glibc/work/i586-oe-linux/qtdeclarative/5.5.99+5.6.0-rc+gitAUTOINC+0fab5761d5-r0/git/examples/quick/quickwidgets/qquickviewcomparison/mainwindow.cpp

and mainwindow.E is attached

-- 
Martin 'JaMa' Jansa     jabber: Martin.Jansa at gmail.com
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#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B
#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48
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#define QSIZE_H 
#define GL_TEXTURE12_ARB 0x84CC
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#define GL_CON_10_ATI 0x894B
#define GL_EXP 0x0800
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#define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008
#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD
#define GL_COMPRESSED_RGB8_ETC2 0x9274
#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
#define __cpp_binary_literals 201304
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#define GL_PROGRAM_STRING_ARB 0x8628
#define GL_PERFQUERY_COUNTER_RAW_INTEL 0x94F4
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#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4
#define GL_UNPACK_ROW_BYTES_APPLE 0x8A16
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#define LC_CTYPE_MASK (1 << __LC_CTYPE)
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#define GL_MATRIX29_ARB 0x88DD
#define _GLIBCXX_PACKAGE_NAME "package-unused"
#define GL_TEXTURE_RED_SIZE_EXT 0x805C
#define GL_EXT_subtexture 1
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#define GL_SIGNED_RGBA_NV 0x86FB
#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF
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#define GL_REG_18_ATI 0x8933
#define CLONE_NEWNET 0x40000000
#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
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#define __u_char_defined 
#define _mm256_floor_pd(V) _mm256_round_pd ((V), _MM_FROUND_FLOOR)
#define _MM_FLUSH_ZERO_MASK 0x8000
#define _mm256_floor_ps(V) _mm256_round_ps ((V), _MM_FROUND_FLOOR)
#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49
#define CLONE_THREAD 0x00010000
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#define GL_DOUBLE_MAT2x4_EXT 0x8F4A
#define GL_NV_evaluators 1
#define unix 1
#define GL_UNSIGNED_BYTE 0x1401
#define GL_ARB_bindless_texture 1
#define GL_FILTER 0x829A
#define GL_EXT_secondary_color 1
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#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
#define GL_TEXTURE6_ARB 0x84C6
#define STA_RONLY (STA_PPSSIGNAL | STA_PPSJITTER | STA_PPSWANDER | STA_PPSERROR | STA_CLOCKERR | STA_NANO | STA_MODE | STA_CLK)
#define GL_PACK_SKIP_VOLUMES_SGIS 0x8130
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
#define _WCHAR_T_DEFINED 
#define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB
#define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28
#define __STDC_CONSTANT_MACROS 
#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004
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#define GL_DRAW_BUFFER11_ARB 0x8830
#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B
#define GL_HARDMIX_NV 0x92A9
#define _ERRNO_H 1
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#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E
#define GL_TEXTURE_TOO_LARGE_EXT 0x8065
#define GL_LOGIC_OP_MODE 0x0BF0
#define GL_REG_11_ATI 0x892C
#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
#define GL_MODELVIEW14_ARB 0x872E
#define _GLIBCXX_HAVE_ENDIAN_H 1
#define GL_PRIMITIVES_GENERATED 0x8C87
#define GL_PACK_RESAMPLE_OML 0x8984
#define NFDBITS __NFDBITS
#define Q_COMPILER_DECLTYPE 
#define SCNd8 "hhd"
#define GL_STENCIL_INDEX1_EXT 0x8D46
#define GL_MULTISAMPLE_3DFX 0x86B2
#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A
#define GL_TEXTURE_NORMAL_EXT 0x85AF
#define GL_OPERAND1_ALPHA 0x8599
#define GL_BUFFER_ACCESS 0x88BB
#define GL_ARB_texture_cube_map_array 1
#define GL_DEBUG_TYPE_POP_GROUP 0x826A
#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028
#define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406
#define GL_NV_shader_thread_shuffle 1
#define GL_NORMAL_MAP_NV 0x8511
#define GL_CURRENT_QUERY 0x8865
#define __va_copy(d,s) __builtin_va_copy(d,s)
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#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266
#define SCNd16 "hd"
#define GL_TRANSFORM_FEEDBACK 0x8E22
#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F
#define __UINT_LEAST8_MAX__ 0xff
#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B
#define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003
#define GL_RGB12_EXT 0x8053
#define GL_REG_1_ATI 0x8922
#define GL_SWIZZLE_STR_DR_ATI 0x8978
#define _GLIBCXX_SIZE_T_IS_UINT 1
#define QATOMIC_H 
#define GL_INDEX_ARRAY_EXT 0x8077
#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004
#define __UINTMAX_TYPE__ long long unsigned int
#define GL_NV_pixel_data_range 1
#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD
#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645
#define GL_INDEX_ARRAY_COUNT_EXT 0x8087
#define SCNi8 "hhi"
#define GL_ARB_clear_texture 1
#define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F
#define GL_SGIX_pixel_tiles 1
#define GL_FOG_FUNC_SGIS 0x812A
#define GL_MODELVIEW1_MATRIX_EXT 0x8506
#define __linux 1
#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
#define __MATHDECLX(type,function,suffix,args,attrib) __MATHDECL_1(type, function,suffix, args) __attribute__ (attrib); __MATHDECL_1(type, __CONCAT(__,function),suffix, args) __attribute__ (attrib)
#define _mm512_setr_epi64(e0,e1,e2,e3,e4,e5,e6,e7) _mm512_set_epi64(e7,e6,e5,e4,e3,e2,e1,e0)
#define GL_COLOR_INDEX2_EXT 0x80E3
#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657
#define __GXX_EXPERIMENTAL_CXX0X__ 1
#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E
#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
#define GL_FRAGMENT_DEPTH 0x8452
#define qCritical QMessageLogger(QT_MESSAGELOG_FILE, QT_MESSAGELOG_LINE, QT_MESSAGELOG_FUNC).critical
#define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C
#define GL_VERTEX_ELEMENT_SWIZZLE_AMD 0x91A4
#define __SIZE_T 
#define GL_REG_19_ATI 0x8934
#define GL_AMD_vertex_shader_tessellator 1
#define GL_SPRITE_MODE_SGIX 0x8149
#define SCNd64 __PRI64_PREFIX "d"
#define GL_ROUND_NV 0x90A4
#define GL_MAP1_BINORMAL_EXT 0x8446
#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13
#define GL_MAP2_INDEX 0x0DB1
#define GL_TEXTURE9_ARB 0x84C9
#define _ATFILE_SOURCE 1
#define CPU_ISSET(cpu,cpusetp) __CPU_ISSET_S (cpu, sizeof (cpu_set_t), cpusetp)
#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5
#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F
#define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B
#define __WAIT_STATUS void *
#define GL_MAP2_BINORMAL_EXT 0x8447
#define GL_NV_gpu_shader5 1
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
#define GL_MINMAX_EXT 0x802E
#define GL_COMBINER_SUM_OUTPUT_NV 0x854C
#define GL_SGIS_point_parameters 1
#define GL_LUMINANCE12_ALPHA4_EXT 0x8046
#define GL_FLOAT_RGB32_NV 0x8889
#define GL_STENCIL_CLEAR_VALUE 0x0B91
#define Q_STATIC_ASSERT(Condition) static_assert(bool(Condition), #Condition)
#define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00
#define UINT16_C(c) c
#define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F
#define GL_CLIP_PLANE0 0x3000
#define GL_CLIP_PLANE1 0x3001
#define GL_CLIP_PLANE2 0x3002
#define GL_CLIP_PLANE3 0x3003
#define GL_CLIP_PLANE4 0x3004
#define GL_CLIP_PLANE5 0x3005
#define QCONTIGUOUSCACHE_H 
#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
#define CLONE_SETTLS 0x00080000
#define SCNo8 "hho"
#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
#define QT_DECLARE_DEPRECATED_TR_FUNCTIONS(context) QT_DEPRECATED static inline QString trUtf8(const char *sourceText, const char *disambiguation = Q_NULLPTR, int n = -1) { return QCoreApplication::translate(#context, sourceText, disambiguation, n); }
#define GL_MODELVIEW17_ARB 0x8731
#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
#define GL_LINE_STRIP_ADJACENCY_ARB 0x000B
#define EXIT_FAILURE 1
#define GL_RENDERBUFFER_HEIGHT 0x8D43
#define _SIZE_T_DEFINED_ 
#define _mm256_permutexvar_ps(A,B) _mm256_permutevar8x32_ps((B), (A))
#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890
#define GL_CON_31_ATI 0x8960
#define GL_MODELVIEW1_EXT 0x850A
#define GL_TEXTURE_GREEN_TYPE 0x8C11
#define GL_NEGATIVE_Z_EXT 0x87DB
#define GL_ALPHA_MIN_CLAMP_INGR 0x8563
#define GL_RGBA_SNORM 0x8F93
#define __SCHAR_MAX__ 0x7f
#define GL_DSDT8_MAG8_NV 0x870A
#define CLONE_SYSVSEM 0x00040000
#define __USING_NAMESPACE_STD(name) 
#define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F
#define GL_IMAGE_BINDING_ACCESS 0x8F3E
#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847
#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1
#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C
#define _CONCEPT_CHECK_H 1
#define __inline_mathop_(float_type,func,op) __inline_mathop_decl_ (float_type, func, op, "0" (__x))
#define GL_GENERATE_MIPMAP_HINT 0x8192
#define __KERNEL_STRICT_NAMES 
#define SCNxFAST16 __PRIPTR_PREFIX "x"
#define QT_REDUCE_RELOCATIONS 
#define GL_DEPTH_WRITEMASK 0x0B72
#define GL_DEPTH_COMPONENT24 0x81A6
#define ADJ_OFFSET_SINGLESHOT 0x8001
#define _GLIBCXX_CONST __attribute__ ((__const__))
#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865
#define GL_ARB_indirect_parameters 1
#define STA_PPSWANDER 0x0400
#define GL_DEPTH_COMPONENT32 0x81A7
#define GL_PACK_ROW_BYTES_APPLE 0x8A15
#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843
#define GL_CLOSE_PATH_NV 0x00
#define SCNxFAST32 __PRIPTR_PREFIX "x"
#define GL_RGBA16_SNORM 0x8F9B
#define GL_STACK_UNDERFLOW 0x0504
#define GL_COMBINER0_NV 0x8550
#define GL_ARB_draw_elements_base_vertex 1
#define _BITS_LIBM_SIMD_DECL_STUBS_H 1
#define GL_FONT_NUM_GLYPH_INDICES_BIT_NV 0x20000000
#define GL_BLUE_MIN_CLAMP_INGR 0x8562
#define _BITS_OPT_RANDOM_H 1
#define GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2
#define _GLIBCXX_HAVE_STDBOOL_H 1
#define _AVX512PFINTRIN_H_INCLUDED 
#define _STL_TREE_H 1
#define __isascii(c) (((c) & ~0x7f) == 0)
#define __toascii(c) ((c) & 0x7f)
#define qFatal QMessageLogger(QT_MESSAGELOG_FILE, QT_MESSAGELOG_LINE, QT_MESSAGELOG_FUNC).fatal
#define __attribute_format_strfmon__(a,b) __attribute__ ((__format__ (__strfmon__, a, b)))
#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
#define GL_VOLATILE_APPLE 0x8A1A
#define _IO_MAGIC 0xFBAD0000
#define __SIZEOF_INT__ 4
#define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C
#define GL_POINT_SIZE_MIN_EXT 0x8126
#define GL_READ_FRAMEBUFFER_EXT 0x8CA8
#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
#define Q_DECL_CONSTEXPR constexpr
#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF
#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E
#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
#define GL_VERTEX4_BIT_PGI 0x00000008
#define _STDIO_USES_IOSTREAM 
#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F
#define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22
#define SCNxFAST64 __PRI64_PREFIX "x"
#define GL_TEXTURE10_ARB 0x84CA
#define GL_DOT2_ADD_ATI 0x896C
#define Q_COMPILER_TEMPLATE_ALIAS 
#define GL_ARB_base_instance 1
#define ____gwchar_t_defined 1
#define GL_ACTIVE_SUBROUTINES 0x8DE5
#define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE
#define GL_LUMINANCE_ALPHA32F_ARB 0x8819
#define PRIuFAST16 __PRIPTR_PREFIX "u"
#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
#define Q_FUNC_INFO __PRETTY_FUNCTION__
#define __USER_LABEL_PREFIX__ 
#define _GLIBCXX_NUM_FACETS 28
#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E
#define _mm512_setr4_epi64(e0,e1,e2,e3) _mm512_set4_epi64(e3,e2,e1,e0)
#define GL_TRIANGLES_ADJACENCY 0x000C
#define QBYTEARRAYLIST_H 
#define __LC_MEASUREMENT 11
#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
#define GL_DIFFERENCE_KHR 0x929E
#define __GLIBC__ 2
#define GL_SAMPLER_2D_MULTISAMPLE 0x9108
#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2
#define PRIuFAST32 __PRIPTR_PREFIX "u"
#define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC
#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146
#define QT_DEPRECATED_VARIABLE 
#define WCONTINUED 8
#define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026
#define UINT8_MAX (255)
#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
#define __WAIT_STATUS_DEFN void *
#define GL_PATH_DASH_CAPS_NV 0x907B
#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F
#define GL_PROXY_TEXTURE_2D 0x8064
#define GL_CON_2_ATI 0x8943
#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F
#define GL_TEXTURE0 0x84C0
#define __LDBL_HAS_INFINITY__ 1
#define GL_TEXTURE5 0x84C5
#define GL_TEXTURE6 0x84C6
#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764
#define GL_SCISSOR_TEST 0x0C11
#define GL_DEPTH_RANGE 0x0B70
#define __glibcxx_signed_b(T,B) ((T)(-1) < 0)
#define GL_PROXY_TEXTURE_3D 0x8070
#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312
#define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09
#define GL_ALWAYS 0x0207
#define _GLIBCXX_MAP 1
#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5
#define GL_TRIANGLE_STRIP 0x0005
#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032
#define GL_FLOAT_RGBA16_NV 0x888A
#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8
#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
#define __EXCEPTION__ 
#define GL_PATH_MODELVIEW_STACK_DEPTH_NV 0x0BA3
#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD
#define INT_FAST32_MIN (-2147483647-1)
#define _CMP_GE_OQ 0x1d
#define GL_SAMPLE_MASK 0x8E51
#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E
#define GL_LINE_LOOP 0x0002
#define __CPUELT(cpu) ((cpu) / __NCPUBITS)
#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
#define GL_OES_EGL_image 1
#define __GXX_WEAK__ 1
#define GL_UNKNOWN_CONTEXT_RESET 0x8255
#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
#define GL_MAP_WRITE_BIT 0x0002
#define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82
#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4
#define GL_EXT_422_pixels 1
#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081
#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
#define GL_NV_vdpau_interop 1
#define __SSIZE_T_TYPE __SWORD_TYPE
#define GL_MATRIX_STRIDE 0x92FF
#define __DEV_T_TYPE __UQUAD_TYPE
#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
#define GL_COLOR_FLOAT_APPLE 0x8A0F
#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
#define GL_PIXEL_MAP_A_TO_A 0x0C79
#define _IO_SCIENTIFIC 04000
#define GL_RGBA16F_ARB 0x881A
#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2
#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178
#define GL_AVERAGE_HP 0x8160
#define le32toh(x) (x)
#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B
#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F
#define __WIFSIGNALED(status) (((signed char) (((status) & 0x7f) + 1) >> 1) > 0)
#define QT_QPA_DEFAULT_PLATFORM_NAME "xcb"
#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD
#define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD
#define GL_SGIX_fog_offset 1
#define GL_COMPRESSED_ALPHA_ARB 0x84E9
#define _XABORT_NESTED (1 << 5)
#define GL_OP_NEGATE_EXT 0x8783
#define GL_HSL_SATURATION_KHR 0x92AE
#define GL_TEXTURE_RED_TYPE 0x8C10
#define GL_RGBA4_S3TC 0x83A3
#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83
#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
#define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033
#define Q_STATIC_STRING_DATA_HEADER_INITIALIZER_WITH_OFFSET(size,offset) { Q_REFCOUNT_INITIALIZE_STATIC, size, 0, 0, offset }
#define QT_BEGIN_HEADER 
#define Q_OF_ELF 
#define _GLIBCXX_BEGIN_EXTERN_C extern "C" {
#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655
#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3
#define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177
#define GL_INTERPOLATE 0x8575
#define GL_RGB5_A1_EXT 0x8057
#define GL_COLOR_TABLE_BIAS 0x80D7
#define GL_PIXEL_MODE_BIT 0x00000020
#define GL_IMAGE_CUBE 0x9050
#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769
#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
#define GL_SAMPLE_POSITION_NV 0x8E50
#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029
#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000
#define __STDC_IEC_559__ 1
#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972
#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2
#define __STDC_ISO_10646__ 201505L
#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
#define GL_COMBINER_BIAS_NV 0x8549
#define MOD_MICRO ADJ_MICRO
#define GL_LUMINANCE6_ALPHA2_EXT 0x8044
#define M_2_PI 0.63661977236758134308
#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
#define _IO_PENDING_OUTPUT_COUNT(_fp) ((_fp)->_IO_write_ptr - (_fp)->_IO_write_base)
#define __DECIMAL_DIG__ 21
#define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000
#define __USE_FORTIFY_LEVEL 0
#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A
#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
#define CPU_EQUAL(cpusetp1,cpusetp2) __CPU_EQUAL_S (sizeof (cpu_set_t), cpusetp1, cpusetp2)
#define GL_ARB_internalformat_query2 1
#define _GLIBCXX_HAVE_HYPOTF 1
#define _GLIBCXX_HAVE_HYPOTL 1
#define GL_ARB_vertex_attrib_binding 1
#define _LARGEFILE_SOURCE 1
#define MAX_INPUT 255
#define GL_INTENSITY8_SNORM 0x9017
#define ENETDOWN 100
#define _GLIBCXX_CPU_DEFINES 1
#define ESTALE 116
#define GL_ARRAY_BUFFER_ARB 0x8892
#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA
#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4
#define LC_TIME __LC_TIME
#define GL_REND_screen_coordinates 1
#define QT_NO_OPENVG 
#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982
#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069
#define GL_TIMEOUT_EXPIRED 0x911B
#define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E
#define GL_INT8_VEC2_NV 0x8FE1
#define PTRDIFF_MAX (2147483647)
#define GL_TEXCOORD3_BIT_PGI 0x40000000
#define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B
#define GL_NV_multisample_coverage 1
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
#define GL_FIRST_TO_REST_NV 0x90AF
#define _GLIBCXX_CCTYPE 1
#define PRIX8 "X"
#define GL_SLUMINANCE8_EXT 0x8C47
#define DELAYTIMER_MAX 2147483647
#define __LDBL_HAS_QUIET_NAN__ 1
#define GL_ROUNDED_RECT_NV 0xE8
#define _GLIBXX_STREAMBUF 1
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
#define QFONTMETRICS_H 
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
#define QT_OPENGL_3 
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
#define GL_TEXTURE_RESIDENT_EXT 0x8067
#define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46
#define __THROW throw ()
#define GL_DYNAMIC_STORAGE_BIT 0x0100
#define __glibcxx_requires_heap_pred(_First,_Last,_Pred) 
#define GL_FOG 0x0B60
#define GL_R1UI_T2F_V3F_SUN 0x85C9
#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
#define GL_DEPTH_STENCIL 0x84F9
#define _BASIC_IOS_TCC 1
#define WIFCONTINUED(status) __WIFCONTINUED (__WAIT_INT (status))
#define __GNUC__ 5
#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
#define __GXX_RTTI 1
#define offsetof(TYPE,MEMBER) __builtin_offsetof (TYPE, MEMBER)
#define GL_SRGB_WRITE 0x8298
#define GL_EXT_gpu_shader4 1
#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200
#define _GLIBCXX_USE_GET_NPROCS 1
#define GL_RGB565 0x8D62
#define _GLIBCXX_HAVE_STRERROR_L 1
#define _GLIBCXX_HAVE_STRERROR_R 1
#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA
#define GL_SGIS_detail_texture 1
#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF
#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625
#define GL_DOUBLE_VEC3_EXT 0x8FFD
#define _GLIBCXX_PACKAGE_URL ""
#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
#define GL_TEXTURE8_ARB 0x84C8
#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087
#define GL_COMBINE_ALPHA_ARB 0x8572
#define GL_SYNC_X11_FENCE_EXT 0x90E1
#define QRADIOBUTTON_H 
#define QT_NO_MTDEV 1
#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A
#define M_PI_4l 0.785398163397448309615660845819875721L
#define GL_RG16F 0x822F
#define GL_RG16I 0x8239
#define __BIGGEST_ALIGNMENT__ 16
#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C
#define PTRDIFF_MIN (-2147483647-1)
#define __STDC_UTF_16__ 1
#define LONG_MAX __LONG_MAX__
#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
#define GL_TEXTURE_LOD_BIAS_EXT 0x8501
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
#define __glibcxx_digits10_b(T,B) (__glibcxx_digits_b (T,B) * 643L / 2136)
#define __LC_MESSAGES 5
#define GL_FRONT_FACE 0x0B46
#define GL_STREAM_DRAW_ARB 0x88E0
#define _POSIX_THREAD_DESTRUCTOR_ITERATIONS 4
#define _GLIBCXX_POSTYPES_H 1
#define GL_MAX_3D_TEXTURE_SIZE 0x8073
#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4
#define GL_EXT_shadow_funcs 1
#define GL_SHADER_STORAGE_BLOCK 0x92E6
#define GL_GEOMETRY_SHADER_ARB 0x8DD9
#define PRIoLEAST64 __PRI64_PREFIX "o"
#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777
#define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1
#define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3
#define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029
#define WTERMSIG(status) __WTERMSIG (__WAIT_INT (status))
#define _GLIBCXX_HAVE_S_ISREG 1
#define GL_TEXTURE31_ARB 0x84DF
#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
#define EXIT_SUCCESS 0
#define GL_ACTIVE_PROGRAM 0x8259
#define GL_APPLE_vertex_array_object 1
#define QLOGGING_H 
#define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149
#define GL_OUTPUT_VERTEX_EXT 0x879A
#define _GLIBCXX_PREDEFINED_OPS_H 1
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB
#define GL_ALPHA12_EXT 0x803D
#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
#define GL_RGB10_A2 0x8059
#define sched_priority __sched_priority
#define _POSIX_SIGQUEUE_MAX 32
#define GL_T2F_C4UB_V3F 0x2A29
#define __NFDBITS (8 * (int) sizeof (__fd_mask))
#define GL_CONVOLUTION_1D_EXT 0x8010
#define GL_FOG_COORD_ARRAY_POINTER 0x8456
#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F
#define GL_COMPRESSED_RGBA_ARB 0x84EE
#define GL_UNSIGNED_INT_8_8_8_8 0x8035
#define GL_REG_28_ATI 0x893D
#define GL_DEPTH_ATTACHMENT_EXT 0x8D00
#define GL_ALL_COMPLETED_NV 0x84F2
#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
#define _ISbit(bit) ((bit) < 8 ? ((1 << (bit)) << 8) : ((1 << (bit)) >> 8))
#define GL_NV_path_rendering 1
#define GL_IMAGE_CLASS_4_X_16 0x82BC
#define _MM_MASK_INEXACT 0x1000
#define GL_EXT_texture_mirror_clamp 1
#define GL_STENCIL_RENDERABLE 0x8288
#define PTHREAD_CANCEL_DISABLE PTHREAD_CANCEL_DISABLE
#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
#define GL_ARB_derivative_control 1
#define GL_EXT_separate_shader_objects 1
#define GL_POINT_SMOOTH 0x0B10
#define _GLIBCXX_HAVE_LC_MESSAGES 1
#define GL_COLOR_ARRAY_SIZE 0x8081
#define __DECL_SIMD_cos 
#define GL_SGIX_subsample 1
#define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29
#define GL_TEXTURE_STORAGE_SPARSE_BIT_AMD 0x00000001
#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
#define GL_SYNC_CONDITION 0x9113
#define _GLIBCXX_HAVE_QUICK_EXIT 1
#define GL_DST_ALPHA 0x0304
#define GL_MATRIX19_ARB 0x88D3
#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B
#define LONG_MIN (-LONG_MAX - 1L)
#define QREFCOUNT_H 
#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
#define Q_DESTRUCTOR_FUNCTION(AFUNC) Q_DESTRUCTOR_FUNCTION0(AFUNC)
#define GL_TEXTURE_PRIORITY_EXT 0x8066
#define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B
#define __PMT(args) args
#define ENETUNREACH 101
#define GL_TESS_CONTROL_PROGRAM_NV 0x891E
#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE
#define GL_OML_subsample 1
#define GL_SOURCE1_RGB_ARB 0x8581
#define GL_ONE_MINUS_DST_ALPHA 0x0305
#define _mm256_ceil_pd(V) _mm256_round_pd ((V), _MM_FROUND_CEIL)
#define GL_DOT3_RGB_EXT 0x8740
#define PRIi8 "i"
#define Q_ATOMIC_INT32_REFERENCE_COUNTING_IS_SOMETIMES_NATIVE 
#define GL_CONSTANT_COLOR 0x8001
#define _PRFCHWINTRIN_H_INCLUDED 
#define GL_WARP_SIZE_NV 0x9339
#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
#define Q_DECLARE_TYPEINFO(TYPE,FLAGS) template<> Q_DECLARE_TYPEINFO_BODY(TYPE, FLAGS)
#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
#define _FEATURES_H 1
#define __LDBL_HAS_DENORM__ 1
#define GL_SGIX_convolution_accuracy 1
#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8
#define GL_INDEX_TEST_EXT 0x81B5
#define CLONE_PARENT 0x00008000
#define GL_LIGHTEN_KHR 0x9298
#define GL_KEEP 0x1E00
#define GL_UNCORRELATED_NV 0x9282
#define GL_FUNC_ADD 0x8006
#define LC_TIME_MASK (1 << __LC_TIME)
#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8
#define LC_ADDRESS __LC_ADDRESS
#define GL_UNSIGNED_INT8_NV 0x8FEC
#define GL_MATRIX12_ARB 0x88CC
#define GL_MATRIX5_ARB 0x88C5
#define _GCC_WRAP_STDINT_H 
#define GL_IMAGE_TRANSLATE_Y_HP 0x8158
#define GL_INVALID_INDEX 0xFFFFFFFFu
#define __pentium 1
#define GL_LINEAR_MIPMAP_LINEAR 0x2703
#define SCNiLEAST32 "i"
#define __dev_t_defined 
#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
#define QT_TR_NOOP_UTF8(x) x
#define _bit_scan_forward(a) __bsfd(a)
#define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8
#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652
#define GL_MODELVIEW9_ARB 0x8729
#define GL_MODELVIEW28_ARB 0x873C
#define GL_UNSIGNED_SHORT 0x1403
#define GL_PROXY_HISTOGRAM 0x8025
#define GL_ARB_texture_env_add 1
#define GL_FRAMEZOOM_SGIX 0x818B
#define QT_FOR_EACH_STATIC_TYPE(F) QT_FOR_EACH_STATIC_PRIMITIVE_TYPE(F) QT_FOR_EACH_STATIC_PRIMITIVE_POINTER(F) QT_FOR_EACH_STATIC_CORE_CLASS(F) QT_FOR_EACH_STATIC_CORE_POINTER(F) QT_FOR_EACH_STATIC_CORE_TEMPLATE(F) QT_FOR_EACH_STATIC_GUI_CLASS(F) QT_FOR_EACH_STATIC_WIDGETS_CLASS(F)
#define _rdtsc() __rdtsc()
#define GL_IMAGE_CLASS_10_10_10_2 0x82C3
#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8
#define GL_CULL_MODES_NV 0x86E0
#define __FSFILCNT_T_TYPE __SYSCALL_ULONG_TYPE
#define _GLIBCXX_HAVE_ECANCELED 1
#define GL_LUMINANCE_FLOAT32_ATI 0x8818
#define _VA_LIST_ 
#define PRIo8 "o"
#define GL_RED_MIN_CLAMP_INGR 0x8560
#define SCNiLEAST64 __PRI64_PREFIX "i"
#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F
#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
#define __PTRDIFF_MAX__ 0x7fffffff
#define GL_SGIS_texture_edge_clamp 1
#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C
#define GL_TEXTURE_VIEW 0x82B5
#define GL_HSL_LUMINOSITY_NV 0x92B0
#define __USE_REENTRANT 1
#define QOBJECT_H 
#define GL_EXT_blend_equation_separate 1
#define _mm_floor_pd(V) _mm_round_pd((V), _MM_FROUND_FLOOR)
#define QT_FASTCALL __attribute__((regparm(3)))
#define GL_SRC_OUT_NV 0x928C
#define GL_PATH_COMMAND_COUNT_NV 0x909D
#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
#define forever Q_FOREVER
#define __USECONDS_T_TYPE __U32_TYPE
#define __BEGIN_NAMESPACE_STD 
#define GL_UNSIGNED_INT64_AMD 0x8BC2
#define GL_SPRITE_AXIS_SGIX 0x814A
#define GL_POSITION 0x1203
#define GL_DST_OVER_NV 0x9289
#define QOPENGLSHADERPROGRAM_H 
#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
#define GL_ARB_robustness 1
#define HOST_NAME_MAX 64
#define __ATOMIC_HLE_ACQUIRE 65536
#define Q_ATOMIC_INT_REFERENCE_COUNTING_IS_SOMETIMES_NATIVE 
#define GL_CURRENT_SECONDARY_COLOR 0x8459
#define _STDARG_H 
#define GL_VARIABLE_E_NV 0x8527
#define GL_QUERY_WAIT 0x8E13
#define GL_NV_fragment_program2 1
#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E
#define _MM_FROUND_CUR_DIRECTION 0x04
#define GL_SKIP_MISSING_GLYPH_NV 0x90A9
#define _mm_floor_sd(D,V) _mm_round_sd ((D), (V), _MM_FROUND_FLOOR)
#define GL_TEXTURE_TARGET 0x1006
#define Q_DECL_EXPORT __attribute__((visibility("default")))
#define GL_PROGRAM_LENGTH_NV 0x8627
#define _IO_BOOLALPHA 0200000
#define GL_NV_fragment_program4 1
#define __PRIPTR_PREFIX 
#define __glibcxx_min_b(T,B) (__glibcxx_signed_b (T,B) ? -__glibcxx_max_b (T,B) - 1 : (T)0)
#define ENOTEMPTY 39
#define GL_SGIX_ycrcb 1
#define PRIu8 "u"
#define QWINDOW_H 
#define QT_DO_PRAGMA(text) _Pragma(#text)
#define PRIxLEAST8 "x"
#define _PTR_TRAITS_H 1
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B
#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45
#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5
#define ENOTNAM 118
#define _GLIBCXX_HAVE_WCHAR_H 1
#define __u_intN_t(N,MODE) typedef unsigned int u_int ##N ##_t __attribute__ ((__mode__ (MODE)))
#define INT32_MIN (-2147483647-1)
#define GL_SRGB8 0x8C41
#define __cpp_initializer_lists 200806
#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
#define __U16_TYPE unsigned short int
#define Q_SCRIPTABLE 
#define GL_ATI_vertex_attrib_array_object 1
#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5
#define GL_PROGRAM_ERROR_STRING_NV 0x8874
#define _GLIBCXX_HAVE_SYS_PARAM_H 1
#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
#define _STDIO_H 1
#define __REDIRECT(name,proto,alias) name proto __asm__ (__ASMNAME (#alias))
#define Q_SET_OBJECT_NAME(obj) QT_PREPEND_NAMESPACE(QtPrivate)::deref_for_methodcall(obj).setObjectName(QLatin1String(#obj))
#define _MM_GET_DENORMALS_ZERO_MODE() (_mm_getcsr() & _MM_DENORMALS_ZERO_MASK)
#define GL_HALF_FLOAT_ARB 0x140B
#define PRIx8 "x"
#define GL_VERTEX_PROGRAM_ARB 0x8620
#define GL_SATURATE_BIT_ATI 0x00000040
#define QT_TERMINATE_ON_EXCEPTION(expr) do { expr; } while (0)
#define _PTRDIFF_T 
#define _MOVE_H 1
#define GL_4PASS_3_EXT 0x80A7
#define _MMINTRIN_H_INCLUDED 
#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013
#define Q_ATOMIC_INT32_FETCH_AND_STORE_IS_SOMETIMES_NATIVE 
#define _GLIBCXX_DEBUG_ONLY(_Statement) ;
#define GL_SHADER_TYPE 0x8B4F
#define GL_MATRIX21_ARB 0x88D5
#define GL_ARB_shadow 1
#define GL_COMPILE_STATUS 0x8B81
#define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7
#define __isleap(year) ((year) % 4 == 0 && ((year) % 100 != 0 || (year) % 400 == 0))
#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
#define GL_STACK_OVERFLOW 0x0503
#define GL_FLOAT_RGBA_MODE_NV 0x888E
#define GL_ISOLINES 0x8E7A
#define QT_UNICODE_LITERAL(str) QT_UNICODE_LITERAL_II(str)
#define GL_ATI_vertex_array_object 1
#define QREGION_H 
#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B
#define _GLIBCXX_HAVE_ENODATA 1
#define GL_DISCARD_ATI 0x8763
#define GL_SMALL_CW_ARC_TO_NV 0x14
#define GL_NEAREST_MIPMAP_NEAREST 0x2700
#define GL_PROGRAM_TARGET_NV 0x8646
#define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8
#define GL_RGBA_FLOAT_MODE_ATI 0x8820
#define GL_PACK_INVERT_MESA 0x8758
#define Q_QML_EXPORT Q_DECL_IMPORT
#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9
#define LC_MEASUREMENT_MASK (1 << __LC_MEASUREMENT)
#define alloca(size) __builtin_alloca (size)
#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318
#define GL_STATIC_DRAW_ARB 0x88E4
#define GL_AMD_conservative_depth 1
#define __extern_always_inline extern __always_inline __attribute__ ((__gnu_inline__))
#define _Mlong_double_ long double
#define __cpp_lambdas 200907
#define GL_REG_16_ATI 0x8931
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9
#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369
#define GL_IMAGE_2D_RECT_EXT 0x904F
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3
#define _LIST_TCC 1
#define _ISTREAM_TCC 1
#define ADJ_TIMECONST 0x0020
#define GL_DST_OUT_NV 0x928D
#define GL_LOWER_LEFT 0x8CA1
#define QT_FOR_EACH_AUTOMATIC_TEMPLATE_1ARG(F) F(QList) F(QVector) F(QQueue) F(QStack) F(QSet) F(QLinkedList)
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517
#define GL_ADD_SIGNED_ARB 0x8574
#define HUGE_VAL (__builtin_huge_val())
#define GL_AMD_pinned_memory 1
#define QT_NO_FONTCONFIG 
#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4
#define _STL_ITERATOR_BASE_TYPES_H 1
#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
#define GL_T2F_IUI_N3F_V3F_EXT 0x81B4
#define GL_REG_26_ATI 0x893B
#define Q_UINT64_C(c) static_cast<unsigned long long>(c ## ULL)
#define GL_SLUMINANCE_ALPHA_EXT 0x8C44
#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083
#define __key_t_defined 
#define _IO_MAGIC_MASK 0xFFFF0000
#define GL_ACTIVE_TEXTURE 0x84E0
#define __cpp_rtti 199711
#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C
#define GL_STREAM_READ_ARB 0x88E1
#define _lrotr(a,b) __rord((a), (b))
#define GL_TEXCOORD1_BIT_PGI 0x10000000
#define GL_ARB_shading_language_include 1
#define GL_VERTEX_PRECLIP_SGIX 0x83EE
#define CLOCK_REALTIME_COARSE 5
#define Q_REQUIRED_RESULT __attribute__ ((__warn_unused_result__))
#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80
#define GL_RG32UI 0x823C
#define GL_INTERNALFORMAT_PREFERRED 0x8270
#define ENETRESET 102
#define GL_SIGNED_HILO16_NV 0x86FA
#define GL_OPERAND0_ALPHA_ARB 0x8598
#define qDebug QMessageLogger(QT_MESSAGELOG_FILE, QT_MESSAGELOG_LINE, QT_MESSAGELOG_FUNC).debug
#define GL_TEXTURE_WRAP_R_EXT 0x8072
#define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000
#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7
#define ATOMIC_FLAG_INIT { 0 }
#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD
#define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285
#define GL_QUERY_NO_WAIT_NV 0x8E14
#define GL_TRANSPOSE_AFFINE_3D_NV 0x9098
#define GL_EXT_texture_env_combine 1
#define __LEAF_ATTR __attribute__ ((__leaf__))
#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA
#define __DECIMAL_BID_FORMAT__ 1
#define GL_NV_shader_buffer_store 1
#define GL_TEXTURE_MATRIX 0x0BA8
#define LC_IDENTIFICATION __LC_IDENTIFICATION
#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
#define __RLIM64_T_TYPE __UQUAD_TYPE
#define GL_BLEND_DST 0x0BE0
#define LC_COLLATE __LC_COLLATE
#define GL_MATRIX24_ARB 0x88D8
#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC
#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A
#define GL_NV_video_capture 1
#define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42
#define GL_IBM_cull_vertex 1
#define GL_EXT_vertex_shader 1
#define __FDS_BITS(set) ((set)->fds_bits)
#define WEXITSTATUS(status) __WEXITSTATUS (__WAIT_INT (status))
#define GL_MESA_pack_invert 1
#define GL_BOUNDING_BOX_NV 0x908D
#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175
#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
#define GL_SHADER 0x82E1
#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676
#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD
#define GL_MAX_TEXTURE_COORDS_NV 0x8871
#define CLONE_PARENT_SETTID 0x00100000
#define __UINT16_MAX__ 0xffff
#define GL_MAT_SHININESS_BIT_PGI 0x02000000
#define Q_EMIT 
#define GL_COLOR_ARRAY_LIST_IBM 103072
#define GL_CLAMP_READ_COLOR_ARB 0x891C
#define EIDRM 43
#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
#define _mm512_mask_rsqrt28_pd(W,U,A) _mm512_mask_rsqrt28_round_pd(W, U, A, _MM_FROUND_CUR_DIRECTION)
#define GL_ARB_instanced_arrays 1
#define GL_BUFFER_ACCESS_FLAGS 0x911F
#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C
#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
#define _mm512_mask_rsqrt28_ps(W,U,A) _mm512_mask_rsqrt28_round_ps(W, U, A, _MM_FROUND_CUR_DIRECTION)
#define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038
#define __CORRECT_ISO_CPP_WCHAR_H_PROTO 
#define INT_FAST64_MIN (-__INT64_C(9223372036854775807)-1)
#define Q_DISABLE_COPY(Class) Class(const Class &) Q_DECL_EQ_DELETE; Class &operator=(const Class &) Q_DECL_EQ_DELETE;
#define GL_TESS_EVALUATION_SHADER 0x8E87
#define GL_DEPTH24_STENCIL8_EXT 0x88F0
#define __glibcxx_requires_non_empty_range(_First,_Last) 
#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4
#define Q_GUI_EXPORT Q_DECL_IMPORT
#define ADJ_NANO 0x2000
#define GL_VERTEX_BINDING_BUFFER 0x8F4F
#define GL_COMPILE 0x1300
#define GL_SIGNED_LUMINANCE_NV 0x8701
#define GL_FRAGMENT_LIGHTING_SGIX 0x8400
#define _GLIBCXX_HAVE_ISWBLANK 1
#define GL_MATRIX17_ARB 0x88D1
#define __REDIRECT_LDBL(name,proto,alias) __REDIRECT (name, proto, alias)
#define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24
#define GL_OPERAND1_RGB 0x8591
#define QBYTEARRAY_H 
#define ADJ_STATUS 0x0010
#define Q_ATOMIC_INT_FETCH_AND_STORE_IS_SOMETIMES_NATIVE 
#define GL_TEXTURE_ENV_MODE 0x2200
#define GL_DITHER 0x0BD0
#define GL_COLOR_LOGIC_OP 0x0BF2
#define GL_SAMPLER_3D_ARB 0x8B5F
#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6
#define SCNiMAX __PRI64_PREFIX "i"
#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB
#define GL_ARB_gpu_shader5 1
#define GL_DEPTH32F_STENCIL8_NV 0x8DAC
#define GL_NAMED_STRING_LENGTH_ARB 0x8DE9
#define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58
#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9
#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
#define GL_VIEW_CLASS_32_BITS 0x82C8
#define GL_CLIPPING_INPUT_PRIMITIVES_ARB 0x82F6
#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF
#define PRIuPTR __PRIPTR_PREFIX "u"
#define __UINT64_C(c) c ## ULL
#define GL_NV_shader_atomic_counters 1
#define GL_ASYNC_MARKER_SGIX 0x8329
#define GL_ARRAY_SIZE 0x92FB
#define PRIXLEAST16 "X"
#define GL_ADJACENT_PAIRS_NV 0x90AE
#define GL_COMPRESSED_LUMINANCE 0x84EA
#define GL_MAGNITUDE_SCALE_NV 0x8712
#define FP_SUBNORMAL 3
#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E
#define _INITIALIZER_LIST 
#define Q_DECLARE_FLAGS(Flags,Enum) typedef QFlags<Enum> Flags;
#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
#define _STDC_PREDEF_H 1
#define Q_DECLARE_PRIVATE_D(Dptr,Class) inline Class ##Private* d_func() { return reinterpret_cast<Class ##Private *>(Dptr); } inline const Class ##Private* d_func() const { return reinterpret_cast<const Class ##Private *>(Dptr); } friend class Class ##Private;
#define PRIXLEAST32 "X"
#define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D
#define GL_OP_CROSS_PRODUCT_EXT 0x8797
#define _mm_rsqrt28_sd(A,B) __builtin_ia32_rsqrt28sd_round(B, A, _MM_FROUND_CUR_DIRECTION)
#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C
#define _mm_rsqrt28_ss(A,B) __builtin_ia32_rsqrt28ss_round(B, A, _MM_FROUND_CUR_DIRECTION)
#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5
#define _STL_MULTIMAP_H 1
#define __SIMD_DECL(function) __CONCAT (__DECL_SIMD_, function)
#define GL_ARB_shadow_ambient 1
#define GL_MODELVIEW26_ARB 0x873A
#define __W_EXITCODE(ret,sig) ((ret) << 8 | (sig))
#define _GLIBCXX_HAS_NESTED_TYPE(_NTYPE) template<typename _Tp, typename = __void_t<>> struct __has_ ##_NTYPE : false_type { }; template<typename _Tp> struct __has_ ##_NTYPE<_Tp, __void_t<typename _Tp::_NTYPE>> : true_type { };
#define GL_SAMPLE_PATTERN_EXT 0x80AC
#define CLOCK_MONOTONIC_RAW 4
#define __GCC_ATOMIC_INT_LOCK_FREE 2
#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1
#define GL_STENCIL_BITS 0x0D57
#define GL_TESSELLATION_MODE_AMD 0x9004
#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB
#define PRIXLEAST64 __PRI64_PREFIX "X"
#define GL_IR_INSTRUMENT1_SGIX 0x817F
#define GL_STREAM_READ 0x88E1
#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C
#define GL_FOG_FUNC_POINTS_SGIS 0x812B
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1
#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E
#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D
#define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055
#define GL_LOW_INT 0x8DF3
#define QVECTOR_H 
#define GL_WAIT_FAILED 0x911D
#define _POSIX_STREAM_MAX 8
#define GL_DOUBLE_MAT2x3 0x8F49
#define GL_ARB_shader_stencil_export 1
#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623
#define GL_EXT_compiled_vertex_array 1
#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
#define GL_AMBIENT 0x1200
#define GL_ATTACHED_SHADERS 0x8B85
#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E
#define GL_FRAGMENT_PROGRAM_NV 0x8870
#define GL_POINT_BIT 0x00000002
#define GL_BLEND_EQUATION 0x8009
#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2
#define _IO_feof_unlocked(__fp) (((__fp)->_flags & _IO_EOF_SEEN) != 0)
#define GL_MINMAX_FORMAT_EXT 0x802F
#define __stub_gtty 
#define GL_NORMAL_ARRAY_EXT 0x8075
#define GL_FOG_MODE 0x0B65
#define __uint32_t_defined 
#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C
#define QWIDGET_H 
#define _XOPMMINTRIN_H_INCLUDED 
#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E
#define _MM_FROUND_NINT (_MM_FROUND_TO_NEAREST_INT | _MM_FROUND_RAISE_EXC)
#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B
#define PRIiLEAST32 "i"
#define GL_RASTERIZER_DISCARD_NV 0x8C89
#define GL_TEXTURE_SHADER_NV 0x86DE
#define LC_PAPER __LC_PAPER
#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0
#define GL_RGBA4_DXT5_S3TC 0x83A5
#define _GLIBCXX_HAVE_TGMATH_H 1
#define GL_PROXY_HISTOGRAM_EXT 0x8025
#define QLAYOUT_H 
#define GL_SAMPLE_MASK_VALUE_NV 0x8E52
#define GL_ACTIVE_ATTRIBUTES 0x8B89
#define __stub_sstk 
#define PTHREAD_RWLOCK_WRITER_NONRECURSIVE_INITIALIZER_NP { { 0, 0, 0, 0, 0, 0, PTHREAD_RWLOCK_PREFER_WRITER_NONRECURSIVE_NP, 0, __PTHREAD_RWLOCK_ELISION_EXTRA, 0, 0 } }
#define GL_GEQUAL 0x0206
#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1
#define __wur 
#define GL_CLIP_DISTANCE2 0x3002
#define GL_GEOMETRY_SHADER_BIT 0x00000004
#define GL_MAX_VERTEX_UNITS_ARB 0x86A4
#define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039
#define GL_INDEX_OFFSET 0x0D13
#define GL_V2F 0x2A20
#define GL_EXT_paletted_texture 1
#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0
#define GL_SRC_NV 0x9286
#define __glibcxx_requires_partitioned_lower(_First,_Last,_Value) 
#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC
#define QT_BEGIN_NAMESPACE 
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE
#define GL_SGIX_ir_instrument1 1
#define GL_V3F 0x2A21
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD
#define _GLIBCXX_USE_C99_INTTYPES_TR1 1
#define __code_model_32__ 1
#define GL_AMD_depth_clamp_separate 1
#define _ISOC95_SOURCE 1
#define GL_DT_SCALE_NV 0x8711
#define INT_FAST8_MIN (-128)
#define EL2HLT 51
#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0
#define GL_ARB_tessellation_shader 1
#define GL_NV_vertex_program 1
#define QFILEDEVICE_H 
#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4
#define BYTE_ORDER __BYTE_ORDER
#define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402
#define GL_BLEND_SRC 0x0BE1
#define _BITS_TYPESIZES_H 1
#define GL_DEBUG_TYPE_ERROR_ARB 0x824C
#define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06
#define EINVAL 22
#define WSTOPSIG(status) __WSTOPSIG (__WAIT_INT (status))
#define __UINT_LEAST16_TYPE__ short unsigned int
#define __WIFEXITED(status) (__WTERMSIG(status) == 0)
#define GL_RED_BIAS 0x0D15
#define GL_ARB_texture_swizzle 1
#define ADJ_OFFSET 0x0001
#define RAND_MAX 2147483647
#define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047
#define GL_ALL_ATTRIB_BITS 0xFFFFFFFF
#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021
#define GL_FRAGMENT_SHADER 0x8B30
#define __cpp_unicode_characters 200704
#define Q_ATOMIC_INT16_FETCH_AND_ADD_IS_ALWAYS_NATIVE 
#define GL_LUMINANCE12_ALPHA12 0x8047
#define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF
#define __INT16_MAX__ 0x7fff
#define __THROWNL throw ()
#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248
#define GL_UNSIGNED_INT_24_8_EXT 0x84FA
#define __SIZE_TYPE__ unsigned int
#define __UINT64_MAX__ 0xffffffffffffffffULL
#define GL_TIMESTAMP 0x8E28
#define GL_NV_half_float 1
#define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31
#define QT_TRANSLATE_NOOP(scope,x) x
#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9
#define GL_COLOR_ARRAY_POINTER 0x8090
#define __INT8_TYPE__ signed char
#define _POSIX_QLIMIT 1
#define _ALLOCATOR_H 1
#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
#define GL_MEDIUM_INT 0x8DF4
#define GL_DONT_CARE 0x1100
#define LC_NUMERIC __LC_NUMERIC
#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
#define GL_DSDT_MAG_INTENSITY_NV 0x86DC
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
#define GL_NV_texgen_reflection 1
#define _IOS_NOCREATE 32
#define STA_MODE 0x4000
#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076
#define GL_CONIC_CURVE_TO_NV 0x1A
#define _GLIBCXX_DEBUG_MACRO_SWITCH_H 1
#define GL_OPERAND0_ALPHA_EXT 0x8598
#define __BLKCNT64_T_TYPE __SQUAD_TYPE
#define GL_TEXTURE4_ARB 0x84C4
#define GL_MAX_PROGRAM_TEXEL_OFFSET_EXT 0x8905
#define GL_SUNX_constant_data 1
#define Q_BYTE_ORDER Q_LITTLE_ENDIAN
#define ADJ_OFFSET_SS_READ 0xa001
#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5
#define _IO_funlockfile(_fp) 
#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A
#define GL_ARB_shader_draw_parameters 1
#define GL_DEBUG_TYPE_OTHER 0x8251
#define _LOCALE_CLASSES_H 1
#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D
#define GL_TEXTURE_ENV 0x2300
#define __LDBL_EPSILON__ 1.08420217248550443401e-19L
#define SCHED_RESET_ON_FORK 0x40000000
#define GL_DST_IN_NV 0x928B
#define GL_HINT_BIT 0x00008000
#define minor(dev) gnu_dev_minor (dev)
#define _POSIX_C_SOURCE 200809L
#define _LOCALE_CLASSES_TCC 1
#define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8
#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B
#define GL_CULL_FACE_MODE 0x0B45
#define GL_STENCIL_COMPONENTS 0x8285
#define GL_UNSIGNED_INT_VEC2 0x8DC6
#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE
#define GL_C4UB_V2F 0x2A22
#define __LDBL_REDIR(name,proto) name proto
#define GL_PRIMITIVE_ID_NV 0x8C7C
#define __LDBL_MAX_10_EXP__ 4932
#define GL_SYNC_FENCE 0x9116
#define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907
#define GL_422_EXT 0x80CC
#define CPU_OR_S(setsize,destset,srcset1,srcset2) __CPU_OP_S (setsize, destset, srcset1, srcset2, |)
#define GL_PROVOKING_VERTEX 0x8E4F
#define GL_C4UB_V3F 0x2A23
#define _GLIBCXX_EXTERN_TEMPLATE 1
#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
#define __blksize_t_defined 
#define GL_3DFX_texture_compression_FXT1 1
#define GL_MAX_DEPTH 0x8280
#define INT_LEAST64_MAX (__INT64_C(9223372036854775807))
#define GL_INT_SAMPLER_3D_EXT 0x8DCB
#define QT_TR_FUNCTIONS static inline QString tr(const char *s, const char *c = Q_NULLPTR, int n = -1) { return staticMetaObject.tr(s, c, n); } QT_DEPRECATED static inline QString trUtf8(const char *s, const char *c = Q_NULLPTR, int n = -1) { return staticMetaObject.tr(s, c, n); }
#define __GCC_ATOMIC_WCHAR_T_LOCK_FREE 2
#define __bswap_constant_16(x) ((unsigned short int) ((((x) >> 8) & 0xff) | (((x) & 0xff) << 8)))
#define GL_NV_draw_texture 1
#define GL_DRAW_BUFFER14 0x8833
#define GL_ASYNC_HISTOGRAM_SGIX 0x832C
#define GL_INDEX_ARRAY_POINTER_EXT 0x8091
#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
#define PTHREAD_ADAPTIVE_MUTEX_INITIALIZER_NP { { 0, 0, 0, PTHREAD_MUTEX_ADAPTIVE_NP, 0, { __PTHREAD_SPINS } } }
#define GL_SRGB8_ALPHA8 0x8C43
#define GL_DYNAMIC_COPY 0x88EA
#define GL_RG16UI 0x823A
#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
#define GL_OCCLUSION_TEST_RESULT_HP 0x8166
#define _MATH_H_MATHDEF 1
#define __bswap_constant_32(x) ((((x) & 0xff000000) >> 24) | (((x) & 0x00ff0000) >> 8) | (((x) & 0x0000ff00) << 8) | (((x) & 0x000000ff) << 24))
#define QML_VERSION 0x020000
#define GL_BUMP_ROT_MATRIX_ATI 0x8775
#define _VECTOR_TCC 1
#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB
#define GL_NV_shader_buffer_load 1
#define GL_MATRIX15_ARB 0x88CF
#define __ELF__ 1
#define INT8_C(c) c
#define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F
#define _BASIC_STRING_H 1
#define EBUSY 16
#define GL_GLYPH_WIDTH_BIT_NV 0x01
#define __UWORD_TYPE unsigned int
#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E
#define GL_LUMINANCE_FLOAT32_APPLE 0x8818
#define __MATHDECL_VEC(type,function,suffix,args) __SIMD_DECL (__MATH_PRECNAME (function, suffix)) __MATHDECL(type, function,suffix, args)
#define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA
#define __bswap_constant_64(x) (__extension__ ((((x) & 0xff00000000000000ull) >> 56) | (((x) & 0x00ff000000000000ull) >> 40) | (((x) & 0x0000ff0000000000ull) >> 24) | (((x) & 0x000000ff00000000ull) >> 8) | (((x) & 0x00000000ff000000ull) << 8) | (((x) & 0x0000000000ff0000ull) << 24) | (((x) & 0x000000000000ff00ull) << 40) | (((x) & 0x00000000000000ffull) << 56)))
#define GL_INCR_WRAP 0x8507
#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A
#define _GLIBCXX_SYNCHRONIZATION_HAPPENS_BEFORE(A) 
#define _GLIBCXX_HAVE_DLFCN_H 1
#define GL_FIXED 0x140C
#define SCHED_BATCH 3
#define STA_FLL 0x0008
#define GL_MAP_STENCIL 0x0D11
#define GL_QUAD_ALPHA4_SGIS 0x811E
#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454
#define __INT_FAST16_MAX__ 0x7fffffff
#define GL_COLOR_TABLE_FORMAT 0x80D8
#define GL_SAMPLES_EXT 0x80A9
#define GL_SLUMINANCE8 0x8C47
#define GL_RED_BITS 0x0D52
#define GL_SAMPLE_BUFFERS 0x80A8
#define SCNoLEAST16 "ho"
#define _GLIBCXX14_CONSTEXPR 
#define GL_BIAS_BIT_ATI 0x00000008
#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED
#define GL_PASS_THROUGH_TOKEN 0x0700
#define _GLIBCXX_END_NAMESPACE_CXX11 }
#define _GLIBCXX_ICONV_CONST 
#define major(dev) gnu_dev_major (dev)
#define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B
#define Q_REVISION(v) 
#define GL_EXT_bgra 1
#define GL_LUMINANCE8 0x8040
#define _CMP_EQ_OQ 0x00
#define _CMP_EQ_OS 0x10
#define GL_ARB_shader_subroutine 1
#define GL_INTENSITY_EXT 0x8049
#define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133
#define GL_MODELVIEW24_ARB 0x8738
#define GL_QUERY_RESULT_ARB 0x8866
#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F
#define GL_CURRENT_FOG_COORDINATE 0x8453
#define GTHR_ACTIVE_PROXY __gthrw_(__pthread_key_create)
#define ELIBACC 79
#define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE
#define GL_OP_INDEX_EXT 0x8782
#define GL_TEXTURE_DEPTH_TYPE 0x8C16
#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
#define GL_STREAM_RASTERIZATION_AMD 0x91A0
#define GL_FRAMEBUFFER_EXT 0x8D40
#define GL_SOURCE2_RGB_ARB 0x8582
#define GL_4PASS_0_SGIS 0x80A4
#define GL_ARB_draw_buffers 1
#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
#define GL_MAX_WIDTH 0x827E
#define GL_DEPTH_TEXTURE_MODE 0x884B
#define GL_BLEND_SRC_ALPHA 0x80CB
#define __DEC64_MAX__ 9.999999999999999E384DD
#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C
#define GL_VERTEX_ARRAY_RANGE_NV 0x851D
#define GL_INTENSITY8 0x804B
#define GL_APPLE_fence 1
#define GL_4PASS_2_SGIS 0x80A6
#define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404
#define PRIxFAST32 __PRIPTR_PREFIX "x"
#define __PRAGMA_REDEFINE_EXTNAME 1
#define _XSAVESINTRIN_H_INCLUDED 
#define GL_SPARSE_STORAGE_BIT_ARB 0x0400
#define EXPR_NEST_MAX _POSIX2_EXPR_NEST_MAX
#define GL_COMBINER5_NV 0x8555
#define GL_BYTE 0x1400
#define _VA_LIST_DEFINED 
#define GL_TEXTURE_2D_MULTISAMPLE 0x9100
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
#define GL_RGB_INTEGER 0x8D98
#define __BLKSIZE_T_TYPE __SYSCALL_SLONG_TYPE
#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798
#define _CMP_EQ_UQ 0x08
#define _CMP_EQ_US 0x18
#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
#define __INT_LEAST16_MAX__ 0x7fff
#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10
#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A
#define __DEC64_MANT_DIG__ 16
#define GL_MODELVIEW6_ARB 0x8726
#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A
#define __INT64_MAX__ 0x7fffffffffffffffLL
#define GL_IMAGE_3D_EXT 0x904E
#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
#define EADDRINUSE 98
#define GL_COMBINE_RGB_EXT 0x8571
#define Q_ATOMIC_INT64_TEST_AND_SET_IS_ALWAYS_NATIVE 
#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E
#define GL_DOUBLE_MAT3x4_EXT 0x8F4C
#define GL_RGB_FLOAT16_ATI 0x881B
#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F
#define PRIxFAST64 __PRI64_PREFIX "x"
#define __INT_LEAST64_TYPE__ long long int
#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B
#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
#define _GLIBCXX_HAVE_FCNTL_H 1
#define GL_BUFFER_MAPPED 0x88BC
#define GL_EXT_texture_array 1
#define GL_DRAW_BUFFER8_ARB 0x882D
#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB
#define QALGORITHMS_H 
#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA
#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
#define PRIiLEAST16 "i"
#define GL_MAX_SPARSE_TEXTURE_SIZE_AMD 0x9198
#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851
#define __DECL_SIMD_sin 
#define GL_CONDITION_SATISFIED 0x911C
#define EACCES 13
#define GL_T2F_IUI_N3F_V2F_EXT 0x81B3
#define GL_CONST_EYE_NV 0x86E5
#define ADJ_SETOFFSET 0x0100
#define GL_TEXTURE25_ARB 0x84D9
#define GL_INT_VEC3_ARB 0x8B54
#define QT_BEGIN_MOC_NAMESPACE 
#define GL_COLOR_CLEAR_VALUE 0x0C22
#define __INTPTR_MAX__ 0x7fffffff
#define SCNxLEAST8 "hhx"
#define GL_IBM_rasterpos_clip 1
#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002
#define GL_DRAW_BUFFER8_ATI 0x882D
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
#define _OLD_STDIO_MAGIC 0xFABC0000
#define CSIGNAL 0x000000ff
#define GL_BLEND_DST_RGB 0x80C8
#define _GLIBCXX_NUM_CXX11_FACETS 16
#define PRIdLEAST16 "d"
#define Q_DECL_HIDDEN_STATIC_METACALL Q_DECL_HIDDEN
#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
#define GL_MOV_ATI 0x8961
#define GL_NV_vertex_buffer_unified_memory 1
#define GL_COMBINER_MAPPING_NV 0x8543
#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
#define GL_CON_26_ATI 0x895B
#define GL_NV_vertex_program1_1 1
#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C
#define PDP_ENDIAN __PDP_ENDIAN
#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
#define __GLIBCXX__ 20151204
#define WIFSIGNALED(status) __WIFSIGNALED (__WAIT_INT (status))
#define GL_MAX_SPARSE_TEXTURE_SIZE_ARB 0x9198
#define _GLIBCXX_HAVE_LDEXPF 1
#define _XLOCALE_H 1
#define __UID_T_TYPE __U32_TYPE
#define _XOPEN_IOV_MAX _POSIX_UIO_MAXIOV
#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022
#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4
#define GL_MAX_TEXTURE_COORDS 0x8871
#define Q_DECL_OVERRIDE override
#define GL_EXT_framebuffer_multisample_blit_scaled 1
#define GL_SCALAR_EXT 0x87BE
#define __WORDSIZE 32
#define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1
#define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2
#define GL_DRAW_BUFFER0_ARB 0x8825
#define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065
#define GL_SAMPLER_1D_ARB 0x8B5D
#define GL_OBJECT_POINT_SGIS 0x81F5
#define GL_NV_shader_thread_group 1
#define QT_TRANSLATE_NOOP3_UTF8(scope,x,comment) {x, comment}
#define ENAMETOOLONG 36
#define GL_QUERY_BUFFER_BINDING_AMD 0x9193
#define GL_VERTEX_SHADER_EXT 0x8780
#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC
#define __DBL_HAS_QUIET_NAN__ 1
#define _IO_BAD_SEEN 0x4000
#define GL_IMAGE_CLASS_1_X_16 0x82BE
#define GL_SURFACE_REGISTERED_NV 0x86FD
#define _BITS_BYTESWAP_H 1
#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
#define UINT16_MAX (65535)
#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1
#define GL_DISJOINT_NV 0x9283
#define GL_BLEND_DST_RGB_EXT 0x80C8
#define __spins __elision_data.__espins
#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1
#define GL_INT_IMAGE_CUBE_EXT 0x905B
#define GL_INDEX 0x8222
#define _MM_EXCEPT_DIV_ZERO 0x0004
#define GL_FAILURE_NV 0x9030
#define GL_TEXTURE_ALPHA_TYPE 0x8C13
#define QT_WARNING_DISABLE_CLANG(text) 
#define _GLIBCXX_MAKE_MOVE_IF_NOEXCEPT_ITERATOR(_Iter) std::__make_move_if_noexcept_iterator(_Iter)
#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
#define _ADXINTRIN_H_INCLUDED 
#define GL_LIST_BASE 0x0B32
#define Q_CONSTRUCTOR_FUNCTION(AFUNC) Q_CONSTRUCTOR_FUNCTION0(AFUNC)
#define GL_FONT_HEIGHT_BIT_NV 0x00800000
#define __MATHCALL_VEC(function,suffix,args) __SIMD_DECL (__MATH_PRECNAME (function, suffix)) __MATHCALL (function, suffix, args)
#define GL_EQUAL 0x0202
#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6
#define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02
#define GL_OPERAND2_ALPHA_ARB 0x859A
#define __WCHAR_TYPE__ long int
#define GL_ATI_fragment_shader 1
#define __SIZEOF_FLOAT__ 4
#define QT_END_INCLUDE_NAMESPACE 
#define _GLIBCXX_PACKAGE_TARNAME "libstdc++"
#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
#define GL_INCR_WRAP_EXT 0x8507
#define GL_REG_13_ATI 0x892E
#define GL_TEXTURE2_ARB 0x84C2
#define GL_NV_present_video 1
#define GL_EXT_framebuffer_blit 1
#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF
#define SCNdMAX __PRI64_PREFIX "d"
#define GL_PROGRAM_ATTRIBS_ARB 0x88AC
#define GL_OML_resample 1
#define GL_TEXTURE28_ARB 0x84DC
#define GL_S3_s3tc 1
#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066
#define __pic__ 2
#define QT_VISIBILITY_AVAILABLE 
#define GL_ARB_transform_feedback_instanced 1
#define GL_ARB_draw_instanced 1
#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6
#define GL_BUMP_TARGET_ATI 0x877C
#define GL_SAMPLER_2D_ARB 0x8B5E
#define __stub_chflags 
#define SCNxPTR __PRIPTR_PREFIX "x"
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
#define GL_SIGNED_INTENSITY_NV 0x8707
#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7
#define __cpp_decltype 200707
#define GL_2PASS_1_SGIS 0x80A3
#define GL_PROGRAM_POINT_SIZE_ARB 0x8642
#define _GLIBCXX_USE_C99 1
#define _GLIBCXX_DEFAULT_ABI_TAG _GLIBCXX_ABI_TAG_CXX11
#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B
#define __USE_POSIX 1
#define GL_RGB10_EXT 0x8052
#define __INT_FAST64_MAX__ 0x7fffffffffffffffLL
#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033
#define BUFSIZ _IO_BUFSIZ
#define _GLIBCXX_SYMVER 1
#define __FLT_MAX_10_EXP__ 38
#define GL_DOUBLE_MAT2_EXT 0x8F46
#define GL_CONTEXT_PROFILE_MASK 0x9126
#define GL_QUERY_WAIT_INVERTED 0x8E17
#define GL_QUERY_OBJECT_AMD 0x9153
#define CLONE_UNTRACED 0x00800000
#define GL_VERTEX_STATE_PROGRAM_NV 0x8621
#define GL_PATH_GEN_MODE_NV 0x90B0
#define GL_ARB_window_pos 1
#define GL_EXT_multisample 1
#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
#define __LC_COLLATE 3
#define GL_DUAL_INTENSITY12_SGIS 0x811A
#define M_LN2l 0.693147180559945309417232121458176568L
#define GL_GPU_ADDRESS_NV 0x8F34
#define __S16_TYPE short int
#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3
#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
#define GL_STENCIL_OP_VALUE_AMD 0x874C
#define GL_PRIMITIVES_GENERATED_EXT 0x8C87
#define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF
#define GL_DSDT_NV 0x86F5
#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
#define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59
#define GL_DOUBLE_MAT4 0x8F48
#define GL_EQUIV 0x1509
#define ADJ_TICK 0x4000
#define GL_IBM_texture_mirrored_repeat 1
#define GL_MIRROR_CLAMP_EXT 0x8742
#define _IOLBF 1
#define GL_EYE_LINE_SGIS 0x81F6
#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
#define GL_MAP2_VERTEX_4 0x0DB8
#define GL_ALPHA_TEST_FUNC 0x0BC1
#define GL_EXT_texture_sRGB 1
#define GL_VERTEX_ID_SWIZZLE_AMD 0x91A5
#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
#define GL_MATRIX13_ARB 0x88CD
#define GL_TEXTURE 0x1702
#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
#define __gid_t_defined 
#define LC_MESSAGES __LC_MESSAGES
#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640
#define GL_NV_texgen_emboss 1
#define _GLIBCXX_HAVE_ENOTRECOVERABLE 1
#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F
#define QQUICKFRAMEBUFFEROBJECT_H 
#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3
#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D
#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9
#define ___int_size_t_h 
#define GL_LUMINANCE12_ALPHA4 0x8046
#define _POSIX2_EXPR_NEST_MAX 32
#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
#define QT_CORE_LIB 1
#define _GLIBCXX_HAVE_FENV_H 1
#define GL_PERFQUERY_WAIT_INTEL 0x83FB
#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
#define __INT_LEAST64_MAX__ 0x7fffffffffffffffLL
#define _GLIBCXX_HAVE_DIRENT_H 1
#define __clock_t_defined 1
#define __GLIBC_MINOR__ 23
#define __UINT_LEAST32_TYPE__ unsigned int
#define GL_OFFSET 0x92FC
#define GL_EXT_vertex_attrib_64bit 1
#define SCNu16 "hu"
#define GL_PROXY_TEXTURE_2D_EXT 0x8064
#define GL_DRAW_BUFFER7_ARB 0x882C
#define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE
#define _rdtscp(a) __rdtscp(a)
#define GL_DOUBLE 0x140A
#define _GLIBCXX_HAVE_LOGL 1
#define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056
#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A
#define GL_ZERO_TO_ONE 0x935F
#define _GLIBCXX_HAVE_GETS 1
#define FD_SETSIZE __FD_SETSIZE
#define _BITS_PTHREADTYPES_H 1
#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249
#define stdout stdout
#define _AVX512VLBWINTRIN_H_INCLUDED 
#define GL_SOURCE2_ALPHA_ARB 0x858A
#define NL_SETMAX INT_MAX
#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC
#define GL_UNSIGNED_NORMALIZED 0x8C17
#define GL_DOUBLE_MAT3x2 0x8F4B
#define GL_DOUBLE_MAT3x4 0x8F4C
#define __INT_LEAST8_MAX__ 0x7f
#define ATOMIC_CHAR16_T_LOCK_FREE __GCC_ATOMIC_CHAR16_T_LOCK_FREE
#define GL_EXT_index_func 1
#define GL_INTERPOLATE_EXT 0x8575
#define GL_LO_SCALE_NV 0x870F
#define GL_MODELVIEW22_ARB 0x8736
#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24
#define GL_MODULATE_SIGNED_ADD_ATI 0x8745
#define GL_ATOMIC_COUNTER_BUFFER 0x92C0
#define GL_LIGHTING_BIT 0x00000040
#define QCOREAPPLICATION_H 
#define Q_DECLARE_ASSOCIATIVE_ITERATOR(C) template <class Key, class T> class Q ##C ##Iterator { typedef typename Q ##C<Key,T>::const_iterator const_iterator; typedef const_iterator Item; Q ##C<Key,T> c; const_iterator i, n; inline bool item_exists() const { return n != c.constEnd(); } public: inline Q ##C ##Iterator(const Q ##C<Key,T> &container) : c(container), i(c.constBegin()), n(c.constEnd()) {} inline Q ##C ##Iterator &operator=(const Q ##C<Key,T> &container) { c = container; i = c.constBegin(); n = c.constEnd(); return *this; } inline void toFront() { i = c.constBegin(); n = c.constEnd(); } inline void toBack() { i = c.constEnd(); n = c.constEnd(); } inline bool hasNext() const { return i != c.constEnd(); } inline Item next() { n = i++; return n; } inline Item peekNext() const { return i; } inline bool hasPrevious() const { return i != c.constBegin(); } inline Item previous() { n = --i; return n; } inline Item peekPrevious() const { const_iterator p = i; return --p; } inline const T &value() const { Q_ASSERT(item_exists()); return *n; } inline const Key &key() const { Q_ASSERT(item_exists()); return n.key(); } inline bool findNext(const T &t) { while ((n = i) != c.constEnd()) if (*i++ == t) return true; return false; } inline bool findPrevious(const T &t) { while (i != c.constBegin()) if (*(n = --i) == t) return true; n = c.constEnd(); return false; } };
#define QByteArrayLiteral(str) ([]() -> QByteArray { enum { Size = sizeof(str) - 1 }; static const QStaticByteArrayData<Size> qbytearray_literal = { Q_STATIC_BYTE_ARRAY_DATA_HEADER_INITIALIZER(Size), str }; QByteArrayDataPtr holder = { qbytearray_literal.data_ptr() }; const QByteArray ba(holder); return ba; }())
#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3
#define GL_DOT3_RGBA 0x86AF
#define GL_PIXEL_PACK_BUFFER 0x88EB
#define Q_GLOBAL_STATIC_INTERNAL_DECORATION Q_DECL_HIDDEN inline
#define GL_SCREEN_NV 0x9295
#define SCNu64 __PRI64_PREFIX "u"
#define PRIoLEAST32 "o"
#define GL_TESS_CONTROL_SHADER_BIT 0x00000008
#define GL_ACCUM_RED_BITS 0x0D58
#define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D
#define GL_HILO8_NV 0x885E
#define GL_TEXTURE_STACK_DEPTH 0x0BA5
#define __inline_mathop_declNP(func,op,params...) __inline_mathop_declNP_ (double, func, op, params) __inline_mathop_declNP_ (float, __CONCAT(func,f), op, params) __inline_mathop_declNP_ (long double, __CONCAT(func,l), op, params)
#define _SIZET_ 
#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48
#define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E
#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
#define _XTESTINTRIN_H_INCLUDED 
#define _GLIBCXX_HAVE_CEILF 1
#define _GLIBCXX_HAVE_CEILL 1
#define EFBIG 27
#define GL_STENCIL_BACK_FAIL 0x8801
#define GL_EDGE_FLAG_ARRAY_EXT 0x8079
#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
#define __stub_stty 
#define Q_COMPILER_LAMBDA 
#define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E
#define Q_PLUGIN_METADATA(x) 
#define _AVX512VLDQINTRIN_H_INCLUDED 
#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F
#define _GLIBCXX_NOTHROW _GLIBCXX_USE_NOEXCEPT
#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
#define _PTHREAD_H 1
#define GL_SHADOW_ATTENUATION_EXT 0x834E
#define GL_TEXTURE_1D 0x0DE0
#define GL_LOW_FLOAT 0x8DF0
#define GL_ARB_get_program_binary 1
#define GL_LUMINANCE16F_ARB 0x881E
#define GL_ARRAY_BUFFER 0x8892
#define _GLIBCXX_HAVE_EBADMSG 1
#define GL_MODELVIEW4_ARB 0x8724
#define Q_REQUIRED_RESULT_pushed 
#define GL_TEXTURE_2D 0x0DE1
#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E
#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B
#define GL_FRAGMENT_SUBROUTINE 0x92EC
#define GL_PGI_vertex_hints 1
#define GL_RGB_SCALE_ARB 0x8573
#define Q_STATIC_BYTE_ARRAY_DATA_HEADER_INITIALIZER(size) Q_STATIC_BYTE_ARRAY_DATA_HEADER_INITIALIZER_WITH_OFFSET(size, sizeof(QByteArrayData))
#define GL_NV_texture_expand_normal 1
#define GL_READ_WRITE 0x88BA
#define GL_TEXTURE_3D 0x806F
#define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170
#define GL_PATH_STENCIL_REF_NV 0x90B8
#define GL_REFERENCE_PLANE_SGIX 0x817D
#define MB_CUR_MAX (__ctype_get_mb_cur_max ())
#define GL_DRAW_BUFFER6_ARB 0x882B
#define GL_ARB_shader_objects 1
#define GL_RG32F 0x8230
#define __FLT_RADIX__ 2
#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E
#define GL_DOT3_RGBA_ARB 0x86AF
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
#define GL_VERSION_1_1 1
#define GL_VERSION_1_5 1
#define GL_QUERY_COUNTER_BITS_ARB 0x8864
#define QHASH_H 
#define _GLIBCXX_USE_ST_MTIM 1
#define ENOTCONN 107
#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC
#define GL_DRAW_BUFFER6_ATI 0x882B
#define _STL_BVECTOR_H 1
#define qInfo QMessageLogger(QT_MESSAGELOG_FILE, QT_MESSAGELOG_LINE, QT_MESSAGELOG_FUNC).info
#define M_2_SQRTPIl 1.128379167095512573896158903121545172L
#define GL_SKIP_COMPONENTS2_NV -5
#define Q_GLOBAL_STATIC(TYPE,NAME) Q_GLOBAL_STATIC_WITH_ARGS(TYPE, NAME, ())
#define _POSIX_UIO_MAXIOV 16
#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819
#define GL_FRAGMENT_LIGHT3_SGIX 0x840F
#define GLEXT_64_TYPES_DEFINED 
#define GL_INVERTED_SCREEN_W_REND 0x8491
#define EPFNOSUPPORT 96
#define GL_VERTEX_ARRAY_BINDING 0x85B5
#define GL_TEXTURE26_ARB 0x84DA
#define GL_DUAL_ALPHA16_SGIS 0x8113
#define _IO_stdin ((_IO_FILE*)(&_IO_2_1_stdin_))
#define GL_CON_24_ATI 0x8959
#define INTMAX_MAX (__INT64_C(9223372036854775807))
#define _MWAITXINTRIN_H_INCLUDED 
#define _MM_EXCEPT_INVALID 0x0001
#define _IO_cleanup_region_start(_fct,_fp) 
#define __gthrw_pragma(pragma) 
#define GL_RGB4_S3TC 0x83A1
#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
#define PTHREAD_ONCE_INIT 0
#define _IO_DEC 020
#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
#define __DBL_DECIMAL_DIG__ 17
#define _POPCNTINTRIN_H_INCLUDED 
#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80
#define GL_EXT_misc_attribute 1
#define _WCTYPE_H 1
#define _SIZE_T 
#define _IO_ERR_SEEN 0x20
#define Q_PRIVATE_SLOT(d,signature) 
#define GL_ARB_draw_buffers_blend 1
#define GL_UNDEFINED_APPLE 0x8A1C
#define GL_TESS_CONTROL_SHADER 0x8E88
#define GL_SKIP_COMPONENTS1_NV -6
#define LC_ADDRESS_MASK (1 << __LC_ADDRESS)
#define GL_LUMINANCE32F_ARB 0x8818
#define GL_MIN_LOD_WARNING_AMD 0x919C
#define GL_QUERY_RESULT_AVAILABLE 0x8867
#define MAINWINDOW_H 
#define GL_INT_SAMPLER_BUFFER_AMD 0x9002
#define GL_SAMPLER_2D_SHADOW 0x8B62
#define __FD_ZERO(fdsp) do { int __d0, __d1; __asm__ __volatile__ ("cld; rep; " __FD_ZERO_STOS : "=c" (__d0), "=D" (__d1) : "a" (0), "0" (sizeof (fd_set) / sizeof (__fd_mask)), "1" (&__FDS_BITS (fdsp)[0]) : "memory"); } while (0)
#define M_LOG10E 0.43429448190325182765
#define GL_SRC1_RGB 0x8581
#define __SIZEOF_WCHAR_T__ 4
#define _GLIBCXX_HAVE_LDEXPL 1
#define GL_COMPRESSED_SRGB_EXT 0x8C48
#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1
#define GL_COMPRESSED_RGB_ARB 0x84ED
#define __ORDER_BIG_ENDIAN__ 4321
#define GL_ARB_shader_atomic_counters 1
#define GL_LINE_RESET_TOKEN 0x0707
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516
#define GL_POLYGON_OFFSET_FILL 0x8037
#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A
#define GL_CLIP_FAR_HINT_PGI 0x1A221
#define GL_HALF_FLOAT 0x140B
#define GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV 0x90D0
#define GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV 0x0D38
#define PTHREAD_SCOPE_SYSTEM PTHREAD_SCOPE_SYSTEM
#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9
#define GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD 0x00000001
#define _MM_DENORMALS_ZERO_OFF 0x0000
#define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099
#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
#define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1
#define GL_EXT_blend_subtract 1
#define GL_VARIANT_EXT 0x87C1
#define GL_RGBA8UI 0x8D7C
#define __WINT_MIN__ 0U
#define _IO_DELETE_DONT_CLOSE 0x40
#define GL_FIELDS_NV 0x8E27
#define QT_NO_LIBPROXY 
#define GL_SAMPLE_POSITION 0x8E50
#define INTMAX_MIN (-__INT64_C(9223372036854775807)-1)
#define GL_NVX_conditional_render 1
#define _GLIBCXX_HAVE_FINITE 1
#define GL_VERTEX_STREAM0_ATI 0x876C
#define QQUICKWINDOW_H 
#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C
#define GL_FRAMEZOOM_FACTOR_SGIX 0x818C
#define GL_TEXTURE0_ARB 0x84C0
#define _TBMINTRIN_H_INCLUDED 
#define _MM_ROUND_TOWARD_ZERO 0x6000
#define Q_COMPILER_UNRESTRICTED_UNIONS 
#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
#define GL_EDGE_FLAG_ARRAY 0x8079
#define GL_CLEAR 0x1500
#define GL_BGR 0x80E0
#define GL_INT_SAMPLER_CUBE 0x8DCC
#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247
#define Q_SIGNAL 
#define FD_ISSET(fd,fdsetp) __FD_ISSET (fd, fdsetp)
#define GL_VERTEX_SHADER_INVOCATIONS_ARB 0x82F0
#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B
#define GL_TIME_ELAPSED 0x88BF
#define _AVXINTRIN_H_INCLUDED 
#define GL_LAYER_PROVOKING_VERTEX 0x825E
#define PTHREAD_EXPLICIT_SCHED PTHREAD_EXPLICIT_SCHED
#define Q_COMPILER_BINARY_LITERALS 
#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510
#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
#define __USE_XOPEN_EXTENDED 1
#define GL_ALREADY_SIGNALED 0x911A
#define __fsfilcnt_t_defined 
#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844
#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974
#define INT_FAST64_MAX (__INT64_C(9223372036854775807))
#define _IO_SHOWPOS 02000
#define GL_RENDER 0x1C00
#define Q_COMPILER_VARIADIC_MACROS 
#define CHAR_MIN SCHAR_MIN
#define __va_list__ 
#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
#define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B
#define Q_DECLARE_ASSOCIATIVE_CONTAINER_METATYPE(TEMPLATENAME) QT_BEGIN_NAMESPACE namespace QtPrivate { template<typename T, typename U> struct IsAssociativeContainer<TEMPLATENAME<T, U> > { enum { Value = true }; }; } QT_END_NAMESPACE Q_DECLARE_METATYPE_TEMPLATE_2ARG(TEMPLATENAME)
#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2
#define GL_INT16_VEC2_NV 0x8FE5
#define ERFKILL 132
#define GL_NV_register_combiners2 1
#define GL_TEXTURE13 0x84CD
#define GL_TEXTURE_BINDING 0x82EB
#define __SIZEOF_DOUBLE__ 8
#define GL_ARB_texture_barrier 1
#define GL_CLAMP_VERTEX_COLOR 0x891A
#define GL_EXT_blend_logic_op 1
#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD
#define GL_CONTEXT_LOST 0x0507
#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
#define GL_TEXTURE17 0x84D1
#define GL_CURRENT_COLOR 0x0B00
#define GL_EXT_stencil_two_side 1
#define GL_IDENTITY_NV 0x862A
#define __PTHREAD_SPINS { 0, 0 }
#define _BITS_POSIX1_LIM_H 1
#define _mm512_maskz_exp2a23_pd(U,A) _mm512_maskz_exp2a23_round_pd(U, A, _MM_FROUND_CUR_DIRECTION)
#define Q_COMPILER_RESTRICTED_VLA 
#define GL_VBO_FREE_MEMORY_ATI 0x87FB
#define _mm512_maskz_exp2a23_ps(U,A) _mm512_maskz_exp2a23_round_ps(U, A, _MM_FROUND_CUR_DIRECTION)
#define __DECL_SIMD_exp 
#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C
#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973
#define __CPU_FREE(cpuset) __sched_cpufree (cpuset)
#define _T_SIZE 
#define GL_UNPACK_IMAGE_HEIGHT 0x806E
#define __va_arg_pack() __builtin_va_arg_pack ()
#define Q_COMPILER_AUTO_FUNCTION 
#define GL_MATRIX11_ARB 0x88CB
#define GL_SHORT 0x1402
#define va_end(v) __builtin_va_end(v)
#define _GLIBCXX_CSTDINT 1
#define GL_NV_bindless_multi_draw_indirect 1
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
#define GL_PATH_PROJECTION_STACK_DEPTH_NV 0x0BA4
#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5
#define _GLIBCXX_MAKE_MOVE_ITERATOR(_Iter) std::make_move_iterator(_Iter)
#define ELIBBAD 80
#define GL_ARB_enhanced_layouts 1
#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D
#define GL_PATH_MITER_LIMIT_NV 0x907A
#define ECONNREFUSED 111
#define GL_SGIS_texture_select 1
#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845
#define GL_LUMINANCE_ALPHA16F_ARB 0x881F
#define GL_AMD_sparse_texture 1
#define __DBL_MAX_10_EXP__ 308
#define GL_SUN_vertex 1
#define GL_FOG_OFFSET_VALUE_SGIX 0x8199
#define PRIxLEAST32 "x"
#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
#define GL_PIXEL_MIN_FILTER_EXT 0x8332
#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265
#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3
#define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81
#define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A
#define GL_SOURCE0_RGB 0x8580
#define _GLIBCXX_HAVE_SYS_IOCTL_H 1
#define GL_RGB16 0x8054
#define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C
#define GL_PRIMITIVES_GENERATED_NV 0x8C87
#define EEXIST 17
#define GL_EXT_texture3D 1
#define __PTRDIFF_TYPE__ int
#define GL_T4F_C4F_N3F_V4F 0x2A2D
#define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000
#define _STRING_CONVERSIONS_H 1
#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2
#define QT_SHARED 
#define GL_MODELVIEW20_ARB 0x8734
#define GL_FULL_SUPPORT 0x82B7
#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5
#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020
#define CPU_AND_S(setsize,destset,srcset1,srcset2) __CPU_OP_S (setsize, destset, srcset1, srcset2, &)
#define GL_MAX_IMAGE_SAMPLES 0x906D
#define Q_NULLPTR nullptr
#define __WCHAR_MIN __WCHAR_MIN__
#define Q_COMPILER_NOEXCEPT 
#define GL_EXT_texture_object 1
#define GL_SGIX_async 1
#define GL_OBJECT_LINE_SGIS 0x81F7
#define ENOBUFS 105
#define GL_CURRENT_RASTER_INDEX 0x0B05
#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
#define _IO_fpos64_t _G_fpos64_t
#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765
#define STA_PLL 0x0001
#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292
#define _GLIBCXX_HAVE_SINCOSL 1
#define _CLWBINTRIN_H_INCLUDED 
#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6
#define __STDC_LIMIT_MACROS 
#define GL_ARRAY_BUFFER_BINDING 0x8894
#define GL_VERTEX_ARRAY_STRIDE 0x807C
#define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D
#define __UINTPTR_TYPE__ unsigned int
#define GL_NV_occlusion_query 1
#define GL_BOOL_VEC2_ARB 0x8B57
#define GL_INTENSITY_FLOAT32_ATI 0x8817
#define QT_MESSAGELOG_LINE 0
#define GL_COPY_WRITE_BUFFER 0x8F37
#define GL_DOT3_RGBA_EXT 0x8741
#define GL_EXCLUSION_KHR 0x92A0
#define GL_COLOR_ARRAY_SIZE_EXT 0x8081
#define __LDBL_MIN_10_EXP__ (-4931)
#define _GLIBCXX_USE_RANDOM_TR1 1
#define GL_CON_13_ATI 0x894E
#define _GLIBCXX_ERROR_CONSTANTS 1
#define GL_RGB16_SNORM 0x8F9A
#define GL_ELEMENT_ARRAY_APPLE 0x8A0C
#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0
#define _MM_DENORMALS_ZERO_MASK 0x0040
#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
#define GL_3DFX_multisample 1
#define GL_NORMAL_ARRAY_LIST_IBM 103071
#define GL_PROGRAM_BINARY_LENGTH 0x8741
#define GL_RGB8I 0x8D8F
#define _SIDD_POSITIVE_POLARITY 0x00
#define _GLIBCXX_HAVE_ISINFF 1
#define _GLIBCXX_HAVE_ISINFL 1
#define __USE_ATFILE 1
#define GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB 0x82F2
#define GL_QUERY 0x82E3
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
#define GL_NV_blend_equation_advanced 1
#define GL_MODELVIEW2_ARB 0x8722
#define GL_RGB_422_APPLE 0x8A1F
#define GL_LINEAR_ATTENUATION 0x1208
#define GL_INTENSITY8_EXT 0x804B
#define GL_UNPACK_SWAP_BYTES 0x0CF0
#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C
#define GL_LARGE_CCW_ARC_TO_NV 0x16
#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A
#define __FLT_DECIMAL_DIG__ 9
#define PRIo32 "o"
#define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000
#define GL_RGB10 0x8052
#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F
#define GL_SGIS_fog_function 1
#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
#define GL_COLOR_SUM 0x8458
#define GL_MOVE_TO_NV 0x02
#define GL_DRAW_BUFFER4_ARB 0x8829
#define _mm512_rcp28_pd(A) _mm512_rcp28_round_pd(A, _MM_FROUND_CUR_DIRECTION)
#define GL_ALPHA32F_ARB 0x8816
#define qPrintable(string) QString(string).toLocal8Bit().constData()
#define GL_DOUBLE_MAT3 0x8F47
#define GL_HISTOGRAM_WIDTH_EXT 0x8026
#define _mm512_rcp28_ps(A) _mm512_rcp28_round_ps(A, _MM_FROUND_CUR_DIRECTION)
#define GL_TEXTURE24 0x84D8
#define GL_SGIX_flush_raster 1
#define GL_COLOR_ARRAY_COUNT_EXT 0x8084
#define BC_BASE_MAX _POSIX2_BC_BASE_MAX
#define GL_FRAGMENT_LIGHT6_SGIX 0x8412
#define MB_LEN_MAX 16
#define GL_QUARTER_BIT_ATI 0x00000010
#define _GLIBCXX_HAVE_ECHILD 1
#define GL_TEXTURE27 0x84DB
#define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002
#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16
#define GL_INT64_VEC3_NV 0x8FEA
#define __UINT_FAST8_TYPE__ unsigned char
#define EOPNOTSUPP 95
#define GL_AMD_shader_stencil_export 1
#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
#define GL_POINTS 0x0000
#define GL_NV_texture_shader2 1
#define GL_NV_texture_shader3 1
#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA
#define GL_DRAW_BUFFER4_ATI 0x8829
#define GL_STATIC_ATI 0x8760
#define GL_QUAD_INTENSITY8_SGIS 0x8123
#define GL_GEOMETRY_OUTPUT_TYPE 0x8918
#define PRIo64 __PRI64_PREFIX "o"
#define PRIXFAST16 __PRIPTR_PREFIX "X"
#define GL_TABLE_TOO_LARGE_EXT 0x8031
#define GL_4PASS_2_EXT 0x80A6
#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB
#define GL_SAMPLER_BUFFER_EXT 0x8DC2
#define __ATOMIC_ACQ_REL 4
#define __ATOMIC_RELEASE 3
#define GL_PATH_INITIAL_DASH_CAP_NV 0x907C
#define GL_COLOR_ARRAY_EXT 0x8076
#define GL_TEXTURE24_ARB 0x84D8
#define _SYS_SYSMACROS_H 1
#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C
#define PRIXFAST32 __PRIPTR_PREFIX "X"
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5
#define _IO_peekc_unlocked(_fp) (_IO_BE ((_fp)->_IO_read_ptr >= (_fp)->_IO_read_end, 0) && __underflow (_fp) == EOF ? EOF : *(unsigned char *) (_fp)->_IO_read_ptr)
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
#define _GLIBCXX_HAVE_VWSCANF 1
#define GL_ARB_shader_precision 1
#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
#define GL_BLUE_INTEGER_EXT 0x8D96
#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB
#define __inline_mathop_decl(func,op,params...) __inline_mathop_decl_ (double, func, op, params) __inline_mathop_decl_ (float, __CONCAT(func,f), op, params) __inline_mathop_decl_ (long double, __CONCAT(func,l), op, params)
#define GL_OPERAND3_RGB_NV 0x8593
#define M_PI_2 1.57079632679489661923
#define M_PI_4 0.78539816339744830962
#define GL_RGBA2 0x8055
#define GL_RGBA8 0x8058
#define GL_QUADRATIC_CURVE_TO_NV 0x0A
#define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14
#define _IO_LEFT 02
#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6
#define _GLIBCXX_MOVE_BACKWARD3(_Tp,_Up,_Vp) std::move_backward(_Tp, _Up, _Vp)
#define GL_PIXEL_MAP_I_TO_A 0x0C75
#define GL_PIXEL_MAP_I_TO_B 0x0C74
#define GL_INTENSITY16_EXT 0x804D
#define GL_GREMEDY_frame_terminator 1
#define GL_PIXEL_MAP_I_TO_G 0x0C73
#define GL_PIXEL_MAP_I_TO_I 0x0C70
#define CLOCK_BOOTTIME_ALARM 9
#define GL_PIXEL_MAP_I_TO_R 0x0C72
#define _IOS_OUTPUT 2
#define MOD_CLKB ADJ_TICK
#define GL_OPERAND2_ALPHA_EXT 0x859A
#define GL_VERTEX_STREAM5_ATI 0x8771
#define QGRIDLAYOUT_H 
#define GL_SOURCE2_ALPHA 0x858A
#define GL_MAX_EVAL_ORDER 0x0D30
#define GL_SHADER_IMAGE_ATOMIC 0x82A6
#define QT_NO_TABLET 
#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C
#define _popcnt32(a) __popcntd(a)
#define PRIXMAX __PRI64_PREFIX "X"
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
#define GL_COMPUTE_PROGRAM_NV 0x90FB
#define Q_OBJECT_FAKE Q_OBJECT
#define GL_INVALID_VALUE 0x0501
#define _SYS_CDEFS_H 1
#define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB
#define QQUICKVIEW_H 
#define _GLIBCXX_HAVE_STDALIGN_H 1
#define _IO_FLAGS2_USER_WBUF 8
#define _MM_FROUND_TO_NEG_INF 0x01
#define GL_SPRITE_AXIAL_SGIX 0x814C
#define _MM_MASK_MASK 0x1f80
#define GL_DEPTH_RENDERABLE 0x8287
#define __stub_fchflags 
#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
#define GL_TEXTURE_IMAGE_FORMAT 0x828F
#define GL_ARB_texture_env_crossbar 1
#define GL_DEBUG_SOURCE_API 0x8246
#define GL_SPOT_CUTOFF 0x1206
#define _IO_EOF_SEEN 0x10
#define GL_PRESENT_TIME_NV 0x8E2A
#define __FSWORD_T_TYPE __SWORD_TYPE
#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674
#define Q_COMPILER_NULLPTR 
#define FP_NAN 0
#define _G_HAVE_MREMAP 1
#define makedev(maj,min) gnu_dev_makedev (maj, min)
#define EAFNOSUPPORT 97
#define GL_SRC1_ALPHA 0x8589
#define GL_COMBINE_ARB 0x8570
#define GL_FRAGMENT_LIGHT1_SGIX 0x840D
#define GL_ONE_MINUS_SRC_ALPHA 0x0303
#define __UINT8_MAX__ 0xff
#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A
#define GL_MIN_EXT 0x8007
#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A
#define GL_ACTIVE_PROGRAM_EXT 0x8B8D
#define Q_QUICK_EXPORT Q_DECL_IMPORT
#define GL_VERSION_3_2 1
#define GL_CMYKA_EXT 0x800D
#define __sigset_t_defined 
#define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F
#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6
#define GL_NEGATIVE_X_EXT 0x87D9
#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D
#define INT8_MAX (127)
#define GL_RASTERIZER_DISCARD 0x8C89
#define QDATASTREAM_H 
#define GL_LOCATION_COMPONENT 0x934A
#define MQ_PRIO_MAX 32768
#define Q_ATOMIC_INT_FETCH_AND_ADD_IS_SOMETIMES_NATIVE 
#define GL_BGR_INTEGER 0x8D9A
#define _GLIBCXX_USE_C99_CTYPE_TR1 1
#define Q_COMPILER_DELEGATING_CONSTRUCTORS 
#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
#define PRIXLEAST8 "X"
#define Q_DECL_NOTHROW Q_DECL_NOEXCEPT
#define QSIZEPOLICY_H 
#define GL_BACK_PRIMARY_COLOR_NV 0x8C77
#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009
#define GL_GREEN_SCALE 0x0D18
#define ESPIPE 29
#define GL_IUI_V3F_EXT 0x81AE
#define _POSIX_TTY_NAME_MAX 9
#define __GTHREAD_MUTEX_INIT_FUNCTION __gthread_mutex_init_function
#define GL_INTENSITY16UI_EXT 0x8D79
#define GL_4_BYTES_NV 0x1409
#define __DECL_SIMD_powf 
#define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B
#define __DECL_SIMD_powl 
#define __WAIT_INT(status) (*(int *) &(status))
#define INT16_MAX (32767)
#define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001
#define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183
#define __STDC__ 1
#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
#define GL_WRITE_ONLY_ARB 0x88B9
#define _WCHAR_T 
#define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6
#define __GCC_ATOMIC_CHAR_LOCK_FREE 2
#define GL_INT_SAMPLER_1D 0x8DC9
#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2
#define GL_POLYGON_MODE 0x0B40
#define GL_RGBA16I_EXT 0x8D88
#define GL_FLOAT_RG32_NV 0x8887
#define GL_LUMINANCE8_ALPHA8_SNORM 0x9016
#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
#define GL_INT_SAMPLER_2D 0x8DCA
#define __FLT_EVAL_METHOD__ 2
#define GL_KHR_debug 1
#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
#define GL_SGIX_async_histogram 1
#define _GLIBCXX_PSEUDO_VISIBILITY(V) 
#define GL_ARB_texture_rectangle 1
#define GL_MATRIX1_NV 0x8631
#define GL_RENDERER 0x1F01
#define GL_INT_SAMPLER_3D 0x8DCB
#define GL_RGB4_EXT 0x804F
#define GL_ARB_sample_shading 1
#define QITERATOR_H 
#define _WINT_T 
#define _GLIBCXX_SYNCHRONIZATION_HAPPENS_AFTER(A) 
#define _G_HAVE_ST_BLKSIZE defined (_STATBUF_ST_BLKSIZE)
#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086
#define GL_NUM_PASSES_ATI 0x8970
#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
#define GL_RGBA_FLOAT16_ATI 0x881A
#define GL_EYE_POINT_SGIS 0x81F4
#define GL_COLOR_SAMPLES_NV 0x8E20
#define __GCC_ATOMIC_CHAR32_T_LOCK_FREE 2
#define _POSIX_DELAYTIMER_MAX 32
#define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B
#define __inline_mathcode2_(float_type,func,arg1,arg2,code) __MATH_INLINE float_type func (float_type, float_type) __THROW; __inline_mathcodeNP2_ (float_type, func, arg1, arg2, code)
#define GL_DOUBLE_MAT4x3 0x8F4E
#define GL_ARB_texture_buffer_object_rgb32 1
#define GL_ARB_viewport_array 1
#define GL_POLYGON_OFFSET_EXT 0x8037
#define INT8_MIN (-128)
#define GL_SOURCE1_ALPHA_ARB 0x8589
#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2
#define __inline_mathcode3_(float_type,func,arg1,arg2,arg3,code) __MATH_INLINE float_type func (float_type, float_type, float_type) __THROW; __inline_mathcodeNP3_(float_type, func, arg1, arg2, arg3, code)
#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
#define GL_LUMINANCE8_EXT 0x8040
#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
#define GL_DS_BIAS_NV 0x8716
#define GL_OP_EXP_BASE_2_EXT 0x8791
#define GL_LIGHTING 0x0B50
#define GL_AMD_transform_feedback4 1
#define __cpp_variadic_templates 200704
#define GL_ARB_seamless_cubemap_per_texture 1
#define GL_ARB_fragment_layer_viewport 1
#define GL_COPY 0x1503
#define EOWNERDEAD 130
#define _GLIBCXX_USE_C99_COMPLEX_TR1 1
#define SCNdLEAST64 __PRI64_PREFIX "d"
#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244
#define GL_MATRIX7_NV 0x8637
#define INT16_MIN (-32767-1)
#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A
#define GL_DSDT_MAG_VIB_NV 0x86F7
#define GL_EXT_index_texture 1
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
#define GL_YCRCB_422_SGIX 0x81BB
#define GL_REG_24_ATI 0x8939
#define UINTMAX_C(c) c ## ULL
#define _GLIBCXX_GTHREAD_USE_WEAK 1
#define QRECT_H 
#define MOD_TIMECONST ADJ_TIMECONST
#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4
#define _CMP_NGT_UQ 0x1a
#define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7
#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5
#define _CMP_LE_OQ 0x12
#define GL_SGIX_async_pixel 1
#define STA_PPSERROR 0x0800
#define GL_TEXTURE_CUBE_MAP_ARB 0x8513
#define EADV 68
#define ERANGE 34
#define GL_BACK_SECONDARY_COLOR_NV 0x8C78
#define GL_SURFACE_MAPPED_NV 0x8700
#define __GTHREAD_COND_INIT PTHREAD_COND_INITIALIZER
#define _CMP_LE_OS 0x02
#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2
#define GL_VARIABLE_G_NV 0x8529
#define _IO_pid_t __pid_t
#define __LDBL_REDIR1(name,proto,alias) name proto
#define GL_INT 0x1404
#define QCONTAINERFWD_H 
#define __size_t 
#define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200
#define _GLIBCXX_HAVE_FREXPF 1
#define QT_VERSION QT_VERSION_CHECK(QT_VERSION_MAJOR, QT_VERSION_MINOR, QT_VERSION_PATCH)
#define GL_NV_point_sprite 1
#define MOD_STATUS ADJ_STATUS
#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5
#define ETXTBSY 26
#define GL_STANDARD_FONT_FORMAT_NV 0x936C
#define WCHAR_MAX __WCHAR_MAX
#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
#define GL_TEXTURE_SWIZZLE_B 0x8E44
#define GL_TEXTURE_SWIZZLE_G 0x8E43
#define EALREADY 114
#define GL_TEXTURE_SWIZZLE_R 0x8E42
#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6
#define GL_INVARIANT_VALUE_EXT 0x87EA
#define GL_VERSION_2_0 1
#define GL_VERSION_2_1 1
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0
#define _IO_FLAGS2_MMAP 1
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0
#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275
#define GL_TEXTURE_CUBE_MAP 0x8513
#define GL_INTENSITY32UI_EXT 0x8D73
#define GL_DEPTH_COMPONENT32F 0x8CAC
#define ATOMIC_WCHAR_T_LOCK_FREE __GCC_ATOMIC_WCHAR_T_LOCK_FREE
#define GL_INDEX_ARRAY_LIST_IBM 103073
#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F
#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001
#define GL_BLUE 0x1905
#define GL_MODELVIEW0_ARB 0x1700
#define _STREAMBUF_TCC 1
#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8
#define _BASIC_IOS_H 1
#define GL_LINK_STATUS 0x8B82
#define GL_MAX_SHININESS_NV 0x8504
#define GL_NUM_ACTIVE_VARIABLES 0x9304
#define GL_SAMPLER_1D_SHADOW 0x8B61
#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA
#define __attribute_const__ __attribute__ ((__const__))
#define GL_TRANSLATE_2D_NV 0x9090
#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
#define GL_HILO16_NV 0x86F8
#define GL_UNSIGNED_SHORT_15_1_MESA 0x8753
#define QFONT_H 
#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE
#define _GLIBCXX_HAVE_STRUCT_DIRENT_D_TYPE 1
#define GL_QUERY_RESULT 0x8866
#define GL_BLEND_EQUATION_RGB 0x8009
#define _IOS_BIN 128
#define GL_HSL_HUE_NV 0x92AD
#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248
#define _MM_EXCEPT_UNDERFLOW 0x0010
#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2
#define GL_MAGNITUDE_BIAS_NV 0x8718
#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2
#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
#define __LITTLE_ENDIAN 1234
#define __CPU_ISSET_S(cpu,setsize,cpusetp) (__extension__ ({ size_t __cpu = (cpu); __cpu / 8 < (setsize) ? ((((const __cpu_mask *) ((cpusetp)->__bits))[__CPUELT (__cpu)] & __CPUMASK (__cpu))) != 0 : 0; }))
#define GL_RENDERBUFFER_EXT 0x8D41
#define Q_INVOKABLE 
#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143
#define GL_PROGRAM_PARAMETERS_ARB 0x88A8
#define __USE_ISOCXX11 1
#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8
#define GL_DRAW_BUFFER2_ATI 0x8827
#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
#define GL_PREVIOUS_ARB 0x8578
#define QT_NO_ALSA 
#define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA
#define CLOCK_MONOTONIC_COARSE 6
#define _GLIBCXX_OS_DEFINES 1
#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF
#define GL_MAX_VIEWPORTS 0x825B
#define WCHAR_MIN __WCHAR_MIN
#define HUGE_VALF (__builtin_huge_valf())
#define HUGE_VALL (__builtin_huge_vall())
#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7
#define GL_TEXTURE22_ARB 0x84D6
#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850
#define GL_CON_20_ATI 0x8955
#define EUSERS 87
#define GL_RGB12 0x8053
#define GL_MAX_TEXTURE_UNITS 0x84E2
#define GL_MAP1_NORMAL 0x0D92
#define GL_POINT_TOKEN 0x0701
#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
#define _SIDD_CMP_EQUAL_EACH 0x08
#define Q_COMPILER_DEFAULT_MEMBERS 
#define GL_MAX_IMAGE_SAMPLES_EXT 0x906D
#define GL_PREVIOUS 0x8578
#define Q_COMPILER_REF_QUALIFIERS 
#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA
#define __cpp_inheriting_constructors 200802
#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F
#define __LDBL_MAX_EXP__ 16384
#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5
#define GL_DOUBLE_MAT4x3_EXT 0x8F4E
#define _XABORT_DEBUG (1 << 4)
#define GL_FLOAT16_VEC3_NV 0x8FFA
#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B
#define __glibcxx_function_requires(...) 
#define GL_POLYGON_BIT 0x00000008
#define UINT_FAST16_MAX (4294967295U)
#define _MM_MASK_UNDERFLOW 0x0800
#define ENOTBLK 15
#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3
#define _IO_stderr ((_IO_FILE*)(&_IO_2_1_stderr_))
#define QCHAR_H 
#define PRIxFAST8 "x"
#define GL_LAYOUT_DEFAULT_INTEL 0
#define EPROTOTYPE 91
#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6
#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
#define GL_VERTEX_STREAM3_ATI 0x876F
#define __SIZEOF_PTHREAD_RWLOCKATTR_T 8
#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911
#define GL_RELATIVE_RECT_NV 0xF7
#define GL_EXT_vertex_array_bgra 1
#define __linux__ 1
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A
#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5
#define Q_ASSUME_IMPL(expr) if (expr){} else __builtin_unreachable()
#define MOD_CLKA ADJ_OFFSET_SINGLESHOT
#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
#define GL_EXT_shader_integer_mix 1
#define _IMMINTRIN_H_INCLUDED 
#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6
#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E
#define GL_GENERATE_MIPMAP 0x8191
#define GL_TEXTURE_LO_SIZE_NV 0x871C
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8
#define SIZE_MAX (4294967295U)
#define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7
#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D
#define GL_LUMINANCE16I_EXT 0x8D8C
#define GL_DU8DV8_ATI 0x877A
#define _FUNCTEXCEPT_H 1
#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101
#define GL_PERFMON_RESULT_AMD 0x8BC6
#define __NTH(fct) __LEAF_ATTR fct throw ()
#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8
#define _POSIX_THREAD_THREADS_MAX 64
#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673
#define _GLIBCXX_X86_RDRAND 1
#define GL_SIGNED_LUMINANCE8_NV 0x8702
#define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0
#define GL_VERTEX_SHADER_BIT 0x00000001
#define _BITS_TIMEX_H 1
#define COLL_WEIGHTS_MAX 255
#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
#define __inline_mathcodeNP(func,arg,code) __inline_mathcodeNP_ (double, func, arg, code) __inline_mathcodeNP_ (float, __CONCAT(func,f), arg, code) __inline_mathcodeNP_ (long double, __CONCAT(func,l), arg, code)
#define GL_LUMINANCE16_EXT 0x8042
#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D
#define __SIZEOF_POINTER__ 4
#define Q_FLAGS(x) 
#define GL_IBM_multimode_draw_arrays 1
#define GL_OVERLAY_KHR 0x9296
#define GL_INDEX_ARRAY_POINTER 0x8091
#define GL_EXT_texture_snorm 1
#define GL_MATRIX30_ARB 0x88DE
#define MOD_OFFSET ADJ_OFFSET
#define GL_TRUE 1
#define __USE_EXTERN_INLINES 1
#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5
#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC
#define __DECL_SIMD_sincos 
#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
#define QT_NO_HARFBUZZ 
#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
#define GL_MATRIX31_ARB 0x88DF
#define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33
#define _GLIBCXX_HAVE_POWL 1
#define ETIMEDOUT 110
#define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44
#define GL_VIEW_CLASS_24_BITS 0x82C9
#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
#define _GLIBCXX_HAVE_TANL 1
#define GL_3_BYTES 0x1408
#define GL_PRIMARY_COLOR_NV 0x852C
#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3
#define __END_DECLS }
#define GL_VERTEX_ARRAY_POINTER 0x808E
#define __CONCAT(x,y) x ## y
#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1
#define GL_STENCIL_FUNC 0x0B92
#define GL_BUFFER_STORAGE_FLAGS 0x8220
#define GL_COLOR_ARRAY 0x8076
#define GL_DISTANCE_ATTENUATION_SGIS 0x8129
#define QQMLPARSERSTATUS_H 
#define QT_END_HEADER 
#define GL_NVX_gpu_memory_info 1
#define GL_RELATIVE_ROUNDED_RECT8_NV 0xEF
#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
#define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57
#define _bit_scan_reverse(a) __bsrd(a)
#define GL_STENCIL_INDEX16_EXT 0x8D49
#define GL_SQUARE_NV 0x90A3
#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337
#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
#define GL_BLEND_COLOR 0x8005
#define GL_HISTOGRAM_WIDTH 0x8026
#define GL_TEXTURE_RECTANGLE_NV 0x84F5
#define GL_SHADOW_AMBIENT_SGIX 0x80BF
#define _CMP_LT_OQ 0x11
#define _CMP_LT_OS 0x01
#define QRGB_H 
#define GL_DEPTH_STENCIL_MESA 0x8750
#define GL_VIDEO_BUFFER_PITCH_NV 0x9028
#define GL_EXT_stencil_clear_tag 1
#define GL_SRC_COLOR 0x0300
#define GL_DEBUG_TYPE_ERROR 0x824C
#define GL_EXT_cmyka 1
#define GL_XOR 0x1506
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF
#define GL_MULTISAMPLE_EXT 0x809D
#define Q_SLOT 
#define QT_NO_MESSAGELOGCONTEXT 
#define GL_PATH_COMPUTED_LENGTH_NV 0x90A0
#define GL_GEOMETRY_TEXTURE 0x829E
#define GL_TRIANGULAR_NV 0x90A5
#define SHRT_MIN (-SHRT_MAX - 1)
#define GL_VERTEX_ID_NV 0x8C7B
#define STA_CLOCKERR 0x1000
#define QAccessibleInterface_iid "org.qt-project.Qt.QAccessibleInterface"
#define ECHILD 10
#define GL_MAP_COLOR 0x0D10
#define _GLIBCXX_HAVE_ISNANF 1
#define ATOMIC_CHAR_LOCK_FREE __GCC_ATOMIC_CHAR_LOCK_FREE
#define _GLIBCXX_HAVE_ISNANL 1
#define L_tmpnam 20
#define GL_RGBA_DXT5_S3TC 0x83A4
#define M_LOG2El 1.442695040888963407359924681001892137L
#define GL_DEPTH 0x1801
#define GL_RENDERBUFFER_SAMPLES 0x8CAB
#define SIGNAL(a) "2"#a
#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010
#define GL_RGBA_INTEGER_EXT 0x8D99
#define GL_MUL_ATI 0x8964
#define GL_FLOAT 0x1406
#define GL_CONTEXT_ROBUST_ACCESS 0x90F3
#define GL_COMP_BIT_ATI 0x00000002
#define GL_SRC_IN_NV 0x928A
#define GL_FRAGMENT_LIGHT7_SGIX 0x8413
#define GL_SOURCE0_RGB_ARB 0x8580
#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB
#define GL_EXT_multi_draw_arrays 1
#define GL_DEPTH_CLAMP_FAR_AMD 0x901F
#define GL_MAX_SUBROUTINES 0x8DE7
#define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124
#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
#define GL_IMAGE_CLASS_1_X_32 0x82BB
#define GL_AUX0 0x0409
#define GL_AUX1 0x040A
#define GL_AUX2 0x040B
#define GL_AUX3 0x040C
#define GL_PACK_SWAP_BYTES 0x0D00
#define _GLIBCXX_USE_CLOCK_REALTIME 1
#define GL_READ_WRITE_ARB 0x88BA
#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39
#define GL_RGB8UI 0x8D7D
#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D
#define Q_ATOMIC_INT_TEST_AND_SET_IS_SOMETIMES_NATIVE 
#define __WCOREDUMP(status) ((status) & __WCOREFLAG)
#define _WCHAR_T_ 
#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351
#define GL_LOCAL_CONSTANT_EXT 0x87C3
#define GL_422_REV_EXT 0x80CD
#define GL_DOUBLE_MAT4_EXT 0x8F48
#define GL_ARB_sampler_objects 1
#define GL_ARB_fragment_program 1
#define GL_3DFX_tbuffer 1
#define GL_IBM_static_data 1
#define GL_MODELVIEW 0x1700
#define Q_DUMMY_COMPARISON_OPERATOR(C) 
#define GL_INTEL_fragment_shader_ordering 1
#define GL_ALWAYS_FAST_HINT_PGI 0x1A20C
#define qUtf8Printable(string) QString(string).toUtf8().constData()
#define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF
#define GL_LIGHT_MODEL_AMBIENT 0x0B53
#define _IONBF 2
#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4
#define GL_TEXTURE_LIGHTING_MODE_HP 0x8167
#define GL_SHADER_OBJECT_EXT 0x8B48
#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867
#define QT_NO_MITSHM 
#define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1
#define __UINT16_C(c) c
#define GL_REG_9_ATI 0x892A
#define STA_DEL 0x0020
#define GL_CURRENT_BIT 0x00000001
#define GL_POLYGON_STIPPLE 0x0B42
#define Q_OBJECT_NO_OVERRIDE_WARNING 
#define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180
#define GL_RGBA_FLOAT16_APPLE 0x881A
#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B
#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
#define SCNdLEAST16 "hd"
#define __restrict_arr 
#define GL_RGB_FLOAT32_APPLE 0x8815
#define GL_NV_depth_clamp 1
#define GL_PERFQUERY_FLUSH_INTEL 0x83FA
#define GL_MATRIX_EXT 0x87C0
#define Q_PROCESSOR_WORDSIZE 4
#define SEEK_SET 0
#define _GLIBCXX_GCC_GTHR_POSIX_H 
#define GL_APPLE_aux_depth_stencil 1
#define __has_include_next(STR) __has_include_next__(STR)
#define GL_PRESERVE_ATI 0x8762
#define ENOTSOCK 88
#define GL_MAX_CULL_DISTANCES 0x82F9
#define SCNdLEAST32 "d"
#define QMAP_H 
#define GL_REPLACE_MIDDLE_SUN 0x0002
#define Q_ATOMIC_INT8_TEST_AND_SET_IS_ALWAYS_NATIVE 
#define GL_MODELVIEW29_ARB 0x873D
#define __SYSCALL_ULONG_TYPE __ULONGWORD_TYPE
#define GL_EXT_texture_sRGB_decode 1
#define __glibcxx_requires_cond(_Cond,_Msg) 
#define _GLIBCXX_RANDOM 1
#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70
#define GL_ROUNDED_RECT2_NV 0xEA
#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB
#define GL_INT_IMAGE_1D_ARRAY 0x905D
#define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100
#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7
#define GL_POINT_DISTANCE_ATTENUATION 0x8129
#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
#define GL_INDEX_TEST_FUNC_EXT 0x81B6
#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E
#define GL_QUAD_MESH_SUN 0x8614
#define GL_DEBUG_LOGGED_MESSAGES 0x9145
#define GL_DRAW_BUFFER0_ATI 0x8825
#define GL_STENCIL_BUFFER_BIT 0x00000400
#define GL_WRAP_BORDER_SUN 0x81D4
#define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190
#define GL_NV_parameter_buffer_object 1
#define GL_FLOAT_VEC2 0x8B50
#define GL_FLOAT_VEC3 0x8B51
#define GL_FLOAT_VEC4 0x8B52
#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA
#define GL_KHR_context_flush_control 1
#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
#define GL_MIRROR_CLAMP_TO_EDGE 0x8743
#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE
#define GL_AMD_query_buffer_object 1
#define Q_PROCESSOR_X86 5
#define GL_TEXTURE20_ARB 0x84D4
#define GL_DYNAMIC_READ 0x88E9
#define GL_LINE_WIDTH_GRANULARITY 0x0B23
#define GL_GREEN_BIT_ATI 0x00000002
#define CLONE_FILES 0x00000400
#define SLOT(a) "1"#a
#define GL_OPERAND1_ALPHA_EXT 0x8599
#define GL_ALPHA16I_EXT 0x8D8A
#define __timespec_defined 1
#define GL_EXT_texture_perturb_normal 1
#define L_ctermid 9
#define GL_SGIX_instruments 1
#define GL_LUMINANCE4_ALPHA4_EXT 0x8043
#define GL_SRC1_COLOR 0x88F9
#define __FLT_HAS_DENORM__ 1
#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
#define GL_HISTOGRAM_FORMAT 0x8027
#define GL_TEXTURE_GEN_Q 0x0C63
#define GL_TEXTURE_GEN_R 0x0C62
#define GL_TEXTURE_GEN_S 0x0C60
#define GL_TEXTURE_GEN_T 0x0C61
#define GL_NV_compute_program5 1
#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D
#define GL_SAMPLE_MASK_EXT 0x80A0
#define Q_WIDGETS_EXPORT Q_DECL_IMPORT
#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23
#define GL_TEXTURE_DEFORMATION_SGIX 0x8195
#define ATOMIC_SHORT_LOCK_FREE __GCC_ATOMIC_SHORT_LOCK_FREE
#define GL_MATRIX2_NV 0x8632
#define GL_SGIX_vertex_preclip 1
#define GL_MINMAX_SINK 0x8030
#define GL_DEPTH_BUFFER_BIT 0x00000100
#define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08
#define ELNRNG 48
#define GL_CONSTANT_BORDER 0x8151
#define GL_W_EXT 0x87D8
#define GL_PROGRAM_POINT_SIZE 0x8642
#define GL_ARB_map_buffer_range 1
#define GL_VERTEX_STREAM1_ATI 0x876D
#define GL_QUAD_STRIP 0x0008
#define QWINDOWDEFS_H 
#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37
#define GL_LAST_VERTEX_CONVENTION 0x8E4E
#define _STREAM_ITERATOR_H 1
#define GL_STENCIL_BACK_OP_VALUE_AMD 0x874D
#define _POSIX_HOST_NAME_MAX 255
#define GL_FRAME_NV 0x8E26
#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A
#define _POSIX_SEM_NSEMS_MAX 256
#define Q_COMPILER_ATTRIBUTES 
#define GL_DOT3_RGB_ARB 0x86AE
#define _GLIBCXX_HAVE_LOGF 1
#define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD
#define GL_MATRIX9_ARB 0x88C9
#define __GTHREAD_RECURSIVE_MUTEX_INIT PTHREAD_RECURSIVE_MUTEX_INITIALIZER_NP
#define GL_RG16 0x822C
#define GL_ALL_BARRIER_BITS 0xFFFFFFFF
#define Q_DECL_EQ_DEFAULT = default
#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457
#define _GLIBCXX_HAVE_ICONV 1
#define GL_SGIX_texture_lod_bias 1
#define GL_APPLE_row_bytes 1
#define __DBL_MAX__ double(1.79769313486231570815e+308L)
#define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35
#define GL_COMPUTE_SUBROUTINE 0x92ED
#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5
#define _GLIBCXX_STDIO_SEEK_CUR 1
#define GL_POST_CONVOLUTION_RED_BIAS 0x8020
#define GL_BLEND_SRC_ALPHA_EXT 0x80CB
#define __cpp_raw_strings 200710
#define GL_TRIANGLES_ADJACENCY_ARB 0x000C
#define GL_PATH_GEN_COMPONENTS_NV 0x90B3
#define MOD_TAI ADJ_TAI
#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC
#define GL_LARGE_CW_ARC_TO_NV 0x18
#define GL_INVARIANT_EXT 0x87C2
#define LONG_BIT 32
#define ECOMM 70
#define GL_MAX_NAME_STACK_DEPTH 0x0D37
#define GL_RGB10_A2UI 0x906F
#define GL_EXT_texture_lod_bias 1
#define GL_ACTIVE_TEXTURE_ARB 0x84E0
#define __glibcxx_requires_subscript(_N) 
#define GL_CONSTANT_ARB 0x8576
#define GL_VENDOR 0x1F00
#define GL_ARB_timer_query 1
#define QQMLERROR_H 
#define EWOULDBLOCK EAGAIN
#define GL_INVALID_OPERATION 0x0502
#define _mm512_setr4_epi32(e0,e1,e2,e3) _mm512_set4_epi32(e3,e2,e1,e0)
#define GL_ALPHA_BLEND_EQUATION_ATI 0x883D
#define GL_STORAGE_CACHED_APPLE 0x85BE
#define GL_NORMAL_ARRAY_STRIDE 0x807F
#define GL_PIXEL_MAP_B_TO_B 0x0C78
#define GL_STORAGE_SHARED_APPLE 0x85BF
#define GL_DEBUG_TYPE_PORTABILITY 0x824F
#define Q_FOREACH(variable,container) for (QForeachContainer<QT_FOREACH_DECLTYPE(container)> _container_((container)); _container_.control && _container_.i != _container_.e; ++_container_.i, _container_.control ^= 1) for (variable = *_container_.i; _container_.control; _container_.control = 0)
#define GL_SAMPLER_CUBE 0x8B60
#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
#define GL_IMAGE_SCALE_Y_HP 0x8156
#define GL_ARB_point_sprite 1
#define GL_DEFORMATIONS_MASK_SGIX 0x8196
#define GL_FLOAT_VEC4_ARB 0x8B52
#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
#define GL_APPLE_flush_buffer_range 1
#define PTHREAD_CANCEL_ENABLE PTHREAD_CANCEL_ENABLE
#define be32toh(x) __bswap_32 (x)
#define GL_TEXTURE_MIN_LOD_SGIS 0x813A
#define _XMMINTRIN_H_INCLUDED 
#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
#define _AMMINTRIN_H_INCLUDED 
#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272
#define GL_BGR_INTEGER_EXT 0x8D9A
#define _GLIBCXX_HAVE_GETIPINFO 1
#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD
#define GL_RG8I 0x8237
#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A
#define GL_FRAMEBUFFER_BINDING 0x8CA6
#define GL_SGIS_texture4D 1
#define SCNdFAST8 "hhd"
#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D
#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624
#define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000
#define UINT_LEAST8_MAX (255)
#define GL_EXT_light_texture 1
#define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034
#define GL_VIBRANCE_SCALE_NV 0x8713
#define GL_ARB_shading_language_420pack 1
#define GL_DEBUG_SEVERITY_HIGH 0x9146
#define GL_ARB_cl_event 1
#define GL_LIST_INDEX 0x0B33
#define GL_OES_compressed_paletted_texture 1
#define GL_COLORDODGE_NV 0x9299
#define GL_NV_texture_env_combine4 1
#define _POSIX_RE_DUP_MAX 255
#define GL_MODULATE_ADD_ATI 0x8744
#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC
#define GL_PATH_COORD_COUNT_NV 0x909E
#define GL_MODELVIEW30_ARB 0x873E
#define GL_R8UI 0x8232
#define INFINITY (__builtin_inff())
#define GL_LIST_BIT 0x00020000
#define Q_ATOMIC_POINTER_FETCH_AND_STORE_IS_SOMETIMES_NATIVE 
#define GL_EMISSION 0x1600
#define QNAMESPACE_H 
#define GL_SGIX_polynomial_ffd 1
#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9
#define GL_FILE_NAME_NV 0x9074
#define Q_CONSTRUCTOR_FUNCTION0(AFUNC) namespace { static const struct AFUNC ## _ctor_class_ { inline AFUNC ## _ctor_class_() { AFUNC(); } } AFUNC ## _ctor_instance_; }
#define _MM_FROUND_TO_ZERO 0x03
#define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150
#define __DEPRECATED 1
#define GL_UNSIGNALED 0x9118
#define GL_BUFFER_SIZE_ARB 0x8764
#define GL_PATH_CLIENT_LENGTH_NV 0x907F
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
#define GL_COLOR_ATTACHMENT0 0x8CE0
#define GL_COLOR_ATTACHMENT1 0x8CE1
#define GL_COLOR_ATTACHMENT2 0x8CE2
#define GL_COLOR_ATTACHMENT3 0x8CE3
#define GL_COLOR_ATTACHMENT4 0x8CE4
#define GL_COLOR_ATTACHMENT5 0x8CE5
#define GL_COLOR_ATTACHMENT6 0x8CE6
#define GL_COLOR_ATTACHMENT7 0x8CE7
#define GL_COLOR_ATTACHMENT8 0x8CE8
#define GL_COLOR_ATTACHMENT9 0x8CE9
#define _MM_FROUND_FLOOR (_MM_FROUND_TO_NEG_INF | _MM_FROUND_RAISE_EXC)
#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
#define __DEC128_EPSILON__ 1E-33DL
#define GL_SIGNED_ALPHA8_NV 0x8706
#define _USES_ALLOCATOR_H 1
#define QT_MOC_COMPAT 
#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
#define GL_BLUE_MAX_CLAMP_INGR 0x8566
#define __DEC64_SUBNORMAL_MIN__ 0.000000000000001E-383DD
#define EREMOTE 66
#define GL_MAX_INTEGER_SAMPLES 0x9110
#define GL_TEXTURE_LOD_BIAS 0x8501
#define Q_INLINE_TEMPLATE inline
#define Q_DECL_ALIGN(n) __attribute__((__aligned__(n)))
#define GL_LUMINANCE4_EXT 0x803F
#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0
#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A
#define GL_LINEAR_MIPMAP_NEAREST 0x2701
#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
#define GL_T2F_N3F_V3F 0x2A2B
#define GL_CONVEX_HULL_NV 0x908B
#define GL_NO_RESET_NOTIFICATION 0x8261
#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F
#define GL_SGIX_shadow_ambient 1
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
#define GL_KHR_blend_equation_advanced 1
#define GL_CONSTANT_ATTENUATION 0x1207
#define GL_IMAGE_1D_EXT 0x904C
#define GL_AMD_occlusion_query_event 1
#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4
#define GL_DUAL_LUMINANCE4_SGIS 0x8114
#define GL_RGB4 0x804F
#define GL_RGB5 0x8050
#define GL_RGB8 0x8051
#define __GNUG__ 5
#define GL_RGBA 0x1908
#define GL_APPLE_rgb_422 1
#define __SIZEOF_SIZE_T__ 4
#define GL_LINE_TOKEN 0x0702
#define GL_KHR_robust_buffer_access_behavior 1
#define GL_VERSION_3_0 1
#define GL_VERSION_3_1 1
#define GL_VERSION_3_3 1
#define GL_GLOBAL_ALPHA_SUN 0x81D9
#define _WCHAR_H 1
#define __WEXITSTATUS(status) (((status) & 0xff00) >> 8)
#define GL_CON_19_ATI 0x8954
#define SCNiPTR __PRIPTR_PREFIX "i"
#define PTHREAD_MUTEX_INITIALIZER { { 0, 0, 0, 0, 0, { __PTHREAD_SPINS } } }
#define __DEC128_MANT_DIG__ 34
#define GL_QUERY_TARGET 0x82EA
#define QSHAREDDATA_H 
#define GL_LINES_ADJACENCY 0x000A
#define GL_UNPACK_SKIP_IMAGES 0x806D
#define GL_GLEXT_LEGACY 
#define GL_REG_27_ATI 0x893C
#define PRIiLEAST64 __PRI64_PREFIX "i"
#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB 0x82ED
#define GL_INT_2_10_10_10_REV 0x8D9F
#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
#define GL_REG_17_ATI 0x8932
#define GL_422_REV_AVERAGE_EXT 0x80CF
#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
#define __NO_CTYPE 1
#define GL_FIRST_VERTEX_CONVENTION 0x8E4D
#define __CORRECT_ISO_CPP_STRING_H_PROTO 
#define GL_OES_read_format 1
#define GL_ONE_MINUS_SRC_COLOR 0x0301
#define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049
#define GL_VERTEX_BINDING_OFFSET 0x82D7
#define GL_DRAW_BUFFER 0x0C01
#define GL_ARB_texture_buffer_range 1
#define GL_AMD_name_gen_delete 1
#define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F
#define GL_RENDERBUFFER_RED_SIZE 0x8D50
#define GL_UNIFORM_BUFFER 0x8A11
#define GL_MAX_TEXTURE_SIZE 0x0D33
#define _GCC_WCHAR_T 
#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB
#define GL_COLOR_TABLE 0x80D0
#define pthread_cleanup_push(routine,arg) do { __pthread_unwind_buf_t __cancel_buf; void (*__cancel_routine) (void *) = (routine); void *__cancel_arg = (arg); int __not_first_call = __sigsetjmp ((struct __jmp_buf_tag *) (void *) __cancel_buf.__cancel_jmp_buf, 0); if (__glibc_unlikely (__not_first_call)) { __cancel_routine (__cancel_arg); __pthread_unwind_next (&__cancel_buf); } __pthread_register_cancel (&__cancel_buf); do {
#define PRIiFAST8 "i"
#define strndupa(s,n) (__extension__ ({ const char *__old = (s); size_t __len = strnlen (__old, (n)); char *__new = (char *) __builtin_alloca (__len + 1); __new[__len] = '\0'; (char *) memcpy (__new, __old, __len); }))
#define GL_REG_7_ATI 0x8928
#define _SIGSET_NWORDS (1024 / (8 * sizeof (unsigned long int)))
#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253
#define QREGEXP_H 
#define GL_WRITE_ONLY 0x88B9
#define ADJ_TAI 0x0080
#define GL_TEXTURE_MIN_FILTER 0x2801
#define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD
#define _GLIBCXX_HOSTED 1
#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85
#define __WTERMSIG(status) ((status) & 0x7f)
#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
#define _GLIBCXX_HAS_GTHREADS 1
#define GL_OP_FRAC_EXT 0x8789
#define GL_APPLE_vertex_program_evaluators 1
#define SCNoFAST8 "hho"
#define UINT_LEAST16_MAX (65535)
#define __gl_h_ 
#define GL_MULTIPLY_KHR 0x9294
#define QML_VERSION_STR "2.0"
#define _GLIBCXX_HAVE_ENOSTR 1
#define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000
#define GL_COMPRESSED_SLUMINANCE 0x8C4A
#define GL_MAP2_NORMAL 0x0DB2
#define GL_LUMINANCE_FLOAT16_APPLE 0x881E
#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C
#define GL_STENCIL_INDEX1 0x8D46
#define GL_STENCIL_INDEX4 0x8D47
#define GL_STENCIL_INDEX8 0x8D48
#define Q_ATOMIC_INT8_FETCH_AND_ADD_IS_ALWAYS_NATIVE 
#define GL_MAX_VARYING_COMPONENTS 0x8B4B
#define _XABORT_CODE(x) (((x) >> 24) & 0xFF)
#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
#define SCNx64 __PRI64_PREFIX "x"
#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C
#define __cpp_lib_result_of_sfinae 201210
#define QT_FOR_EACH_STATIC_CORE_TEMPLATE(F) F(QVariantMap, 8, QVariantMap) F(QVariantList, 9, QVariantList) F(QVariantHash, 28, QVariantHash) F(QByteArrayList, 49, QByteArrayList)
#define QFLAGS_H 
#define GL_QUERY_NO_WAIT 0x8E14
#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F
#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
#define __PTRDIFF_T 
#define __elision __elision_data.__elision
#define GL_MINMAX_FORMAT 0x802F
#define QT_END_NAMESPACE 
#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852
#define GL_ARB_fragment_program_shadow 1
#define GL_BOOL_VEC2 0x8B57
#define GL_CLAMP_TO_BORDER 0x812D
#define _LOCALE_FWD_H 1
#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
#define GL_LINE_STRIP 0x0003
#define GL_PROGRAM_POINT_SIZE_EXT 0x8642
#define GL_DISCARD_NV 0x8530
#define GL_SCISSOR_BIT 0x00080000
#define GL_GEOMETRY_SHADER_EXT 0x8DD9
#define GL_UNIFORM_TYPE 0x8A37
#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
#define GL_REPLACE_OLDEST_SUN 0x0003
#define GL_SHADER_BINARY_FORMATS 0x8DF8
#define GL_IS_PER_PATCH 0x92E7
#define GL_TEXTURE_BIT 0x00040000
#define GL_ARB_depth_texture 1
#define __DBL_MIN__ double(2.22507385850720138309e-308L)
#define _GLIBCXX_HAVE_SYS_SEM_H 1
#define __CPU_CLR_S(cpu,setsize,cpusetp) (__extension__ ({ size_t __cpu = (cpu); __cpu / 8 < (setsize) ? (((__cpu_mask *) ((cpusetp)->__bits))[__CPUELT (__cpu)] &= ~__CPUMASK (__cpu)) : 0; }))
#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15
#define GL_FONT_UNINTELLIGIBLE_NV 0x936B
#define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3
#define GL_LINE_STRIP_ADJACENCY 0x000B
#define GL_IMAGE_CLASS_4_X_8 0x82BF
#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533
#define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB
#define GL_RGB_INTEGER_EXT 0x8D98
#define GL_SAMPLES_SGIS 0x80A9
#define QACCESSIBLE_H 
#define GL_ARB_transform_feedback_overflow_query 1
#define _GLIBCXX_HAVE_ENOLINK 1
#define GL_TESS_EVALUATION_PROGRAM_NV 0x891F
#define GL_INT_IMAGE_2D_RECT 0x905A
#define Q_GLOBAL_STATIC_WITH_ARGS(TYPE,NAME,ARGS) namespace { namespace Q_QGS_ ## NAME { typedef TYPE Type; QBasicAtomicInt guard = Q_BASIC_ATOMIC_INITIALIZER(QtGlobalStatic::Uninitialized); Q_GLOBAL_STATIC_INTERNAL(ARGS) } } static QGlobalStatic<TYPE, Q_QGS_ ## NAME::innerFunction, Q_QGS_ ## NAME::guard> NAME;
#define _GLIBCXX_ATOMIC_LOCK_FREE_H 1
#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520
#define GL_MAX_PALETTE_MATRICES_ARB 0x8842
#define GL_R16_SNORM 0x8F98
#define GL_OP_MIN_EXT 0x878B
#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453
#define GL_UNSIGNED_INT8_VEC2_NV 0x8FED
#define _mm_test_all_ones(V) _mm_testc_si128 ((V), _mm_cmpeq_epi32 ((V), (V)))
#define _POSIX_SYMLOOP_MAX 8
#define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154
#define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A
#define GL_ELEMENT_ARRAY_BUFFER 0x8893
#define GL_POINT_SIZE_GRANULARITY 0x0B13
#define GL_VERTEX_ARRAY 0x8074
#define GL_UNPACK_LSB_FIRST 0x0CF1
#define GL_YCRCB_444_SGIX 0x81BC
#define GL_EYE_PLANE 0x2502
#define _GLIBCXX_HAVE_STRINGS_H 1
#define GL_SCISSOR_BOX 0x0C10
#define __GTHREAD_TIME_INIT {0,0}
#define GL_TRANSPOSE_NV 0x862C
#define GL_INT_IMAGE_BUFFER_EXT 0x905C
#define GL_ARB_vertex_shader 1
#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB
#define GL_NV_float_buffer 1
#define GL_GLYPH_HAS_KERNING_BIT_NV 0x100
#define GL_MATRIX7_ARB 0x88C7
#define GL_WEIGHT_ARRAY_ARB 0x86AD
#define GL_TEXTURE_BASE_LEVEL 0x813C
#define GL_APPLE_transform_hint 1
#define GL_SAMPLER_OBJECT_AMD 0x9155
#define _GLIBCXX_NUM_UNICODE_FACETS 2
#define Q_STATIC_ASSERT_X(Condition,Message) static_assert(bool(Condition), Message)
#define GL_LINES 0x0001
#define GL_NV_light_max_exponent 1
#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74
#define GL_TEXTURE_GREEN_SIZE 0x805D
#define GL_BGRA_INTEGER 0x8D9B
#define __glibcxx_requires_sorted_set(_First1,_Last1,_First2) 
#define _IOS_NOREPLACE 64
#define QQmlParserStatus_iid "org.qt-project.Qt.QQmlParserStatus"
#define __DBL_HAS_DENORM__ 1
#define INT_LEAST32_MAX (2147483647)
#define STA_INS 0x0010
#define M_SQRT1_2l 0.707106781186547524400844362104849039L
#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
#define GL_CLIP_DEPTH_MODE 0x935D
#define __clockid_t_defined 1
#define GL_DATA_BUFFER_AMD 0x9151
#define GL_EDGE_FLAG 0x0B43
#define GL_MULT 0x0103
#define Q_OS_UNIX 
#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310
#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6
#define Q_ENUMS(x) 
#define _GLIBCXX_HAVE_SINCOS 1
#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910
#define GL_SGIX_clipmap 1
#define __UINT8_TYPE__ unsigned char
#define GL_FLOAT_RGB_NV 0x8882
#define GL_COPY_PIXEL_TOKEN 0x0706
#define GL_ALPHA_SNORM 0x9010
#define GL_QUERY_RESULT_NO_WAIT 0x9194
#define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30
#define GL_CONVOLUTION_HINT_SGIX 0x8316
#define GL_INDEX_ARRAY 0x8077
#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04
#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5
#define Q_ARRAY_LITERAL(Type,...) ([]() -> QArrayDataPointerRef<Type> { struct StaticWrapper { static QArrayDataPointerRef<Type> get() { Q_ARRAY_LITERAL_IMPL(Type, __VA_ARGS__) return ref; } }; return StaticWrapper::get(); }())
#define GL_ARB_stencil_texturing 1
#define GL_ITALIC_BIT_NV 0x02
#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061
#define __i386 1
#define GL_SHADER_INCLUDE_ARB 0x8DAE
#define PRIuMAX __PRI64_PREFIX "u"
#define MAX_CANON 255
#define GL_HP_occlusion_test 1
#define _IO_wint_t wint_t
#define _STL_RELOPS_H 1
#define _MM_FROUND_CEIL (_MM_FROUND_TO_POS_INF | _MM_FROUND_RAISE_EXC)
#define GL_INTERLACE_READ_INGR 0x8568
#define __i586__ 1
#define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8
#define Q_COMPILER_THREAD_LOCAL 
#define Q_DECLARE_METATYPE(TYPE) Q_DECLARE_METATYPE_IMPL(TYPE)
#define GL_PACK_ALIGNMENT 0x0D05
#define FD_ZERO(fdsetp) __FD_ZERO (fdsetp)
#define GL_REG_8_ATI 0x8929
#define _GLIBCXX_HAVE_TANHF 1
#define GL_OPERAND1_RGB_ARB 0x8591
#define _GLIBCXX_HAVE_TANHL 1
#define GL_FRAGMENT_MATERIAL_EXT 0x8349
#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E
#define Q_PROCESSOR_X86_32 
#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
#define GL_QUERY_ALL_EVENT_BITS_AMD 0xFFFFFFFF
#define GL_NORMAL_ARRAY 0x8075
#define _ISwbit(bit) ((bit) < 8 ? (int) ((1UL << (bit)) << 24) : ((bit) < 16 ? (int) ((1UL << (bit)) << 8) : ((bit) < 24 ? (int) ((1UL << (bit)) >> 8) : (int) ((1UL << (bit)) >> 24))))
#define GL_GREEN_INTEGER 0x8D95
#define GL_4D_COLOR_TEXTURE 0x0604
#define __need_IOV_MAX 
#define QKEYSEQUENCE_H 
#define GL_IMAGE_2D 0x904D
#define GL_RGBA16_EXT 0x805B
#define GL_OUT_OF_MEMORY 0x0505
#define GL_LUMINANCE16UI_EXT 0x8D7A
#define GL_ARB_explicit_attrib_location 1
#define _IO_file_flags _flags
#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE
#define SCNi32 "i"
#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6
#define Q_OBJECT_CHECK template <typename ThisObject> inline void qt_check_for_QOBJECT_macro(const ThisObject &_q_argument) const { int i = qYouForgotTheQ_OBJECT_Macro(this, &_q_argument); i = i + 1; }
#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0
#define GL_RGB_SCALE 0x8573
#define LOGO_H 
#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
#define GL_SLICE_ACCUM_SUN 0x85CC
#define QT_FOREACH_DECLTYPE(x) typename QtPrivate::remove_reference<decltype(x)>::type
#define _GLIBCXX_THROW(_EXC) 
#define __catch(X) if (false)
#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70
#define GL_VERSION_1_2 1
#define GL_SHADER_IMAGE_LOAD 0x82A4
#define _GLIBCXX_VERBOSE 1
#define _PMMINTRIN_H_INCLUDED 
#define _GLIBCXX_USE_NOEXCEPT noexcept
#define GL_LINEARBURN_NV 0x92A5
#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983
#define GL_RESAMPLE_ZERO_FILL_SGIX 0x842F
#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB
#define GL_BLEND_EQUATION_EXT 0x8009
#define GL_VERSION_1_4 1
#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
#define __INO_T_TYPE __SYSCALL_ULONG_TYPE
#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D
#define GL_FASTEST 0x1101
#define GL_RGBA_FLOAT32_APPLE 0x8814
#define GL_STEREO 0x0C33
#define GL_INTERLEAVED_ATTRIBS 0x8C8C
#define GL_NAME_LENGTH 0x92F9
#define SCNi64 __PRI64_PREFIX "i"
#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
#define GL_UNSIGNED_INT 0x1405
#define GL_CURRENT_BINORMAL_EXT 0x843C
#define GL_TEXTURE_BLUE_SIZE 0x805E
#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A
#define __ssize_t_defined 
#define GL_DUAL_INTENSITY8_SGIS 0x8119
#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D
#define GL_T4F_V4F 0x2A28
#define _GLIBCXX_HAVE_EPERM 1
#define GL_SCALE_BY_TWO_NV 0x853E
#define GL_OBJECT_PLANE 0x2501
#define GL_CONSTANT_ALPHA_EXT 0x8003
#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E
#define _MM_EXCEPT_DENORM 0x0002
#define GL_EXT_pixel_transform 1
#define GL_ALPHA4 0x803B
#define GL_ALPHA8 0x803C
#define QGLOBAL_H 
#define GL_TEXTURE19_ARB 0x84D3
#define GL_RENDERBUFFER_BINDING 0x8CA7
#define GL_TRIANGLE_FAN 0x0006
#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3
#define __NLINK_T_TYPE __UWORD_TYPE
#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835
#define __nlink_t_defined 
#define GL_SAMPLE_BUFFERS_3DFX 0x86B3
#define GL_TRANSPOSE_AFFINE_2D_NV 0x9096
#define QPIXELFORMAT_H 
#define PRIo16 "o"
#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
#define __glibcxx_requires_string_len(_String,_Len) 
#define Q_DECLARE_METATYPE_TEMPLATE_1ARG(SINGLE_ARG_TEMPLATE) QT_BEGIN_NAMESPACE template <typename T> struct QMetaTypeId< SINGLE_ARG_TEMPLATE<T> > { enum { Defined = QMetaTypeId2<T>::Defined }; static int qt_metatype_id() { static QBasicAtomicInt metatype_id = Q_BASIC_ATOMIC_INITIALIZER(0); if (const int id = metatype_id.load()) return id; const char *tName = QMetaType::typeName(qMetaTypeId<T>()); Q_ASSERT(tName); const int tNameLen = int(qstrlen(tName)); QByteArray typeName; typeName.reserve(int(sizeof(#SINGLE_ARG_TEMPLATE)) + 1 + tNameLen + 1 + 1); typeName.append(#SINGLE_ARG_TEMPLATE, int(sizeof(#SINGLE_ARG_TEMPLATE)) - 1) .append('<').append(tName, tNameLen); if (typeName.endsWith('>')) typeName.append(' '); typeName.append('>'); const int newId = qRegisterNormalizedMetaType< SINGLE_ARG_TEMPLATE<T> >( typeName, reinterpret_cast< SINGLE_ARG_TEMPLATE<T> *>(quintptr(-1))); metatype_id.storeRelease(newId); return newId; } }; namespace QtPrivate { template<typename T> struct IsSequentialContainer<SINGLE_ARG_TEMPLATE<T> > { enum { Value = true }; }; } QT_END_NAMESPACE
#define _MM_ROUND_UP 0x4000
#define _MATH_H 1
#define _SMMINTRIN_H_INCLUDED 
#define QQMLPROPERTYVALUESOURCE_H 
#define GL_DEPTH_COMPONENT16_SGIX 0x81A5
#define LC_MESSAGES_MASK (1 << __LC_MESSAGES)
#define _IO_SHOWPOINT 0400
#define GL_FOG_COORDINATE 0x8451
#define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344
#define GL_SYNC_CL_EVENT_ARB 0x8240
#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
#define GL_NV_transform_feedback2 1
#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49
#define GL_TEXTURE_RED_SIZE 0x805C
#define __STDC_IEC_559_COMPLEX__ 1
#define UINT_FAST32_MAX (4294967295U)
#define mempcpy(dest,src,n) __mempcpy_inline (dest, src, n)
#define _G_HAVE_MMAP 1
#define GL_SELECT 0x1C02
#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245
#define GL_MAX_LIGHTS 0x0D31
#define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004
#define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21
#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080
#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8
#define Q_COMPILER_RAW_STRINGS 
#define GL_HP_image_transform 1
#define GL_ARB_fragment_coord_conventions 1
#define _GLIBCXX_HAVE_WCSTOF 1
#define GL_MODELVIEW_MATRIX 0x0BA6
#define GL_ARB_compute_variable_group_size 1
#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4
#define _GLIBCXX_WEAK_DEFINITION 
#define GL_NV_bindless_multi_draw_indirect_count 1
#define GL_TEXTURE_PRIORITY 0x8066
#define SCNiLEAST8 "hhi"
#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
#define __DEC128_MIN_EXP__ (-6142)
#define _POSIX_OPEN_MAX 20
#define GL_FRAGMENT_LIGHT0_SGIX 0x840C
#define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046
#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA
#define GL_SLUMINANCE_EXT 0x8C46
#define _GLIBCXX_SYSTEM_ERROR 1
#define GL_ARB_ES3_1_compatibility 1
#define GL_ACCUM_ALPHA_BITS 0x0D5B
#define GL_SKIP_COMPONENTS4_NV -3
#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B
#define ENOKEY 126
#define __DECL_SIMD_expf 
#define __DECL_SIMD_expl 
#define GL_R32UI 0x8236
#define GL_BLEND_SRC_RGB 0x80C9
#define GL_RGB8_EXT 0x8051
#define GL_VIEW_CLASS_RGTC2_RG 0x82D1
#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8
#define __GTHREAD_MUTEX_INIT PTHREAD_MUTEX_INITIALIZER
#define Q_COMPILER_UNIFORM_INIT 
#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677
#define GL_OML_interlace 1
#define GL_SYNC_FLAGS 0x9115
#define GL_SGIX_ycrcb_subsample 1
#define _GLIBCXX_USE_C99_MATH 1
#define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062
#define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15
#define __glibcxx_class_requires2(_a,_b,_c) 
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
#define GL_INT_SAMPLER_2D_RECT 0x8DCD
#define __warndecl(name,msg) extern void name (void) __attribute__((__warning__ (msg)))
#define __glibcxx_class_requires4(_a,_b,_c,_d,_e) 
#define GL_MINMAX 0x802E
#define __FD_ZERO_STOS "stosl"
#define ESHUTDOWN 108
#define CLONE_CHILD_CLEARTID 0x00200000
#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1
#define __i386__ 1
#define FOPEN_MAX 16
#define _GLIBCXX_MOVE3(_Tp,_Up,_Vp) std::move(_Tp, _Up, _Vp)
#define Q_ALIGNOF(type) __alignof__(type)
#define __ULONGWORD_TYPE unsigned long int
#define GL_VERTEX_BLEND_ARB 0x86A7
#define GL_PROGRAM_FORMAT_ARB 0x8876
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8
#define GL_MATRIX27_ARB 0x88DB
#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
#define GL_TEXTURE_SHARED_SIZE 0x8C3F
#define XATTR_LIST_MAX 65536
#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC
#define Q_ALWAYS_INLINE inline __attribute__((always_inline))
#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9
#define GL_VERTEX_ARRAY_TYPE 0x807B
#define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37
#define GL_EXT_vertex_weighting 1
#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264
#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85
#define GL_ARB_buffer_storage 1
#define Q_COMPILER_EXPLICIT_CONVERSIONS 
#define ENOMEDIUM 123
#define QPAINTDEVICE_H 
#define _SIGSET_H_types 1
#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
#define GL_VIBRANCE_BIAS_NV 0x8719
#define GL_SHADER_CONSISTENT_NV 0x86DD
#define ATOMIC_INT_LOCK_FREE __GCC_ATOMIC_INT_LOCK_FREE
#define GL_OP_FLOOR_EXT 0x878F
#define GL_DECAL 0x2101
#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502
#define GL_COMBINE_RGB_ARB 0x8571
#define CPU_AND(destset,srcset1,srcset2) __CPU_OP_S (sizeof (cpu_set_t), destset, srcset1, srcset2, &)
#define GL_ARB_half_float_pixel 1
#define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3
#define _MM_SHUFFLE(fp3,fp2,fp1,fp0) (((fp3) << 6) | ((fp2) << 4) | ((fp1) << 2) | (fp0))
#define GL_FENCE_CONDITION_NV 0x84F4
#define ELIBSCN 81
#define QJSVALUE_H 
#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
#define _GLIBCXX_HAVE_MBSTATE_T 1
#define __inline_mathcodeNP_(float_type,func,arg,code) __MATH_INLINE float_type __NTH (func (float_type arg)) { code; }
#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
#define Q_PRIVATE_PROPERTY(d,text) 
#define M_2_PIl 0.636619772367581343075535053490057448L
#define Q_COMPILER_ALIGNAS 
#define GL_GREEN_INTEGER_EXT 0x8D95
#define GL_STORAGE_CLIENT_APPLE 0x85B4
#define GL_NEXT_BUFFER_NV -2
#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA
#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0
#define Q_COMPILER_CLASS_ENUM 
#define GL_PERFORMANCE_MONITOR_AMD 0x9152
#define GL_KHR_texture_compression_astc_hdr 1
#define GL_LUMINANCE8UI_EXT 0x8D80
#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
#define SCNdPTR __PRIPTR_PREFIX "d"
#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF
#define QSCOPEDPOINTER_H 
#define _G_IO_IO_FILE_VERSION 0x20001
#define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401
#define SCNxLEAST16 "hx"
#define GL_DOUBLEBUFFER 0x0C32
#define GL_STENCIL_INDEX8_EXT 0x8D48
#define GL_AFFINE_2D_NV 0x9092
#define _POSIX_ARG_MAX 4096
#define GL_COMBINE_EXT 0x8570
#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096
#define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000
#define __SIZEOF_PTHREAD_BARRIERATTR_T 4
#define GL_COPY_INVERTED 0x150C
#define SCNx16 "hx"
#define GL_OPERAND2_ALPHA 0x859A
#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2
#define Q_COMPILER_UNICODE_STRINGS 
#define SCNxLEAST32 "x"
#define GL_DEPTH_COMPONENTS 0x8284
#define GL_BUFFER_OBJECT_EXT 0x9151
#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360
#define GL_EXT_index_material 1
#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521
#define GL_NORMAL_MAP_ARB 0x8511
#define _IO_IS_FILEBUF 0x2000
#define SCNx32 "x"
#define GL_IUI_N3F_V2F_EXT 0x81AF
#define _GLIBCXX_USE_DUAL_ABI 1
#define EOVERFLOW 75
#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4
#define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07
#define GL_STENCIL_ATTACHMENT 0x8D20
#define GL_INT16_VEC4_NV 0x8FE7
#define GL_LINE_STIPPLE 0x0B24
#define GL_RESTART_PATH_NV 0xF0
#define UCHAR_MAX (SCHAR_MAX * 2 + 1)
#define __SIZEOF_PTHREAD_COND_T 48
#define GL_GLEXT_VERSION 20140810
#define GL_PATH_PROJECTION_NV 0x1701
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8
#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
#define _GLIBCXX_CSTDIO 1
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668
#define GL_ATI_vertex_streams 1
#define _GLIBCXX_VISIBILITY(V) __attribute__ ((__visibility__ (#V)))
#define GL_MESA_ycbcr_texture 1
#define GL_CLAMP_READ_COLOR 0x891C
#define Q_ATOMIC_INT64_IS_SUPPORTED 
#define QQUATERNION_H 
#define SCNxLEAST64 __PRI64_PREFIX "x"
#define GL_SRGB_ALPHA 0x8C42
#define _GLIBCXX_HAVE_EIDRM 1
#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC
#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F
#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA
#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C
#define _GLIBCXX_HAVE_UTIME_H 1
#define GL_PATH_GEN_COEFF_NV 0x90B1
#define GL_EXT_index_array_formats 1
#define QT_COMPILER_SUPPORTS_AVX2 1
#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C
#define CLOCK_TAI 11
#define GL_IMAGE_1D 0x904C
#define GL_MODELVIEW13_ARB 0x872D
#define GL_MODELVIEW3_ARB 0x8723
#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
#define APIENTRY GLAPIENTRY
#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
#define GL_RGBA_S3TC 0x83A2
#define QT_EMULATED_ALIGNOF(T) (size_t(QT_PREPEND_NAMESPACE(QtPrivate)::AlignOf<T>::Value))
#define GL_STATIC_DRAW 0x88E4
#define GL_LINE_SMOOTH_HINT 0x0C52
#define __LC_PAPER 7
#define GL_DRAW_PIXEL_TOKEN 0x0705
#define _SIZE_T_ 
#define _POSIX2_COLL_WEIGHTS_MAX 2
#define GL_IMAGE_3D 0x904E
#define _SIDD_MASKED_NEGATIVE_POLARITY 0x30
#define GL_NV_vertex_program2 1
#define _IO_iconv_t _G_iconv_t
#define GL_CONTEXT_FLAGS 0x821E
#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800
#define GL_DOT3_RGB 0x86AE
#define EPROTO 71
#define QSET_H 
#define _bswap(a) __bswapd(a)
#define GL_C4F_N3F_V3F 0x2A26
#define GL_MAP1_TEXTURE_COORD_1 0x0D93
#define GL_MAP1_TEXTURE_COORD_2 0x0D94
#define GL_MAP1_TEXTURE_COORD_3 0x0D95
#define GL_MAP1_TEXTURE_COORD_4 0x0D96
#define _RTMINTRIN_H_INCLUDED 
#define _GLIBCXX_HAVE_VSWSCANF 1
#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
#define INT_MAX __INT_MAX__
#define QT_NO_TSLIB 1
#define GL_DOMAIN 0x0A02
#define LC_PAPER_MASK (1 << __LC_PAPER)
#define GL_COLOR_ARRAY_TYPE_EXT 0x8082
#define __DECL_SIMD_sinf 
#define GL_DIFFUSE 0x1201
#define GL_FRAGMENT_COLOR_EXT 0x834C
#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F
#define GL_BLEND_DST_ALPHA 0x80CA
#define Q_COMPILER_CONSTEXPR 
#define __gwchar_t wchar_t
#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
#define GL_FEEDBACK 0x1C01
#define __UINT_FAST32_MAX__ 0xffffffffU
#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E
#define __INT_FAST8_TYPE__ signed char
#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
#define Q_COMPILER_ALIGNOF 
#define __U64_TYPE __u_quad_t
#define GL_DEBUG_TYPE_OTHER_ARB 0x8251
#define QFRAME_H 
#define GL_WIDE_LINE_HINT_PGI 0x1A222
#define __FD_MASK(d) ((__fd_mask) (1UL << ((d) % __NFDBITS)))
#define GL_MEDIUM_FLOAT 0x8DF1
#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4
#define GL_TEXTURE_BINDING_1D 0x8068
#define QSHAREDPOINTER_H 
#define GL_VERSION_4_0 1
#define GL_VERSION_4_1 1
#define GL_VERSION_4_2 1
#define GL_VERSION_4_5 1
#define GL_PACK_CMYK_HINT_EXT 0x800E
#define _GLIBCXX_NORETURN __attribute__ ((__noreturn__))
#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD
#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000
#define GL_CURRENT_ATTRIB_NV 0x8626
#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73
#define _mm512_exp2a23_pd(A) _mm512_exp2a23_round_pd(A, _MM_FROUND_CUR_DIRECTION)
#define GL_TEXTURE_BINDING_2D 0x8069
#define GL_OR_REVERSE 0x150B
#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84
#define GL_FLOAT_MAT3x2 0x8B67
#define GLAPIENTRY 
#define GL_ACCUM_BUFFER_BIT 0x00000200
#define GL_FLOAT_MAT3x4 0x8B68
#define __LONG_LONG_PAIR(HI,LO) LO, HI
#define GL_TEXTURE_BINDING_3D 0x806A
#define __bos0(ptr) __builtin_object_size (ptr, 0)
#define GL_SGIS_texture_color_mask 1
#define GL_PINLIGHT_NV 0x92A8
#define NULL __null
#define QT_FORWARD_DECLARE_CLASS(name) class name;
#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF
#define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5
#define GL_SAMPLE_SHADING 0x8C36
#define QVARLENGTHARRAY_H 
#define SCNuPTR __PRIPTR_PREFIX "u"
#define E2BIG 7
#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
#define GL_CUBIC_HP 0x815F
#define GL_NEGATIVE_ONE_EXT 0x87DF
#define _OSTREAM_TCC 1
#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361
#define GL_READ_FRAMEBUFFER 0x8CA8
#define _WCHAR_T_DECLARED 
#define GL_DRAW_BUFFER1_ARB 0x8826
#define INT_MIN (-INT_MAX - 1)
#define CLONE_NEWUSER 0x10000000
#define GL_TEXTURE17_ARB 0x84D1
#define GL_DEPTH_COMPONENT32F_NV 0x8DAB
#define GL_1PASS_EXT 0x80A1
#define GL_IMAGE_BINDING_LEVEL 0x8F3B
#define Q_ASSERT(cond) do { } while ((false) && (cond))
#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D
#define __GCC_ATOMIC_LONG_LOCK_FREE 2
#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1
#define GL_RESET_NOTIFICATION_STRATEGY 0x8256
#define GL_PATCH_VERTICES 0x8E72
#define GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD 0x00000008
#define GL_SRC_OVER_NV 0x9288
#define GL_ARB_sync 1
#define GL_COMBINE_RGB 0x8571
#define __INT_LEAST8_TYPE__ signed char
#define GL_FOG_COORDINATE_EXT 0x8451
#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069
#define GL_FILL 0x1B02
#define ENOTDIR 20
#define GL_R8_SNORM 0x8F94
#define GL_NO_RESET_NOTIFICATION_ARB 0x8261
#define GL_DEBUG_CALLBACK_FUNCTION 0x8244
#define TIMER_ABSTIME 1
#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
#define __INT_FAST8_MAX__ 0x7f
#define GL_R11F_G11F_B10F 0x8C3A
#define _SYS_TYPES_H 1
#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
#define ECONNRESET 104
#define GL_IS_ROW_MAJOR 0x9300
#define GL_ARB_matrix_palette 1
#define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E
#define GL_REG_3_ATI 0x8924
#define _STL_TEMPBUF_H 1
#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD
#define _GLIBCXX_DEBUG_ASSERT(_Condition) 
#define ENXIO 6
#define GL_ARB_texture_gather 1
#define GL_BUFFER_MAP_LENGTH 0x9120
#define GL_ONE_EXT 0x87DE
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE
#define _GLIBCXX_HAVE_WCTYPE_H 1
#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514
#define __CPU_SET_S(cpu,setsize,cpusetp) (__extension__ ({ size_t __cpu = (cpu); __cpu / 8 < (setsize) ? (((__cpu_mask *) ((cpusetp)->__bits))[__CPUELT (__cpu)] |= __CPUMASK (__cpu)) : 0; }))
#define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000
#define GL_VERTEX_PROGRAM_NV 0x8620
#define GL_POINT_SPRITE_ARB 0x8861
#define __inline_mathopNP_(float_type,func,op) __inline_mathop_declNP_ (float_type, func, op, "0" (__x))
#define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE
#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B
#define _GLIBCXX_ISTREAM 1
#define _GLIBCXX_USE_TMPNAM 1
#define Q_SNAN (QT_PREPEND_NAMESPACE(qSNaN)())
#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068
#define QT_FORWARD_DECLARE_STRUCT(name) struct name;
#define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400
#define GL_IMAGE_2D_RECT 0x904F
#define GL_ARB_multisample 1
#define GL_MAT_SPECULAR_BIT_PGI 0x04000000
#define __BEGIN_DECLS extern "C" {
#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA
#define __LDBL_MANT_DIG__ 64
#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3
#define GL_ORDER 0x0A01
#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
#define GL_REG_20_ATI 0x8935
#define GL_UTF16_NV 0x909B
#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
#define Q_DECL_HIDDEN __attribute__((visibility("hidden")))
#define GL_ALPHA8UI_EXT 0x8D7E
#define GL_ARB_sparse_texture 1
#define _GLIBCXX_CSTDLIB 1
#define GL_MAX_SAMPLES 0x8D57
#define GL_SGIX_igloo_interface 1
#define GL_RESTART_SUN 0x0001
#define GL_PACK_IMAGE_HEIGHT 0x806C
#define _STRING_H 1
#define GL_TEXTURE_2D_ARRAY 0x8C1A
#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
#define _GLIBCXX_HAVE_FINITEL 1
#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F
#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
#define _SIDD_BIT_MASK 0x00
#define GL_TEXTURE_HEIGHT 0x1001
#define FILENAME_MAX 4096
#define GL_FLOAT_RGB16_NV 0x8888
#define _GTHREAD_USE_MUTEX_TIMEDLOCK 1
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA
#define __cpp_lib_is_null_pointer 201309
#define GL_COUNT_DOWN_NV 0x9089
#define __ino_t_defined 
#define GL_TESS_CONTROL_TEXTURE 0x829C
#define _CMP_NGE_UQ 0x19
#define _CMP_NGE_US 0x09
#define GL_DOUBLE_MAT3x2_EXT 0x8F4B
#define GL_DOUBLE_MAT2 0x8F46
#define QSYSINFO_H 
#define GL_FRAMEBUFFER_BLEND 0x828B
#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803
#define GL_UNSIGNED_INT_10_10_10_2 0x8036
#define Q_COMPILER_UDL 
#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80
#define GL_READ_ONLY 0x88B8
#define _POSIX_MQ_OPEN_MAX 8
#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9
#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858
#define SCNuMAX __PRI64_PREFIX "u"
#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11
#define GL_TEXTURE_LIGHT_EXT 0x8350
#define QT_THROW(A) qt_noop()
#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD
#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E
#define GL_TEXTURE_1D_BINDING_EXT 0x8068
#define GL_MATRIX3_ARB 0x88C3
#define GL_OPERAND0_RGB_ARB 0x8590
#define _TMMINTRIN_H_INCLUDED 
#define GL_INCR 0x1E02
#define INT_FAST32_MAX (2147483647)
#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F
#define _GLIBCXX_HAVE_STRTOF 1
#define Q_ATOMIC_INT16_REFERENCE_COUNTING_IS_ALWAYS_NATIVE 
#define GL_SGI_texture_color_table 1
#define __UINT_FAST64_TYPE__ long long unsigned int
#define GL_R11F_G11F_B10F_EXT 0x8C3A
#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7
#define GL_SAMPLER 0x82E6
#define GL_SAMPLES 0x80A9
#define GL_YCBYCR8_422_NV 0x9031
#define GL_COLOR 0x1800
#define __USE_XOPEN2K8XSI 1
#define __LDBL_REDIR_DECL(name) 
#define _mm512_maskz_rcp28_pd(U,A) _mm512_maskz_rcp28_round_pd(U, A, _MM_FROUND_CUR_DIRECTION)
#define GL_EXT_texture_integer 1
#define UINT_FAST8_MAX (255)
#define _GLIBCXX_HAVE_MEMORY_H 1
#define __INT_MAX__ 0x7fffffff
#define GL_UNPACK_CMYK_HINT_EXT 0x800F
#define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04
#define RTSIG_MAX 32
#define w_coredump __wait_terminated.__w_coredump
#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11
#define GL_GREEN_BIAS 0x0D19
#define GL_CLIP_DISTANCE_NV 0x8C7A
#define STA_PPSSIGNAL 0x0100
#define GL_PLUS_DARKER_NV 0x9292
#define GL_SGIX_texture_scale_bias 1
#define GL_ELEMENT_ARRAY_ATI 0x8768
#define GL_4PASS_3_SGIS 0x80A7
#define _T_SIZE_ 
#define GL_KHR_robustness 1
#define LLONG_MAX __LONG_LONG_MAX__
#define GL_INT_IMAGE_1D_EXT 0x9057
#define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A
#define __CPU_SETSIZE 1024
#define GL_UTF8_NV 0x909A
#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C
#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D
#define QT_SUPPORTS(FEATURE) (!defined(QT_NO_ ##FEATURE))
#define __LC_NUMERIC 1
#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB
#define QT_DISABLE_DEPRECATED_BEFORE QT_VERSION_CHECK(5, 0, 0)
#define __INT64_TYPE__ long long int
#define Q_BASIC_ATOMIC_INITIALIZER(a) { a }
#define GL_DOUBLE_MAT4x2_EXT 0x8F4D
#define _GLIBCXX_STRING 1
#define GL_PROGRAM_BINDING_ARB 0x8677
#define GL_EXT_histogram 1
#define __glibcxx_integral_traps true
#define GL_MODELVIEW11_ARB 0x872B
#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61
#define _POSIX_SYMLINK_MAX 255
#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
#define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
#define GL_DST_NV 0x9287
#define GL_SOURCE2_RGB_EXT 0x8582
#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015
#define EDQUOT 122
#define GL_APPLE_vertex_array_range 1
#define _GLIBCXX_CXX_LOCALE_H 1
#define _CMP_TRUE_UQ 0x0f
#define _CMP_TRUE_US 0x1f
#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656
#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C
#define _GLIBCXX_CERRNO 1
#define __intptr_t_defined 
#define GL_STENCIL_BACK_FAIL_ATI 0x8801
#define GL_STENCIL_BACK_FUNC 0x8800
#define GL_VERTICES_SUBMITTED_ARB 0x82EE
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1
#define Q_DECL_NOEXCEPT_EXPR(x) noexcept(x)
#define GL_PROGRAM_INPUT 0x92E3
#define EREMOTEIO 121
#define GL_MODELVIEW12_ARB 0x872C
#define GL_EYE_RADIAL_NV 0x855B
#define GL_MULTISAMPLE_BIT 0x20000000
#define ULLONG_MAX (LLONG_MAX * 2ULL + 1)
#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
#define GL_BLUE_SCALE 0x0D1A
#define __USE_POSIX199309 1
#define Q_DECLARE_OPAQUE_POINTER(POINTER) QT_BEGIN_NAMESPACE namespace QtPrivate { template <> struct IsPointerToTypeDerivedFromQObject<POINTER > { enum { Value = false }; }; } QT_END_NAMESPACE
#define LLONG_MIN (-LLONG_MAX-1)
#define __glibcxx_max_b(T,B) (__glibcxx_signed_b (T,B) ? (((((T)1 << (__glibcxx_digits_b (T,B) - 1)) - 1) << 1) + 1) : ~(T)0)
#define GL_ARB_vertex_program 1
#define GL_CLIP_DISTANCE0 0x3000
#define GL_CLIP_DISTANCE1 0x3001
#define GL_CLIP_DISTANCE3 0x3003
#define GL_CLIP_DISTANCE4 0x3004
#define GL_CLIP_DISTANCE5 0x3005
#define GL_CLIP_DISTANCE6 0x3006
#define GL_CLIP_DISTANCE7 0x3007
#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
#define _GLIBCXX_TYPE_TRAITS 1
#define GL_LOAD 0x0101
#define __ATOMIC_RELAXED 0
#define __FSBLKCNT_T_TYPE __SYSCALL_ULONG_TYPE
#define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D
#define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262
#define __DBL_EPSILON__ double(2.22044604925031308085e-16L)
#define GL_DUAL_LUMINANCE12_SGIS 0x8116
#define PTHREAD_PROCESS_PRIVATE PTHREAD_PROCESS_PRIVATE
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8
#define GL_STRICT_SCISSOR_HINT_PGI 0x1A218
#define le16toh(x) (x)
#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB
#define BC_SCALE_MAX _POSIX2_BC_SCALE_MAX
#define XATTR_NAME_MAX 255
#define GL_UNSIGNED_INT_8_24_REV_MESA 0x8752
#define GL_PROGRAM_PIPELINE 0x82E4
#define _RDSEEDINTRIN_H_INCLUDED 
#define __FD_SETSIZE 1024
#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC
#define GL_COLORBURN_KHR 0x929A
#define GL_EXT_shader_image_load_formatted 1
#define GL_POINT_SPRITE_R_MODE_NV 0x8863
#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766
#define INT_LEAST16_MAX (32767)
#define GL_LINE_STIPPLE_REPEAT 0x0B26
#define GL_ZERO_EXT 0x87DD
#define GL_ARB_robustness_isolation 1
#define __INT_LEAST32_TYPE__ int
#define ECHRNG 44
#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660
#define GL_SGIX_resample 1
#define GL_VIEW_CLASS_96_BITS 0x82C5
#define GL_IMAGE_CLASS_2_X_16 0x82BD
#define GL_SGIS_generate_mipmap 1
#define GL_BITMAP_TOKEN 0x0704
#define GL_HSL_COLOR_KHR 0x92AF
#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841
#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776
#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C
#define GL_PALETTE4_R5_G6_B5_OES 0x8B92
#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853
#define SCNiFAST16 __PRIPTR_PREFIX "i"
#define GL_SHADER_STORAGE_BUFFER 0x90D2
#define ENOLCK 37
#define GL_TEXTURE15_ARB 0x84CF
#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5
#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA
#define GL_IMAGE_CLASS_2_X_32 0x82BA
#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
#define GL_SGI_color_matrix 1
#define GL_IMAGE_PIXEL_TYPE 0x82AA
#define GL_LESS 0x0201
#define PRIxPTR __PRIPTR_PREFIX "x"
#define _STDDEF_H_ 
#define GL_UNIFORM_OFFSET 0x8A3B
#define GL_YCRCBA_SGIX 0x8319
#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333
#define SCNiFAST32 __PRIPTR_PREFIX "i"
#define GL_PROGRAM_PARAMETER_NV 0x8644
#define _EXCEPTION_DEFINES_H 1
#define GL_DEPTH32F_STENCIL8 0x8CAD
#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
#define GL_SYSTEM_FONT_NAME_NV 0x9073
#define GL_INT16_NV 0x8FE4
#define GL_EXT_transform_feedback 1
#define GL_VIEWPORT_BOUNDS_RANGE 0x825D
#define _GLIBCXX_STDIO_SEEK_END 2
#define QFONTINFO_H 
#define GL_SUN_triangle_list 1
#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8
#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D
#define GL_TEXTURE_MAX_LOD 0x813B
#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
#define Q_NORETURN __attribute__((__noreturn__))
#define GL_CON_7_ATI 0x8948
#define GL_STENCIL_TEST 0x0B90
#define GL_TRIANGLE_MESH_SUN 0x8615
#define GL_GREEN_BITS 0x0D53
#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
#define GL_PROGRAM_MATRIX_EXT 0x8E2D
#define GL_RELATIVE_ARC_TO_NV 0xFF
#define GL_MAX_HEIGHT 0x827F
#define SCNiFAST64 __PRI64_PREFIX "i"
#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7
#define GL_RASTERIZER_DISCARD_EXT 0x8C89
#define Q_MV_OSX(major,minor) (major == 10 ? minor + 2 : (major == 9 ? 1 : 0))
#define __attribute_pure__ __attribute__ ((__pure__))
#define SCNuLEAST8 "hhu"
#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3
#define GL_TEXTURE_DT_SIZE_NV 0x871E
#define _GLIBCXX_DEPRECATED __attribute__ ((__deprecated__))
#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143
#define ENOTSUP EOPNOTSUPP
#define GL_PERFQUERY_DONOT_FLUSH_INTEL 0x83F9
#define GL_NV_bindless_texture 1
#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E
#define ATOMIC_LONG_LOCK_FREE __GCC_ATOMIC_LONG_LOCK_FREE
#define GL_UNSIGNED_INT_24_8 0x84FA
#define QBRUSH_H 
#define GL_SINGLE_COLOR 0x81F9
#define _IO_NO_READS 4
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C
#define GL_COMPRESSED_RED_RGTC1 0x8DBB
#define GL_COMPARE_R_TO_TEXTURE 0x884E
#define GL_DUAL_ALPHA8_SGIS 0x8111
#define _FMAINTRIN_H_INCLUDED 
#define EDEADLOCK EDEADLK
#define GL_EYE_LINEAR 0x2400
#define GL_FRAGMENT_NORMAL_EXT 0x834A
#define _GLIBCXX_USE_GETTIMEOFDAY 1
#define GL_RGB_FLOAT32_ATI 0x8815
#define __ULONG32_TYPE unsigned long int
#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144
#define GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x00000000
#define GL_SELECTION_BUFFER_SIZE 0x0DF4
#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5
#define _WMMINTRIN_H_INCLUDED 
#define __suseconds_t_defined 
#define Q_CC_GNU (__GNUC__ * 100 + __GNUC_MINOR__)
#define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D
#define GL_DYNAMIC_READ_ARB 0x88E9
#define GL_TEXTURE_SPARSE_ARB 0x91A6
#define GL_POINT_SIZE_MIN 0x8126
#define GL_MAX_CLIP_DISTANCES 0x0D32
#define GL_SAMPLER_2D_RECT_ARB 0x8B63
#define __off_t_defined 
#define __P(args) args
#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
#define GL_NAME_STACK_DEPTH 0x0D70
#define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01
#define GL_MAX_COMBINED_DIMENSIONS 0x8282
#define GL_MAP1_TANGENT_EXT 0x8444
#define QOPENGLVERTEXARRAYOBJECT_H 
#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5
#define GL_UNSIGNED_SHORT_1_15_REV_MESA 0x8754
#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
#define GL_REPEAT 0x2901
#define GL_RGBA2_EXT 0x8055
#define GL_ZOOM_X 0x0D16
#define GL_ZOOM_Y 0x0D17
#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4
#define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40
#define _GCC_SIZE_T 
#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061
#define GL_MATRIX23_ARB 0x88D7
#define __INO64_T_TYPE __UQUAD_TYPE
#define GL_ACCUM_CLEAR_VALUE 0x0B80
#define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C
#define Q_ARRAY_LITERAL_IMPL(Type,...) union { Type type_must_be_POD; } dummy; Q_UNUSED(dummy) Type data[] = { __VA_ARGS__ }; Q_UNUSED(data) enum { Size = sizeof(data) / sizeof(data[0]) }; static const QStaticArrayData<Type, Size> literal = { Q_STATIC_ARRAY_DATA_HEADER_INITIALIZER(Type, Size), { __VA_ARGS__ } }; QArrayDataPointerRef<Type> ref = { static_cast<QTypedArrayData<Type> *>( const_cast<QArrayData *>(&literal.header)) };
#define __W_CONTINUED 0xffff
#define _LIBC_LIMITS_H_ 1
#define __INTMAX_MAX__ 0x7fffffffffffffffLL
#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316
#define _STL_ITERATOR_H 1
#define __size_t__ 
#define GL_RGB8UI_EXT 0x8D7D
#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008
#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE
#define CPU_ALLOC_SIZE(count) __CPU_ALLOC_SIZE (count)
#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7
#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86
#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
#define GL_LUMINANCE_FLOAT16_ATI 0x881E
#define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32
#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
#define GL_STATIC_READ_ARB 0x88E5
#define GL_CONTRAST_NV 0x92A1
#define GL_PROXY_TEXTURE_3D_EXT 0x8070
#define GL_PIXEL_COUNTER_BITS_NV 0x8864
#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C
#define QSTRING_H 
#define GL_ARB_explicit_uniform_location 1
#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
#define QQMLDEBUG_H 
#define __INT8_C(c) c
#define GL_COLOR4_BIT_PGI 0x00020000
#define GL_VIRTUAL_PAGE_SIZE_Z_AMD 0x9197
#define GL_DRAW_BUFFER14_ARB 0x8833
#define _GLIBCXX_HAVE_FLOAT_H 1
#define ENOPROTOOPT 92
#define issignaling(x) (sizeof (x) == sizeof (float) ? __issignalingf (x) : sizeof (x) == sizeof (double) ? __issignaling (x) : __issignalingl (x))
#define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045
#define _XABORT_CAPACITY (1 << 3)
#define _IO_STDIO_H 
#define GL_FOG_OFFSET_SGIX 0x8198
#define GL_NV_deep_texture3D 1
#define GL_UNPACK_RESAMPLE_SGIX 0x842D
#define _VA_LIST 
#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47
#define __blkcnt_t_defined 
#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5
#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127
#define GL_QUERY_OBJECT_EXT 0x9153
#define GL_STENCIL_INDEX4_EXT 0x8D47
#define GL_TESS_GEN_MODE 0x8E76
#define QPALETTE_H 
#define __glext_h_ 1
#define QT_DEPRECATED 
#define GL_MAX_VARYING_FLOATS 0x8B4B
#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
#define GL_ARB_texture_compression 1
#define GL_VIEW_CLASS_16_BITS 0x82CA
#define ELOOP 40
#define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B
#define GL_COLOR_INDEX16_EXT 0x80E7
#define GL_SGIX_shadow 1
#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
#define GL_LIST_PRIORITY_SGIX 0x8182
#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2
#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274
#define GL_UNPACK_RESAMPLE_OML 0x8985
#define _MM_MASK_INVALID 0x0080
#define GL_LOGIC_OP 0x0BF1
#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D
#define GL_UNIFORM_BUFFER_EXT 0x8DEE
#define GL_NV_blend_equation_advanced_coherent 1
#define PRId8 "d"
#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F
#define GL_UNDEFINED_VERTEX 0x8260
#define GL_CONSTANT_COLOR_EXT 0x8001
#define GL_TEXTURE_1D_ARRAY 0x8C18
#define _IO_BE(expr,res) __builtin_expect ((expr), res)
#define Q_DECLARE_PUBLIC(Class) inline Class* q_func() { return static_cast<Class *>(q_ptr); } inline const Class* q_func() const { return static_cast<const Class *>(q_ptr); } friend class Class;
#define SEEK_END 2
#define QNUMERIC_H 
#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC
#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E
#define _BMI2INTRIN_H_INCLUDED 
#define GL_SUCCESS_NV 0x902F
#define _SHAINTRIN_H_INCLUDED 
#define GL_BOOL 0x8B56
#define GL_PLUS_CLAMPED_NV 0x92B1
#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD
#define __DEC128_MAX_EXP__ 6145
#define GL_LUMINANCE 0x1909
#define GL_DEPTH_COMPONENT16_ARB 0x81A5
#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
#define M_LN2 0.69314718055994530942
#define WORD_BIT 32
#define GL_TEXTURE_1D_STACK_MESAX 0x8759
#define _GLIBCXX_HAVE_ACOSF 1
#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC
#define _GLIBCXX_HAVE_ACOSL 1
#define GL_SOURCE3_RGB_NV 0x8583
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6
#define _AVX512IFMAVLINTRIN_H_INCLUDED 
#define GL_SAMPLES_3DFX 0x86B4
#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672
#define GL_DYNAMIC_ATI 0x8761
#define PRIoPTR __PRIPTR_PREFIX "o"
#define GL_TEXTURE_BORDER_VALUES_NV 0x871A
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254
#define INTMAX_C(c) c ## LL
#define GL_CAVEAT_SUPPORT 0x82B8
#define GL_COMBINE_ALPHA_EXT 0x8572
#define GL_COMBINE4_NV 0x8503
#define GL_SIGNED_HILO8_NV 0x885F
#define GL_DRAW_BUFFER7_ATI 0x882C
#define GL_INTENSITY16_SNORM 0x901B
#define _STDINT_H 1
#define GL_INT_IMAGE_2D 0x9058
#define __FILE_defined 1
#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F
#define GL_MAP_COHERENT_BIT 0x0080
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82
#define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025
#define GL_DRAW_BUFFER1 0x8826
#define GL_DRAW_BUFFER2 0x8827
#define GL_DRAW_BUFFER3 0x8828
#define GL_DRAW_BUFFER4 0x8829
#define GL_DRAW_BUFFER6 0x882B
#define GL_DRAW_BUFFER7 0x882C
#define GL_DRAW_BUFFER8 0x882D
#define GL_TEXTURE_GEN_MODE 0x2500
#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311
#define GL_OUTPUT_FOG_EXT 0x87BD
#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6
#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273
#define __LC_MONETARY 4
#define GL_PIXEL_TEXTURE_SGIS 0x8353
#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3
#define GL_NORMALIZE 0x0BA1
#define GL_READ_PIXELS_TYPE 0x828E
#define GL_R16UI 0x8234
#define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74
#define GL_FRAGMENT_LIGHT4_SGIX 0x8410
#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661
#define USHRT_MAX (SHRT_MAX * 2 + 1)
#define GL_LIGHT3 0x4003
#define GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV 0x90FC
#define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19
#define _GLIBCXX_ALWAYS_INLINE inline __attribute__((__always_inline__))
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515
#define GL_VERTEX_SUBROUTINE 0x92E8
#define GL_GREATER 0x0204
#define _F16CINTRIN_H_INCLUDED 
#define _IO_ferror_unlocked(__fp) (((__fp)->_flags & _IO_ERR_SEEN) != 0)
#define Q_UNREACHABLE_IMPL() __builtin_unreachable()
#define GL_SPOT_DIRECTION 0x1204
#define _IO_HEX 0100
#define __ATOMIC_SEQ_CST 5
#define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE
#define GL_TEXTURE_SAMPLES 0x9106
#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313
#define QT_FOR_EACH_STATIC_HACKS_TYPE(F) F(QMetaTypeId2<qreal>::MetaType, -1, qreal)
#define NL_MSGMAX INT_MAX
#define QT_FOR_EACH_AUTOMATIC_TEMPLATE_SMART_POINTER(F) F(QSharedPointer) F(QWeakPointer) F(QPointer)
#define M_SQRT2 1.41421356237309504880
#define GL_ARB_pipeline_statistics_query 1
#define GL_MAX_DRAW_BUFFERS 0x8824
#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7
#define PRId16 "d"
#define GL_4X_BIT_ATI 0x00000002
#define GL_ARB_shader_texture_image_samples 1
#define Q_COREAPP_STARTUP_FUNCTION(AFUNC) static void AFUNC ## _ctor_function() { qAddPreRoutine(AFUNC); } Q_CONSTRUCTOR_FUNCTION(AFUNC ## _ctor_function)
#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE
#define GL_TEXTURE_DEPTH_SIZE 0x884A
#define _STL_NUMERIC_H 1
#define EKEYREVOKED 128
#define GL_ALPHA_FLOAT32_ATI 0x8816
#define GL_TEXTURE_WRAP_Q_SGIS 0x8137
#define __attribute_deprecated__ __attribute__ ((__deprecated__))
#define PRId32 "d"
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29
#define GL_EXT_cull_vertex 1
#define _MM_FROUND_RINT (_MM_FROUND_CUR_DIRECTION | _MM_FROUND_RAISE_EXC)
#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
#define GL_DST_ATOP_NV 0x928F
#define GL_SOFTLIGHT_KHR 0x929C
#define GL_COLOR_ARRAY_POINTER_EXT 0x8090
#define GL_ARB_framebuffer_no_attachments 1
#define GL_MATRIX_PALETTE_ARB 0x8840
#define GL_EXT_debug_marker 1
#define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D
#define _GLIBCXX_HAVE_ASINF 1
#define GL_MESA_packed_depth_stencil 1
#define GL_EXT_draw_instanced 1
#define _GLIBCXX_HAVE_ASINL 1
#define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B
#define GL_STREAM_COPY_ARB 0x88E2
#define GL_RGBA32UI 0x8D70
#define GL_INDEX_ARRAY_STRIDE 0x8086
#define GL_INNOCENT_CONTEXT_RESET 0x8254
#define GL_TEXTURE13_ARB 0x84CD
#define GL_ARB_depth_buffer_float 1
#define GL_CON_11_ATI 0x894C
#define GL_MATRIX25_ARB 0x88D9
#define GL_REDUCE 0x8016
#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5
#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
#define PRId64 __PRI64_PREFIX "d"
#define _POSIX_RTSIG_MAX 8
#define va_copy(d,s) __builtin_va_copy(d,s)
#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743
#define __ldiv_t_defined 1
#define ___int_ptrdiff_t_h 
#define GL_POINT 0x1B00
#define GL_EXT_shared_texture_palette 1
#define __GCC_ATOMIC_SHORT_LOCK_FREE 2
#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
#define GL_COMMAND_BARRIER_BIT_EXT 0x00000040
#define GL_REPLACE 0x1E01
#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
#define GL_MATRIX10_ARB 0x88CA
#define GL_AMD_transform_feedback3_lines_triangles 1
#define GL_NV_vertex_program2_option 1
#define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C
#define GL_INDEX_LOGIC_OP 0x0BF1
#define GL_SGIS_point_line_texgen 1
#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846
#define __FD_ISSET(d,set) ((__FDS_BITS (set)[__FD_ELT (d)] & __FD_MASK (d)) != 0)
#define GL_MAD_ATI 0x8968
#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
#define GL_WARPS_PER_SM_NV 0x933A
#define __USE_LARGEFILE64 1
#define GL_ROUNDED_RECT4_NV 0xEC
#define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C
#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE
#define GL_CLAMP_TO_BORDER_ARB 0x812D
#define GL_BUFFER_MAP_POINTER 0x88BD
#define GL_AND_INVERTED 0x1504
#define __WCHAR_T 
#define GL_UNPACK_ROW_LENGTH 0x0CF2
#define _ALLOC_TRAITS_H 1
#define GL_POINT_SIZE_RANGE 0x0B12
#define Q_MV_IOS(major,minor) (QSysInfo::MV_IOS | major << 4 | minor)
#define EMEDIUMTYPE 124
#define GL_ALPHA_MAX_SGIX 0x8321
#define GL_LUMINANCE16_ALPHA16_EXT 0x8048
#define __DBL_MIN_EXP__ (-1021)
#define GL_PALETTE8_RGB5_A1_OES 0x8B99
#define EMULTIHOP 72
#define GL_RGB2_EXT 0x804E
#define NL_LANGMAX _POSIX2_LINE_MAX
#define GL_SRGB8_EXT 0x8C41
#define QGLOBALSTATIC_H 
#define GL_BUFFER_SIZE 0x8764
#define Q_COMPILER_THREADSAFE_STATICS 
#define _AVX512IFMAINTRIN_H_INCLUDED 
#define GL_REG_25_ATI 0x893A
#define QICON_H 
#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7
#define _AVX512VLINTRIN_H_INCLUDED 
#define QLOCALE_H 
#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39
#define GL_PRIMARY_COLOR 0x8577
#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
#define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27
#define GL_MIRRORED_REPEAT_IBM 0x8370
#define GL_DEPTH_COMPONENT 0x1902
#define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E
#define GL_SOURCE3_ALPHA_NV 0x858B
#define GL_MATRIX4_NV 0x8634
#define _MM_FROUND_RAISE_EXC 0x00
#define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3
#define _GLIBCXX_VECTOR 1
#define GL_COPY_READ_BUFFER_BINDING 0x8F36
#define GL_FOG_INDEX 0x0B61
#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
#define GL_ARB_cull_distance 1
#define __WSTOPSIG(status) __WEXITSTATUS(status)
#define __S64_TYPE __quad_t
#define __FLT_MAX_EXP__ 128
#define __SQUAD_TYPE __quad_t
#define GL_OP_SET_LT_EXT 0x878D
#define QT_NO_SESSIONMANAGER 
#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403
#define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145
#define _IO_CURRENTLY_PUTTING 0x800
#define GL_SGIX_interlace 1
#define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141
#define M_El 2.718281828459045235360287471352662498L
#define GL_VARIABLE_D_NV 0x8526
#define __TIME_T_TYPE __SYSCALL_SLONG_TYPE
#define __CHAR_BIT__ 8
#define GL_IMAGE_2D_MULTISAMPLE 0x9055
#define GL_AMD_debug_output 1
#define GL_COMBINER6_NV 0x8556
#define GL_LEQUAL 0x0203
#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
#define GL_DRAW_BUFFER10 0x882F
#define GL_DRAW_BUFFER11 0x8830
#define GL_DRAW_BUFFER12 0x8831
#define GL_DRAW_BUFFER13 0x8832
#define GL_DRAW_BUFFER15 0x8834
#define GL_TEXTURE_ALPHA_SIZE 0x805F
#define SHRT_MAX __SHRT_MAX__
#define EREMCHG 78
#define GL_INT64_NV 0x140E
#define QFILE_H 
#define GL_SOURCE0_ALPHA 0x8588
#define GL_LOCATION_INDEX 0x930F
#define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345
#define GL_LIGHT_ENV_MODE_SGIX 0x8407
#define _STRINGFWD_H 1
#define __i586 1
#define GL_VIRTUAL_PAGE_SIZE_X_AMD 0x9195
#define GL_DRAW_BUFFER12_ARB 0x8831
#define GL_SRGB 0x8C40
#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D
#define _GLIBCXX_END_NAMESPACE_LDBL 
#define QQML_H 
#define GL_SOURCE1_RGB_EXT 0x8581
#define GL_CLAMP_TO_EDGE 0x812F
#define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E
#define stderr stderr
#define Q_ASSUME(Expr) do { const bool valueOfExpression = Expr; Q_ASSERT_X(valueOfExpression, "Q_ASSUME()", "Assumption in Q_ASSUME(\"" #Expr "\") was not correct"); Q_ASSUME_IMPL(valueOfExpression); } while (0)
#define Q_COMPILER_STATIC_ASSERT 
#define __GLIBC_PREREQ(maj,min) ((__GLIBC__ << 16) + __GLIBC_MINOR__ >= ((maj) << 16) + (min))
#define GL_POINT_SPRITE_NV 0x8861
#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077
#define va_start(v,l) __builtin_va_start(v,l)
#define GL_DRAW_BUFFER12_ATI 0x8831
#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF
#define PRIiLEAST8 "i"
#define GL_NV_texture_multisample 1
#define GL_SGIX_texture_add_env 1
#define GL_EXT_texture_compression_rgtc 1
#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3
#define __ORDER_LITTLE_ENDIAN__ 1234
#define __CLOCKID_T_TYPE __S32_TYPE
#define __WCOREFLAG 0x80
#define GL_PIXEL_MAG_FILTER_EXT 0x8331
#define __inline_mathop_declNP_(float_type,func,op,params...) __MATH_INLINE float_type __NTH (func (float_type __x)) { register float_type __result; __asm __volatile__ (op : "=t" (__result) : params); return __result; }
#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
#define GL_FUNC_SUBTRACT_EXT 0x800A
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
#define _mm512_setr4_pd(e0,e1,e2,e3) _mm512_set4_pd(e3,e2,e1,e0)
#define _mm512_setr4_ps(e0,e1,e2,e3) _mm512_set4_ps(e3,e2,e1,e0)
#define GL_UNSIGNED_INT_24_8_NV 0x84FA
#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8
#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670
#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA
#define M_E 2.7182818284590452354
#define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280
#define CLONE_NEWUTS 0x04000000
#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F
#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6
#define GL_READ_PIXELS 0x828C
#define GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195
#define GL_DECODE_EXT 0x8A49
#define GL_REPLACE_EXT 0x8062
#define _IO_flockfile(_fp) 
#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
#define GL_RGBA12_EXT 0x805A
#define GL_POLYGON_OFFSET_FACTOR 0x8038
#define QT_PREPEND_NAMESPACE(name) ::name
#define _IO_USER_LOCK 0x8000
#define _IO_NO_WRITES 8
#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
#define GL_BLOCK_INDEX 0x92FD
#define _CMP_NLE_UQ 0x16
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
#define __unix__ 1
#define _GLIBCXX_HAVE_SYS_STAT_H 1
#define PRIx32 "x"
#define GL_POINT_SIZE_MAX 0x8127
#define GL_VERTEX23_BIT_PGI 0x00000004
#define GL_OUTPUT_COLOR1_EXT 0x879C
#define APIENTRYP APIENTRY *
#define GL_READ_PIXELS_FORMAT 0x828D
#define _CMP_NLE_US 0x06
#define GL_COLOR_MATRIX_SGI 0x80B1
#define M_PI 3.14159265358979323846
#define QGENERICMATRIX_H 
#define _BSD_PTRDIFF_T_ 
#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D
#define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000
#define GL_UNSIGNED_INT_IMAGE_1D 0x9062
#define w_termsig __wait_terminated.__w_termsig
#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76
#define __PDP_ENDIAN 3412
#define Q_LITTLE_ENDIAN __ORDER_LITTLE_ENDIAN__
#define WSTOPPED 2
#define GL_EXT_clip_volume_hint 1
#define GL_TESS_EVALUATION_TEXTURE 0x829D
#define GL_SGIX_sprite 1
#define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F
#define GL_UNSIGNED_INT_IMAGE_2D 0x9063
#define __CPU_COUNT_S(setsize,cpusetp) __sched_cpucount (setsize, cpusetp)
#define PTHREAD_PROCESS_SHARED PTHREAD_PROCESS_SHARED
#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649
#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
#define Q_ATOMIC_INT64_REFERENCE_COUNTING_IS_ALWAYS_NATIVE 
#define GL_NEVER 0x0200
#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E
#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
#define GL_UNSIGNED_INT_IMAGE_3D 0x9064
#define GL_SAMPLER_BUFFER_AMD 0x9001
#define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A
#define __SIG_ATOMIC_TYPE__ int
#define _ASM_GENERIC_ERRNO_BASE_H 
#define GL_VERTEX_ARRAY_LIST_IBM 103070
#define __DBL_MIN_10_EXP__ (-307)
#define M_LN10l 2.302585092994045684017991454684364208L
#define GL_LUMINANCE_INTEGER_EXT 0x8D9C
#define __DISABLE_AVX512VLCD__ 
#define __UINT_LEAST64_MAX__ 0xffffffffffffffffULL
#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F
#define GL_PROGRAM_STRING_NV 0x8628
#define _MM_FROUND_TO_POS_INF 0x02
#define GL_SAMPLE_BUFFERS_EXT 0x80A8
#define GL_CURRENT_WEIGHT_ARB 0x86A8
#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC
#define __inline_mathop_decl_(float_type,func,op,params...) __MATH_INLINE float_type func (float_type) __THROW; __inline_mathop_declNP_ (float_type, func, op, params)
#define GL_DUAL_LUMINANCE8_SGIS 0x8115
#define GL_NORMAL_MAP_EXT 0x8511
#define __GNUC_PATCHLEVEL__ 0
#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F
#define GL_NUM_FILL_STREAMS_NV 0x8E29
#define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B
#define Q_COMPILER_VARIADIC_TEMPLATES 
#define GL_UNSIGNED_INT64_ARB 0x140F
#define __UINT_FAST8_MAX__ 0xff
#define __LEAF , __leaf__
#define GL_REG_30_ATI 0x893F
#define _MM_TRANSPOSE4_PS(row0,row1,row2,row3) do { __v4sf __r0 = (row0), __r1 = (row1), __r2 = (row2), __r3 = (row3); __v4sf __t0 = __builtin_ia32_unpcklps (__r0, __r1); __v4sf __t1 = __builtin_ia32_unpcklps (__r2, __r3); __v4sf __t2 = __builtin_ia32_unpckhps (__r0, __r1); __v4sf __t3 = __builtin_ia32_unpckhps (__r2, __r3); (row0) = __builtin_ia32_movlhps (__t0, __t1); (row1) = __builtin_ia32_movhlps (__t1, __t0); (row2) = __builtin_ia32_movlhps (__t2, __t3); (row3) = __builtin_ia32_movhlps (__t3, __t2); } while (0)
#define GL_SGIX_scalebias_hint 1
#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71
#define __has_include(STR) __has_include__(STR)
#define QT_MESSAGELOG_FUNC Q_NULLPTR
#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
#define SCNdLEAST8 "hhd"
#define GL_SIGNED_RGB_NV 0x86FE
#define QDEBUG_H 
#define ENOMEM 12
#define GL_IMAGE_TRANSLATE_X_HP 0x8157
#define QPAINTERPATH_H 
#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075
#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B
#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
#define _GLIBCXX_C_LOCALE_GNU 1
#define Q_INTERFACES(x) 
#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
#define GL_TRANSLATE_X_NV 0x908E
#define GL_MINOR_VERSION 0x821C
#define GL_OBJECT_SUBTYPE_ARB 0x8B4F
#define GL_COLOR_RENDERABLE 0x8286
#define GL_BLUE_NV 0x1905
#define GL_ARB_multi_draw_indirect 1
#define GL_POLYGON_STIPPLE_BIT 0x00000010
#define __always_inline __inline __attribute__ ((__always_inline__))
#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA
#define GL_STATIC_VERTEX_ARRAY_IBM 103061
#define GL_PROGRAM_RESIDENT_NV 0x8647
#define GL_TEXTURE11_ARB 0x84CB
#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
#define GL_MULTIPLY_NV 0x9294
#define GL_CON_28_ATI 0x895D
#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338
#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7
#define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC
#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7
#define GL_NV_parameter_buffer_object2 1
#define GL_VARIANT_DATATYPE_EXT 0x87E5
#define GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV 0x84E3
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4
#define GL_CONVOLUTION_WIDTH 0x8018
#define GL_APPLE_element_array 1
#define GL_ALL_SHADER_BITS 0xFFFFFFFF
#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330
#define GL_VECTOR_EXT 0x87BF
#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8
#define GL_GREEN_MIN_CLAMP_INGR 0x8561
#define GL_RGBA_INTEGER_MODE_EXT 0x8D9E
#define GL_SUN_mesh_array 1
#define Q_COMPILER_DEFAULT_DELETE_MEMBERS 
#define NAME_MAX 255
#define __mbstate_t_defined 1
#define SCHAR_MAX __SCHAR_MAX__
#define GL_LUMINANCE12_EXT 0x8041
#define GL_MULTISAMPLE_SGIS 0x809D
#define _GLIBCXX_HAVE_EOWNERDEAD 1
#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B
#define GL_FONT_HAS_KERNING_BIT_NV 0x10000000
#define GL_CON_3_ATI 0x8944
#define GL_SKIP_DECODE_EXT 0x8A4A
#define _GLIBCXX_HAVE_ATANF 1
#define _GLIBCXX_HAVE_ATANL 1
#define GL_OBJECT_TYPE 0x9112
#define _SIDD_CMP_EQUAL_ANY 0x00
#define GL_SHADER_SOURCE_LENGTH 0x8B88
#define GL_PRIMARY_COLOR_EXT 0x8577
#define GL_VERTEX_WEIGHTING_EXT 0x8509
#define _X86INTRIN_H_INCLUDED 
#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912
#define GL_2PASS_1_EXT 0x80A3
#define _CMP_NEQ_OQ 0x0c
#define _CMP_NEQ_OS 0x1c
#define ULONG_LONG_MAX (LONG_LONG_MAX * 2ULL + 1ULL)
#define GL_VARIABLE_B_NV 0x8524
#define _IO_cleanup_region_end(_Doit) 
#define _GLIBCXX_HAVE_SYS_TIME_H 1
#define __unix 1
#define _OSTREAM_INSERT_H 1
#define Q_CLASSINFO(name,value) 
#define GL_MULTISAMPLE_BIT_3DFX 0x20000000
#define GL_COLOR3_BIT_PGI 0x00010000
#define Q_COMPILER_EXTERN_TEMPLATES 
#define __UINT32_MAX__ 0xffffffffU
#define _STL_LIST_H 1
#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
#define __TIMER_T_TYPE void *
#define GL_DEPTH_CLAMP_NV 0x864F
#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5
#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
#define GL_ARB_texture_query_lod 1
#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3
#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128
#define _GLIBCXX_FULLY_DYNAMIC_STRING 0
#define _POSIX_PIPE_BUF 512
#define GL_INDEX_SHIFT 0x0D12
#define GL_TEXTURE_RECTANGLE 0x84F5
#define GL_ALPHA_FLOAT16_APPLE 0x881C
#define _GLIBCXX_END_NAMESPACE_LDBL_OR_CXX11 _GLIBCXX_END_NAMESPACE_CXX11
#define __glibcxx_assert(_Condition) 
#define _IO_ssize_t __ssize_t
#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
#define GL_CLEAR_BUFFER 0x82B4
#define GL_GEOMETRY_SHADER 0x8DD9
#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
#define GL_RG8_SNORM 0x8F95
#define GL_ACTIVE_VARYINGS_NV 0x8C81
#define WUNTRACED 2
#define ERESTART 85
#define GL_EXT_texture_compression_s3tc 1
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80
#define _HASH_BYTES_H 1
#define PRIiFAST64 __PRI64_PREFIX "i"
#define GL_NV_texture_rectangle 1
#define NZERO 20
#define EISNAM 120
#define GL_FIELD_UPPER_NV 0x9022
#define GL_RGBA4 0x8056
#define GL_ATI_map_object_buffer 1
#define GL_STENCIL_BACK_FUNC_ATI 0x8800
#define SCHAR_MIN (-SCHAR_MAX - 1)
#define ENOMSG 42
#define QQMLLISTPROPERTY 
#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0
#define QT_NO_QDEBUG_MACRO while (false) QMessageLogger().noDebug
#define _CMP_NEQ_UQ 0x04
#define _CMP_NEQ_US 0x14
#define __WIFCONTINUED(status) ((status) == __W_CONTINUED)
#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848
#define __LDBL_REDIR_NTH(name,proto) name proto __THROW
#define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB
#define GL_VERTEX_SHADER_ARB 0x8B31
#define Q_STATIC_ARRAY_DATA_HEADER_INITIALIZER_WITH_OFFSET(size,offset) { Q_REFCOUNT_INITIALIZE_STATIC, size, 0, 0, offset }
#define _XSAVECINTRIN_H_INCLUDED 
#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
#define GL_DOUBLE_MAT2x3_EXT 0x8F49
#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C
#define __INT64_C(c) c ## LL
#define QT_FOR_EACH_STATIC_CORE_CLASS(F) F(QChar, 7, QChar) F(QString, 10, QString) F(QStringList, 11, QStringList) F(QByteArray, 12, QByteArray) F(QBitArray, 13, QBitArray) F(QDate, 14, QDate) F(QTime, 15, QTime) F(QDateTime, 16, QDateTime) F(QUrl, 17, QUrl) F(QLocale, 18, QLocale) F(QRect, 19, QRect) F(QRectF, 20, QRectF) F(QSize, 21, QSize) F(QSizeF, 22, QSizeF) F(QLine, 23, QLine) F(QLineF, 24, QLineF) F(QPoint, 25, QPoint) F(QPointF, 26, QPointF) F(QRegExp, 27, QRegExp) F(QEasingCurve, 29, QEasingCurve) F(QUuid, 30, QUuid) F(QVariant, 41, QVariant) F(QModelIndex, 42, QModelIndex) F(QRegularExpression, 44, QRegularExpression) F(QJsonValue, 45, QJsonValue) F(QJsonObject, 46, QJsonObject) F(QJsonArray, 47, QJsonArray) F(QJsonDocument, 48, QJsonDocument) F(QPersistentModelIndex, 50, QPersistentModelIndex)
#define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145
#define PTHREAD_KEYS_MAX 1024
#define SCNuLEAST64 __PRI64_PREFIX "u"
#define __DBL_DIG__ 15
#define _EXT_NUMERIC_TRAITS 1
#define Q_SIGNALS public
#define QT_WARNING_DISABLE_INTEL(number) 
#define GL_MAX_TEXTURE_COORDS_ARB 0x8871
#define GL_NV_shader_storage_buffer_object 1
#define SING 2
#define GL_OPERAND3_ALPHA_NV 0x859B
#define GL_OR 0x1507
#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE
#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173
#define GL_OES_query_matrix 1
#define _GLIBCXX_HAVE_AT_QUICK_EXIT 1
#define Q_COMPILER_EXPLICIT_OVERRIDES 
#define GL_ARB_texture_rg 1
#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A
#define PRIoFAST64 __PRI64_PREFIX "o"
#define GL_Q 0x2003
#define GL_ACTIVE_RESOURCES 0x92F5
#define GL_R 0x2002
#define GL_VERTEX_ATTRIB_BINDING 0x82D4
#define GL_AMD_vertex_shader_viewport_index 1
#define GL_RESAMPLE_REPLICATE_OML 0x8986
#define _POSIX_SOURCE 1
#define GL_PERFQUERY_COUNTER_EVENT_INTEL 0x94F0
#define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A
#define GL_DEPTH_SCALE 0x0D1E
#define GL_HISTOGRAM_FORMAT_EXT 0x8027
#define GL_ALPHA_INTEGER 0x8D97
#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24
#define GL_COLOR_INDEXES 0x1603
#define GL_VIEWPORT 0x0BA2
#define _SIDD_CMP_RANGES 0x04
#define __attribute_used__ __attribute__ ((__used__))
#define QVECTOR2D_H 
#define GL_QUAD_LUMINANCE4_SGIS 0x8120
#define GL_BUFFER_VARIABLE 0x92E5
#define CLOCK_REALTIME 0
#define GL_DRAW_BUFFER10_ATI 0x882F
#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249
#define GL_MAX_CLIP_PLANES 0x0D32
#define GL_DST_COLOR 0x0306
#define PRIxMAX __PRI64_PREFIX "x"
#define GL_COLOR_INDEX12_EXT 0x80E6
#define GL_ARB_vertex_array_object 1
#define GL_DOT_PRODUCT_NV 0x86EC
#define _mm_test_all_zeros(M,V) _mm_testz_si128 ((M), (V))
#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
#define _GLIBCXX_NAMESPACE_CXX11 __cxx11::
#define GL_SOURCE1_ALPHA_EXT 0x8589
#define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C
#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8
#define _GLIBCXX_USE_PTHREAD_RWLOCK_T 1
#define GL_TRANSFORM_BIT 0x00001000
#define GL_NORMAL_ARRAY_POINTER 0x808F
#define PTHREAD_CANCEL_DEFERRED PTHREAD_CANCEL_DEFERRED
#define GL_MODELVIEW19_ARB 0x8733
#define GL_POLYGON_SMOOTH 0x0B41
#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A
#define _mm512_mask_exp2a23_pd(W,U,A) _mm512_mask_exp2a23_round_pd(W, U, A, _MM_FROUND_CUR_DIRECTION)
#define _STL_ALGO_H 1
#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
#define _GLIBCXX_PACKAGE__GLIBCXX_VERSION "version-unused"
#define GL_PATH_STROKE_COVER_MODE_NV 0x9083
#define NAN (__builtin_nanf (""))
#define QT_VERSION_STR "5.6.1"
#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8
#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
#define GL_ARB_shader_image_size 1
#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
#define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D
#define GL_DEPTH_CLAMP_NEAR_AMD 0x901E
#define GL_SEPARABLE_2D 0x8012
#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8
#define TMP_MAX 238328
#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D
#define GL_COLOR_INDEX1_EXT 0x80E2
#define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9
#define GL_COLOR_WRITEMASK 0x0C23
#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1
#define __GNU_LIBRARY__ 6
#define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B
#define QT_FOR_EACH_STATIC_PRIMITIVE_POINTER(F) F(VoidStar, 31, void*)
#define QT_UNICODE_LITERAL_II(str) u"" str
#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2
#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B
#define _G_BUFSIZ 8192
#define GL_SGIX_framezoom 1
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
#define GL_DOUBLE_VEC4_EXT 0x8FFE
#define _MM_MK_INSERTPS_NDX(S,D,M) (((S) << 6) | ((D) << 4) | (M))
#define EISDIR 21
#define QT_NO_LIBINPUT 1
#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
#define __DEC64_MIN__ 1E-383DD
#define GL_REPLICATE_BORDER 0x8153
#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6
#define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204
#define GL_IMAGE_BINDING_NAME 0x8F3A
#define GL_RED_BIT_ATI 0x00000001
#define GL_NV_register_combiners 1
#define _GLIBCXX_ALGORITHMFWD_H 1
#define _GLIBCXX_BEGIN_NAMESPACE_ALGO 
#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
#define GL_ATTENUATION_EXT 0x834D
#define GL_BUFFER_BINDING 0x9302
#define __nonnull(params) __attribute__ ((__nonnull__ params))
#define __GTHREADS_CXX0X 1
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0
#define QT_NO_EXCEPTIONS 1
#define GL_TEXTURE_IMAGE_TYPE 0x8290
#define GL_RGB32UI 0x8D71
#define GL_4PASS_0_EXT 0x80A4
#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067
#define __DEC32_MAX__ 9.999999E96DF
#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
#define _GLIBCXX_HAVE_POLL 1
#define GL_OP_MADD_EXT 0x8788
#define CPU_SETSIZE __CPU_SETSIZE
#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8
#define GL_CON_30_ATI 0x895F
#define _POSIX_NAME_MAX 14
#define GL_MODELVIEW0_EXT 0x1700
#define GL_CULL_FRAGMENT_NV 0x86E7
#define GL_VIEW_CLASS_48_BITS 0x82C7
#define _ANSI_STDDEF_H 
#define GL_TEXTURE_COMPARE_MODE 0x884C
#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
#define GL_NAMED_STRING_TYPE_ARB 0x8DEA
#define GL_YCBCR_MESA 0x8757
#define GL_RGBA32UI_EXT 0x8D70
#define GL_EXT_texture_filter_anisotropic 1
#define GL_T2F_IUI_V3F_EXT 0x81B2
#define GL_SWIZZLE_STRQ_ATI 0x897A
#define GL_AMD_gpu_shader_int64 1
#define GL_MATRIX1_ARB 0x88C1
#define __INT32_MAX__ 0x7fffffff
#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC
#define _GLIBCXX_ATOMIC_WORD_H 1
#define GL_IMAGE_BINDING_FORMAT 0x906E
#define GL_MESA_window_pos 1
#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D
#define GL_QUERY_WAIT_NV 0x8E13
#define GL_MULTISAMPLE_BIT_EXT 0x20000000
#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1
#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E
#define GL_INTENSITY4 0x804A
#define GL_ARB_texture_env_combine 1
#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC
#define _GLIBCXX_SYMVER_GNU 1
#define GL_COLOR_TABLE_SCALE_SGI 0x80D6
#define QT_QUICKWIDGETS_LIB 1
#define GL_PRESENT_DURATION_NV 0x8E2B
#define GL_FONT_TARGET_UNAVAILABLE_NV 0x9369
#define __SYSCALL_SLONG_TYPE __SLONGWORD_TYPE
#define GL_DEPTH_BIAS 0x0D1F
#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
#define w_retcode __wait_terminated.__w_retcode
#define _GLIBCXX_HAVE_MODFF 1
#define GL_MAP2_VERTEX_3 0x0DB7
#define _GLIBCXX_HAVE_MODFL 1
#define GL_PN_TRIANGLES_ATI 0x87F0
#define GL_COMPRESSED_R11_EAC 0x9270
#define GL_EXT_texture_compression_latc 1
#define GL_PACK_SKIP_ROWS 0x0D03
#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309
#define GL_HI_BIAS_NV 0x8714
#define GL_ARB_shader_group_vote 1
#define GL_COLOR_SUM_EXT 0x8458
#define GL_INGR_interlace_read 1
#define GL_AVERAGE_EXT 0x8335
#define GL_ARB_point_parameters 1
#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
#define GL_TEXCOORD2_BIT_PGI 0x20000000
#define __glibcxx_requires_heap(_First,_Last) 
#define __attribute_warn_unused_result__ __attribute__ ((__warn_unused_result__))
#define GL_TEXTURE10 0x84CA
#define GL_TEXTURE11 0x84CB
#define GL_FOG_COORD_ARRAY 0x8457
#define GL_TEXTURE15 0x84CF
#define GL_TEXTURE18 0x84D2
#define GL_EXT_rescale_normal 1
#define _POSIX_LOGIN_NAME_MAX 9
#define GL_TEXTURE20 0x84D4
#define GL_TEXTURE21 0x84D5
#define GL_TEXTURE22 0x84D6
#define GL_TEXTURE23 0x84D7
#define GL_TEXTURE25 0x84D9
#define GL_TEXTURE26 0x84DA
#define _GLIBCXX_HAVE_SYMVER_SYMBOL_RENAMING_RUNTIME_SUPPORT 1
#define GL_TEXTURE29 0x84DD
#define GL_INDEX_MATERIAL_EXT 0x81B8
#define GL_MAX_SPOT_EXPONENT_NV 0x8505
#define GL_VERTEX_SHADER_BINDING_EXT 0x8781
#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12
#define GL_DEPTH_COMPONENT32_ARB 0x81A7
#define _NEW_ALLOCATOR_H 1
#define GL_AMD_sample_positions 1
#define PRIoLEAST16 "o"
#define GL_EXT_draw_buffers2 1
#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144
#define INT64_C(c) c ## LL
#define GL_TEXTURE30 0x84DE
#define GL_TEXTURE31 0x84DF
#define GL_SWIZZLE_STQ_ATI 0x8977
#define PRIuFAST8 "u"
#define GL_REFLECTION_MAP_ARB 0x8512
#define GL_MAP2_COLOR_4 0x0DB0
#define GL_FIELD_LOWER_NV 0x9023
#define ADJ_MICRO 0x1000
#define GL_SRGB8_ALPHA8_EXT 0x8C43
#define PRIXFAST64 __PRI64_PREFIX "X"
#define GL_SGIX_list_priority 1
#define _GLIBCXX_HAVE_VFWSCANF 1
#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317
#define GL_ALPHA16UI_EXT 0x8D78
#define _GLIBCXX_STDEXCEPT 1
#define GL_DRAW_BUFFER14_ATI 0x8833
#define GL_CON_1_ATI 0x8942
#define _REENTRANT 1
#define GL_LINEAR 0x2601
#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
#define GL_VERSION_4_3 1
#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743
#define _GLIBCXX_HAVE_POWF 1
#define GL_WIN_specular_fog 1
#define __FLT_MIN__ 1.17549435082228750797e-38F
#define GL_MIPMAP 0x8293
#define GL_VERSION_4_4 1
#define ___int_wchar_t_h 
#define _GLIBCXX_CXX_ALLOCATOR_H 1
#define GL_IMAGE_BUFFER 0x9051
#define GL_TEXTURE_DEPTH_EXT 0x8071
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
#define __stub_lchmod 
#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB
#define GL_ARB_texture_non_power_of_two 1
#define GL_INDEX_ARRAY_TYPE_EXT 0x8085
#define __OFF64_T_TYPE __SQUAD_TYPE
#define ATOMIC_LLONG_LOCK_FREE __GCC_ATOMIC_LLONG_LOCK_FREE
#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8
#define Q_DECL_RELAXED_CONSTEXPR 
#define GL_NOTEQUAL 0x0205
#define __LDBL_MIN_EXP__ (-16381)
#define GL_UNIFORM_BUFFER_START 0x8A29
#define GL_SM_COUNT_NV 0x933B
#define GL_RGBA32I_EXT 0x8D82
#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB
#define QMARGINS_H 
#define GL_SOURCE0_RGB_EXT 0x8580
#define _GLIBCXX_HAVE_EWOULDBLOCK 1
#define LC_MONETARY_MASK (1 << __LC_MONETARY)
#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
#define GL_TRIANGLES_ADJACENCY_EXT 0x000C
#define GL_EXT_stencil_wrap 1
#define GL_VERTEX_BINDING_STRIDE 0x82D8
#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18
#define M_1_PI 0.31830988618379067154
#define GL_INTERNALFORMAT_SUPPORTED 0x826F
#define GL_FLOAT_RGBA_NV 0x8883
#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267
#define GL_COMBINE 0x8570
#define GL_INT_SAMPLER_CUBE_EXT 0x8DCC
#define GL_DT_BIAS_NV 0x8717
#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664
#define GL_LINE_WIDTH_RANGE 0x0B22
#define GL_CIRCULAR_CW_ARC_TO_NV 0xFA
#define _STL_CONSTRUCT_H 1
#define GL_TEXTURE_4DSIZE_SGIS 0x8136
#define PRIdLEAST32 "d"
#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28
#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D
#define M_LOG10El 0.434294481903251827651128918916605082L
#define __ASMNAME(cname) __ASMNAME2 (__USER_LABEL_PREFIX__, cname)
#define _rotwl(a,b) __rolw((a), (b))
#define _rotwr(a,b) __rorw((a), (b))
#define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2
#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC
#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
#define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD
#define Q_OUTOFLINE_TEMPLATE 
#define STA_PPSTIME 0x0004
#define GL_DISTANCE_ATTENUATION_EXT 0x8129
#define QT_STRINGIFY2(x) #x
#define QBOXLAYOUT_H 
#define _GLIBCXX_USE_DEPRECATED 1
#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
#define GL_RED_INTEGER_EXT 0x8D94
#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7
#define __INT_FAST32_MAX__ 0x7fffffff
#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459
#define GL_SHADER_COMPILER 0x8DFA
#define GL_SRC_ATOP_NV 0x928E
#define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3
#define __SIZEOF_PTHREAD_MUTEX_T 24
#define GL_TEXTURE_COMPRESSED_ARB 0x86A1
#define PRIdLEAST64 __PRI64_PREFIX "d"
#define _GLIBCXX_CWCHAR 1
#define _GLIBCXX_HAVE_ETXTBSY 1
#define GL_BOOL_VEC4_ARB 0x8B59
#define _GLIBCXX_END_NAMESPACE_ALGO 
#define PRIiFAST32 __PRIPTR_PREFIX "i"
#define CLONE_NEWNS 0x00020000
#define Q_BIG_ENDIAN __ORDER_BIG_ENDIAN__
#define __USE_XOPEN2K 1
#define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216
#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
#define w_stopsig __wait_stopped.__w_stopsig
#define GL_ALPHA_BIAS 0x0D1D
#define GL_CON_15_ATI 0x8950
#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
#define __glibcxx_requires_partitioned_upper(_First,_Last,_Value) 
#define GL_PRIMITIVES_SUBMITTED_ARB 0x82EF
#define __DADDR_T_TYPE __S32_TYPE
#define GL_TESS_GEN_SPACING 0x8E77
#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665
#define GL_TEXTURE_3D_BINDING_EXT 0x806A
#define _GLIBCXX_HAVE_EPROTO 1
#define EPIPE 32
#define QT_MANGLE_NAMESPACE(name) name
#define GL_RESAMPLE_ZERO_FILL_OML 0x8987
#define _GLIBCXX_HAVE_LINUX_FUTEX 1
#define __UINT_LEAST32_MAX__ 0xffffffffU
#define GL_PATH_STENCIL_FUNC_NV 0x90B7
#define QOPENGLF_APIENTRYP QOPENGLF_APIENTRY *
#define GL_DEPTH_BITS 0x0D56
#define GL_SAMPLER_2D_RECT 0x8B63
#define GL_INFO_LOG_LENGTH 0x8B84
#define GL_PALETTE8_RGBA8_OES 0x8B96
#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
#define Q_ASSERT_X(cond,where,what) do { } while ((false) && (cond))
#define __inline_mathcode2(func,arg1,arg2,code) __inline_mathcode2_ (double, func, arg1, arg2, code) __inline_mathcode2_ (float, __CONCAT(func,f), arg1, arg2, code) __inline_mathcode2_ (long double, __CONCAT(func,l), arg1, arg2, code)
#define __inline_mathcode3(func,arg1,arg2,arg3,code) __inline_mathcode3_ (double, func, arg1, arg2, arg3, code) __inline_mathcode3_ (float, __CONCAT(func,f), arg1, arg2, arg3, code) __inline_mathcode3_ (long double, __CONCAT(func,l), arg1, arg2, arg3, code)
#define _MM_CMPINT_NLE 0x6
#define Q_STATIC_BYTE_ARRAY_DATA_HEADER_INITIALIZER_WITH_OFFSET(size,offset) Q_STATIC_ARRAY_DATA_HEADER_INITIALIZER_WITH_OFFSET(size, offset)
#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43
#define __inline_mathcode_(float_type,func,arg,code) __MATH_INLINE float_type func (float_type) __THROW; __inline_mathcodeNP_(float_type, func, arg, code)
#define EBADMSG 74
#define GL_CONSTANT 0x8576
#define _GLIBCXX_PTRDIFF_T_IS_INT 1
#define GL_ATI_blend_equation_separate 1
#define __USE_POSIX199506 1
#define GL_RG8UI 0x8238
#define __UINT_LEAST8_TYPE__ unsigned char
#define QT_WIDGETS_LIB 1
#define QT_COMPILER_SUPPORTS_AVX 1
#define INT_LEAST8_MAX (127)
#define __cplusplus 201103L
#define __cpp_ref_qualifiers 200710
#define _STRUCT_TIMEVAL 1
#define __INT_LEAST32_MAX__ 0x7fffffff
#define GL_RGBA16UI 0x8D76
#define _IO_UNBUFFERED 2
#define QQMLPRIVATE_H 
#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3
#define GL_GEOMETRY_PROGRAM_NV 0x8C26
#define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181
#define __DEC32_MIN__ 1E-95DF
#define SCNiLEAST16 "hi"
#define GL_PACK_RESAMPLE_SGIX 0x842C
#define EBFONT 59
#define GL_INDEX_CLEAR_VALUE 0x0C20
#define EL3RST 47
#define _GLIBCXX_HAVE_SYS_TYPES_H 1
#define GL_NV_texture_shader 1
#define GL_LERP_ATI 0x8969
#define GL_NAND 0x150E
#define CPU_ALLOC(count) __CPU_ALLOC (count)
#define __DBL_MAX_EXP__ 1024
#define LC_TELEPHONE_MASK (1 << __LC_TELEPHONE)
#define GL_DEPTH_COMPONENT24_SGIX 0x81A6
#define QCURSOR_H 
#define GL_FOG_DENSITY 0x0B62
#define GL_OPERAND2_RGB_EXT 0x8592
#define OVERFLOW 3
#define _BITS_WCHAR_H 1
#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409
#define __gthrw2(name,name2,type) static __typeof(type) name __attribute__ ((__weakref__(#name2))); __gthrw_pragma(weak type)
#define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80
#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
#define GL_EXT_framebuffer_object 1
#define __gthrw_(name) __gthrw_ ## name
#define _AVX512CDINTRIN_H_INCLUDED 
#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0
#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23
#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B
#define Q_NETWORK_EXPORT Q_DECL_IMPORT
#define GL_R8 0x8229
#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658
#define GL_GEOMETRY_VERTICES_OUT 0x8916
#define ETOOMANYREFS 109
#define GL_DOUBLE_VEC2_EXT 0x8FFC
#define GL_MAP1_GRID_SEGMENTS 0x0DD1
#define GL_COLOR_TABLE_BIAS_SGI 0x80D7
#define _POSIX_SSIZE_MAX 32767
#define GL_TEXTURE7_ARB 0x84C7
#define GL_RGBA8_SNORM 0x8F97
#define _GLIBCXX_HAVE_ATTRIBUTE_VISIBILITY 1
#define GL_DUAL_ALPHA12_SGIS 0x8112
#define _IO_HAVE_ST_BLKSIZE _G_HAVE_ST_BLKSIZE
#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2
#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC
#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F
#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8
#define GL_FULL_STIPPLE_HINT_PGI 0x1A219
#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
#define __OFF_T_TYPE __SYSCALL_SLONG_TYPE
#define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E
#define GL_HI_SCALE_NV 0x870E
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D
#define EXFULL 54
#define _BASIC_STRING_TCC 1
#define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
#define _T_WCHAR 
#define GL_CONJOINT_NV 0x9284
#define __LONG_LONG_MAX__ 0x7fffffffffffffffLL
#define GL_TEXTURE30_ARB 0x84DE
#define GL_LUMINANCE16_SNORM 0x9019
#define GL_REDUCE_EXT 0x8016
#define GL_SGIX_fragment_lighting 1
#define GL_DEBUG_SEVERITY_LOW_AMD 0x9148
#define GL_SPRITE_SGIX 0x8148
#define __glibcxx_requires_sorted(_First,_Last) 
#define Q_INFINITY (QT_PREPEND_NAMESPACE(qInf)())
#define Q_ATOMIC_INT32_FETCH_AND_ADD_IS_SOMETIMES_NATIVE 
#define GL_EXT_blend_minmax 1
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD
#define GL_SWIZZLE_STQ_DQ_ATI 0x8979
#define PTHREAD_CREATE_DETACHED PTHREAD_CREATE_DETACHED
#define QSTRINGMATCHER_H 
#define __DECL_SIMD_cosf 
#define __DECL_SIMD_cosl 
#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255
#define GL_DARKEN_KHR 0x9297
#define _GLIBCXX_LIST 1
#define SCNdFAST64 __PRI64_PREFIX "d"
#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D
#define errno (*__errno_location ())
#define GL_ARB_gpu_shader_fp64 1
#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
#define GL_MESAX_texture_stack 1
#define _CHAR_TRAITS_H 1
#define GL_STENCIL_REF 0x0B97
#define SCNu32 "u"
#define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D
#define WINT_MAX (4294967295u)
#define GL_RGB10_A2_EXT 0x8059
#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276
#define _BITS_POSIX2_LIM_H 1
#define UINTPTR_MAX (4294967295U)
#define QT_VERSION_TAG(sym) asm ( ".section .qtversion, \"aG\", @progbits, qt_version_tag, comdat\n" ".align 8\n" QT_VERSION_TAG_RELOC(sym) ".long " QT_STRINGIFY(QT_VERSION) "\n" ".align 8\n" ".previous" )
#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
#define GL_ALPHA_BITS 0x0D55
#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
#define _GLIBCXX_MOVE(__val) std::move(__val)
#define GL_TEXTURE7 0x84C7
#define GL_NV_framebuffer_multisample_coverage 1
#define GL_SRGB_DECODE_ARB 0x8299
#define LC_MONETARY __LC_MONETARY
#define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08
#define GL_OPERAND2_RGB 0x8592
#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
#define QT_NO_XINPUT 
#define __USE_GNU 1
#define GL_COMPRESSED_RG11_EAC 0x9272
#define __FLT_MIN_EXP__ (-125)
#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F
#define GL_TEXTURE28 0x84DC
#define WEXITED 4
#define ATOMIC_VAR_INIT(_VI) { _VI }
#define PTHREAD_RWLOCK_INITIALIZER { { 0, 0, 0, 0, 0, 0, 0, 0, __PTHREAD_RWLOCK_ELISION_EXTRA, 0, 0 } }
#define __CPU_EQUAL_S(setsize,cpusetp1,cpusetp2) (__builtin_memcmp (cpusetp1, cpusetp2, setsize) == 0)
#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1
#define Q_ATOMIC_INT16_TEST_AND_SET_IS_ALWAYS_NATIVE 
#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
#define _LWPINTRIN_H_INCLUDED 
#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
#define _MM_SET_DENORMALS_ZERO_MODE(mode) _mm_setcsr ((_mm_getcsr () & ~_MM_DENORMALS_ZERO_MASK) | (mode))
#define GL_INT_SAMPLER_1D_EXT 0x8DC9
#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2
#define EKEYREJECTED 129
#define _GLIBCXX_BEGIN_NAMESPACE_CXX11 namespace __cxx11 {
#define GL_NV_gpu_program4 1
#define GL_NV_gpu_program5 1
#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4
#define GL_SGIX_blend_alpha_minmax 1
#define _BSD_SIZE_T_ 
#define _MM_FROUND_NEARBYINT (_MM_FROUND_CUR_DIRECTION | _MM_FROUND_NO_EXC)
#define GL_NEAREST 0x2600
#define GL_GENERIC_ATTRIB_NV 0x8C7D
#define _GLIBCXX_HAVE_SINHL 1
#define _LOCALE_H 1
#define GL_ARB_transpose_matrix 1
#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
#define _mm512_exp2a23_ps(A) _mm512_exp2a23_round_ps(A, _MM_FROUND_CUR_DIRECTION)
#define __INT_FAST64_TYPE__ long long int
#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA
#define GL_PIXEL_TILE_WIDTH_SGIX 0x8140
#define _GLIBCXX_HAVE_SQRTF 1
#define _GLIBCXX_HAVE_SQRTL 1
#define PTHREAD_INHERIT_SCHED PTHREAD_INHERIT_SCHED
#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81
#define WINT_MIN (0u)
#define GL_SCALE_BY_FOUR_NV 0x853F
#define GL_ARB_uniform_buffer_object 1
#define GL_LIST_MODE 0x0B30
#define GL_E_TIMES_F_NV 0x8531
#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221
#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A
#define GL_COLORBURN_NV 0x929A
#define GL_ATI_draw_buffers 1
#define GL_INT_IMAGE_BUFFER 0x905C
#define Q_COMPILER_AUTO_TYPE 
#define GL_ARB_vertex_type_10f_11f_11f_rev 1
#define GL_RED_INTEGER 0x8D94
#define GL_TEXTURE_BORDER 0x1005
#define __USE_XOPEN2KXSI 1
#define __DECL_SIMD_sinl 
#define _GLIBCXX_ALGORITHM 1
#define GL_ARB_texture_query_levels 1
#define __FLT_MIN_10_EXP__ (-37)
#define _IO_off64_t __off64_t
#define GL_CON_0_ATI 0x8941
#define GL_CONSTANT_EXT 0x8576
#define GL_SUN_convolution_border_modes 1
#define __time_t_defined 1
#define __USE_UNIX98 1
#define CLOCK_REALTIME_ALARM 8
#define GL_BLUE_BIT_ATI 0x00000004
#define GL_PALETTE8_R5_G6_B5_OES 0x8B97
#define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E
#define QLAYOUTITEM_H 
#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000
#define GL_SAMPLE_SHADING_ARB 0x8C36
#define _GLIBCXX_USE_C99_INTTYPES_WCHAR_T_TR1 1
#define _mm_test_mix_ones_zeros(M,V) _mm_testnzc_si128 ((M), (V))
#define GL_DRAW_BUFFER11_ATI 0x8830
#define GL_EXT_coordinate_frame 1
#define GL_DEPTH_CLAMP 0x864F
#define CHAR_MAX SCHAR_MAX
#define QT_OPENGL_3_2 
#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9
#define _IO_INTERNAL 010
#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000
#define GL_CONVOLUTION_BORDER_COLOR 0x8154
#define SEEK_DATA 3
#define GL_EXT_vertex_array 1
#define GL_NV_geometry_shader4 1
#define GL_VALIDATE_STATUS 0x8B83
#define _GLIBCXX_HAVE_ETIMEDOUT 1
#define CPU_CLR(cpu,cpusetp) __CPU_CLR_S (cpu, sizeof (cpu_set_t), cpusetp)
#define GL_LINE_SMOOTH 0x0B20
#define GL_FLAT 0x1D00
#define GL_COLOR_TABLE_RED_SIZE 0x80DA
#define GL_LUMINANCE8_ALPHA8_EXT 0x8045
#define GL_ARB_imaging 1
#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E
#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443
#define GL_NONE 0
#define _GLIBCXX_ATOMIC_BUILTINS 1
#define __REGISTER_PREFIX__ 
#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
#define GL_INTENSITY_FLOAT16_ATI 0x881D
#define GL_DUAL_LUMINANCE16_SGIS 0x8117
#define GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV 0x0D36
#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E
#define _AVX512FINTRIN_H_INCLUDED 
#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7
#define GL_ALPHA16_SNORM 0x9018
#define GL_COORD_REPLACE_NV 0x8862
#define GL_SOURCE0_ALPHA_EXT 0x8588
#define X_TLOSS 1.41484755040568800000e+16
#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8
#define GL_NOR 0x1508
#define GL_NV_vertex_attrib_integer_64bit 1
#define GL_LO_BIAS_NV 0x8715
#define CLONE_CHILD_SETTID 0x01000000
#define __USE_POSIX2 1
#define _EXT_ALLOC_TRAITS_H 1
#define Q_UNUSED(x) (void)x;
#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62
#define _GLIBCXX_ABI_TAG_CXX11 __attribute ((__abi_tag__ ("cxx11")))
#define QT_WARNING_DISABLE_GCC(text) QT_DO_PRAGMA(GCC diagnostic ignored text)
#define GL_FRAGMENT_SHADER_ARB 0x8B30
#define GL_ACCUM_BLUE_BITS 0x0D5A
#define GL_LUMINANCE8_SNORM 0x9015
#define GL_DUAL_INTENSITY4_SGIS 0x8118
#define _POSIX_NGROUPS_MAX 8
#define GL_NV_shader_atomic_float 1
#define GL_CON_29_ATI 0x895E
#define GL_CONSTANT_ALPHA 0x8003
#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
#define GL_INT64_VEC2_NV 0x8FE9
#define CPU_SET(cpu,cpusetp) __CPU_SET_S (cpu, sizeof (cpu_set_t), cpusetp)
#define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A
#define GL_CON_23_ATI 0x8958
#define __FLT_MANT_DIG__ 24
#define GL_FRAGMENT_SHADER_ATI 0x8920
#define _POSIX_FD_SETSIZE _POSIX_OPEN_MAX
#define Q_Q(Class) Class * const q = q_func()
#define __VERSION__ "5.3.0"
#define SCNoLEAST8 "hho"
#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF
#define QTYPEINFO_H 
#define PRIoMAX __PRI64_PREFIX "o"
#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100
#define GL_COLOR_ARRAY_STRIDE 0x8083
#define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC
#define __CPU_OP_S(setsize,destset,srcset1,srcset2,op) (__extension__ ({ cpu_set_t *__dest = (destset); const __cpu_mask *__arr1 = (srcset1)->__bits; const __cpu_mask *__arr2 = (srcset2)->__bits; size_t __imax = (setsize) / sizeof (__cpu_mask); size_t __i; for (__i = 0; __i < __imax; ++__i) ((__cpu_mask *) __dest->__bits)[__i] = __arr1[__i] op __arr2[__i]; __dest; }))
#define GL_R1UI_C3F_V3F_SUN 0x85C6
#define GL_DOUBLE_MAT2x4 0x8F4A
#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA
#define _GLIBCXX_HAVE_ENOSPC 1
#define QT_NO_ZLIB 
#define GL_ARB_pixel_buffer_object 1
#define GL_MAX_CONVOLUTION_HEIGHT 0x801B
#define GL_VIDEO_BUFFER_BINDING_NV 0x9021
#define GL_REG_29_ATI 0x893E
#define GL_INTERLACE_OML 0x8980
#define QVARIANT_H 
#define _GLIBCXX_PACKAGE_BUGREPORT ""
#define QMATRIX_H 
#define __INT_WCHAR_T_H 
#define GL_NV_fence 1
#define ATOMIC_CHAR32_T_LOCK_FREE __GCC_ATOMIC_CHAR32_T_LOCK_FREE
#define GL_PATH_MODELVIEW_NV 0x1700
#define Q_COMPILER_INITIALIZER_LISTS 
#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3
#define _ALLOCA_H 1
#define ____mbstate_t_defined 1
#define GL_SAMPLER_BUFFER 0x8DC2
#define QML_DECLARE_INTERFACE_HASMETATYPE(INTERFACE) QML_DECLARE_TYPE_HASMETATYPE(INTERFACE)
#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C
#define __INTMAX_TYPE__ long long int
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
#define GL_YCBAYCR8A_4224_NV 0x9032
#define GL_PATH_DASH_OFFSET_NV 0x907E
#define GL_MAP1_GRID_DOMAIN 0x0DD0
#define _T_PTRDIFF_ 
#define WEOF (0xffffffffu)
#define EPERM 1
#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC
#define GL_REG_14_ATI 0x892F
#define _SIDD_SBYTE_OPS 0x02
#define GL_TEXTURE_BUFFER_SIZE 0x919E
#define QT_TRY if (true)
#define GL_COORD_REPLACE_ARB 0x8862
#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA
#define GL_PROXY_TEXTURE_1D_EXT 0x8063
#define GL_SCALEBIAS_HINT_SGIX 0x8322
#define Q_SLOTS 
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
#define GL_STATIC_COPY 0x88E6
#define QT_COMPILER_SUPPORTS_SSE4_1 1
#define QT_COMPILER_SUPPORTS_SSE4_2 1
#define GL_SAMPLE_BUFFERS_SGIS 0x80A8
#define GL_TEXTURE5_ARB 0x84C5
#define GL_SRGB_EXT 0x8C40
#define _AVX512ERINTRIN_H_INCLUDED 
#define GL_LUMINANCE8_ALPHA8 0x8045
#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3
#define GL_PRIMITIVE_RESTART 0x8F9D
#define GL_SRC2_ALPHA 0x858A
#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
#define Q_FLAG(ENUM) Q_ENUM(ENUM)
#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
#define GL_EYE_LINEAR_NV 0x2400
#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854
#define _GLIBCXX_UTILITY 1
#define _POSIX_HIWAT _POSIX_PIPE_BUF
#define GL_MAX_VIEWPORT_DIMS 0x0D3A
#define _SYS_SIZE_T_H 
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
#define _STL_HEAP_H 1
#define QML_DECLARE_INTERFACE(INTERFACE) QML_DECLARE_TYPE(INTERFACE)
#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B
#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E
#define GL_CURRENT_VERTEX_ATTRIB 0x8626
#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9
#define __SIZE_T__ 
#define GL_MAP1_COLOR_4 0x0D90
#define GL_COMPARE_REF_TO_TEXTURE 0x884E
#define GL_ARB_vertex_buffer_object 1
#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E
#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC
#define GL_TRIANGLE_LIST_SUN 0x81D7
#define GL_ALPHA8_EXT 0x803C
#define GL_STANDARD_FONT_NAME_NV 0x9072
#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2
#define GL_VERSION 0x1F02
#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145
#define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10
#define GL_LOSE_CONTEXT_ON_RESET 0x8252
#define GL_CURRENT_RASTER_DISTANCE 0x0B09
#define Q_DECL_NOEXCEPT noexcept
#define GL_SUBTRACT_ARB 0x84E7
#define GL_VERTEX_TEXTURE 0x829B
#define _SIDD_MOST_SIGNIFICANT 0x40
#define GL_RGB16F_ARB 0x881B
#define i386 1
#define NL_TEXTMAX INT_MAX
#define __cleanup_fct_attribute __attribute__ ((__regparm__ (1)))
#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B
#define PTHREAD_RECURSIVE_MUTEX_INITIALIZER_NP { { 0, 0, 0, PTHREAD_MUTEX_RECURSIVE_NP, 0, { __PTHREAD_SPINS } } }
#define CPU_COUNT_S(setsize,cpusetp) __CPU_COUNT_S (setsize, cpusetp)
#define GL_TEXTURE_2D_STACK_MESAX 0x875A
#define Q_AUTOTEST_EXPORT 
#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72
#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
#define _STL_ALGOBASE_H 1
#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667
#define __off64_t_defined 
#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC
#define GL_ABGR_EXT 0x8000
#define GL_INT_IMAGE_CUBE 0x905B
#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245
#define _GLIBCXX_NUM_CATEGORIES 6
#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868
#define __INT32_C(c) c
#define __DEC64_EPSILON__ 1E-15DD
#define __ORDER_PDP_ENDIAN__ 3412
#define GL_FALSE 0
#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000
#define Q_MOC_OUTPUT_REVISION 67
#define GL_MATRIX16_ARB 0x88D0
#define GL_GREMEDY_string_marker 1
#define GL_OPERAND0_RGB 0x8590
#define Q_FORWARD_DECLARE_MUTABLE_CF_TYPE(type) typedef struct __ ## type * type ## Ref
#define GL_SWIZZLE_STR_ATI 0x8976
#define GL_UNSIGNED_INT16_NV 0x8FF0
#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
#define SCNd32 "d"
#define __have_pthread_attr_t 1
#define Q_ATOMIC_POINTER_REFERENCE_COUNTING_IS_SOMETIMES_NATIVE 
#define GL_TESS_CONTROL_SUBROUTINE 0x92E9
#define UINT64_MAX (__UINT64_C(18446744073709551615))
#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663
#define __WCHAR_T__ 
#define Q_DECLARE_SHARED_NOT_MOVABLE_UNTIL_QT6(TYPE) Q_DECLARE_SHARED_IMPL(TYPE, QT_VERSION >= QT_VERSION_CHECK(6,0,0) ? Q_MOVABLE_TYPE : Q_RELOCATABLE_TYPE)
#define _ANSI_STDARG_H_ 
#define GL_APPLE_texture_range 1
#define GL_SGIS_pixel_texture 1
#define GLAPI __attribute__((visibility("default")))
#define GL_MODULATE 0x2100
#define STDC_HEADERS 1
#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A
#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D
#define GL_TEXTURE_4D_SGIS 0x8134
#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269
#define GL_EXT_texture 1
#define GL_DARKEN_NV 0x9297
#define GL_MAP2_TANGENT_EXT 0x8445
#define QT_TRANSLATE_NOOP3(scope,x,comment) {x, comment}
#define GL_ARB_texture_buffer_object 1
#define _GLIBCXX_HAVE_STRING_H 1
#define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD
#define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080
#define GL_INVERSE_TRANSPOSE_NV 0x862D
#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
#define Q_UNLIKELY(expr) __builtin_expect(!!(expr), false)
#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
#define M_2_SQRTPI 1.12837916709551257390
#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767
#define GL_GREEN 0x1904
#define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75
#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
#define GL_EXT_color_subtable 1
#define GL_OBJECT_LINK_STATUS_ARB 0x8B82
#define GL_ARB_shader_image_load_store 1
#define GL_HARDLIGHT_KHR 0x929B
#define GL_QUAD_LUMINANCE8_SGIS 0x8121
#define GL_COMBINER_INPUT_NV 0x8542
#define GL_MODELVIEW25_ARB 0x8739
#define GL_ARB_texture_border_clamp 1
#define emit 
#define GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD 0x00000004
#define GL_MODULATE_SUBTRACT_ATI 0x8746
#define GL_BLEND_ADVANCED_COHERENT_NV 0x9285
#define QT_NO_NIS 
#define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43
#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067
#define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A
#define GL_EXT_blend_func_separate 1
#define GL_MAP2_GRID_SEGMENTS 0x0DD3
#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643
#define qWarning QMessageLogger(QT_MESSAGELOG_FILE, QT_MESSAGELOG_LINE, QT_MESSAGELOG_FUNC).warning
#define GL_HORIZONTAL_LINE_TO_NV 0x06
#define QML_GETTYPENAMES const char *className = T::staticMetaObject.className(); const int nameLen = int(strlen(className)); QVarLengthArray<char,48> pointerName(nameLen+2); memcpy(pointerName.data(), className, size_t(nameLen)); pointerName[nameLen] = '*'; pointerName[nameLen+1] = '\0'; const int listLen = int(strlen("QQmlListProperty<")); QVarLengthArray<char,64> listName(listLen + nameLen + 2); memcpy(listName.data(), "QQmlListProperty<", size_t(listLen)); memcpy(listName.data()+listLen, className, size_t(nameLen)); listName[listLen+nameLen] = '>'; listName[listLen+nameLen+1] = '\0';
#define GL_CON_9_ATI 0x894A
#define GL_REG_0_ATI 0x8921
#define PTHREAD_ERRORCHECK_MUTEX_INITIALIZER_NP { { 0, 0, 0, PTHREAD_MUTEX_ERRORCHECK_NP, 0, { __PTHREAD_SPINS } } }
#define GL_INT_IMAGE_1D 0x9057
#define GL_VERTEX_SHADER 0x8B31
#define Q_DECL_EQ_DELETE = delete
#define GL_ATI_texture_float 1
#define GL_ARB_compatibility 1
#define GL_EXT_gpu_program_parameters 1
#define GL_MAP_READ_BIT 0x0001
#define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D
#define __warnattr(msg) __attribute__((__warning__ (msg)))
#define QStringLiteral(str) ([]() -> QString { enum { Size = sizeof(QT_UNICODE_LITERAL(str))/2 - 1 }; static const QStaticStringData<Size> qstring_literal = { Q_STATIC_STRING_DATA_HEADER_INITIALIZER(Size), QT_UNICODE_LITERAL(str) }; QStringDataPtr holder = { qstring_literal.data_ptr() }; const QString qstring_literal_temp(holder); return qstring_literal_temp; }())
#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
#define _LZCNTINTRIN_H_INCLUDED 
#define GL_RGB_S3TC 0x83A0
#define IOV_MAX 1024
#define Q_ATOMIC_POINTER_TEST_AND_SET_IS_SOMETIMES_NATIVE 
#define GL_FUNC_ADD_EXT 0x8006
#define GL_ARB_shader_texture_lod 1
#define GL_LUMINANCE8I_EXT 0x8D92
#define INTPTR_MAX (2147483647)
#define __INT_LEAST16_TYPE__ short int
#define __UINTMAX_C(c) c ## ULL
#define _SIDD_CMP_EQUAL_ORDERED 0x0c
#define __GCC_ATOMIC_CHAR16_T_LOCK_FREE 2
#define SCNx8 "hhx"
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA
#define GL_RG_INTEGER 0x8228
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1
#define _GLIBCXX_RANGE_ACCESS_H 1
#define _EXCEPTION_PTR_H 
#define Q_FORWARD_DECLARE_METATYPE_TEMPLATE_2ARG_ITER(TEMPLATENAME,CPPTYPE) QT_BEGIN_NAMESPACE template <class T1, class T2> CPPTYPE TEMPLATENAME; QT_END_NAMESPACE
#define GL_CLIENT_STORAGE_BIT 0x0200
#define _XABORT_EXPLICIT (1 << 0)
#define GL_EXT_copy_texture 1
#define ENAVAIL 119
#define __uid_t_defined 
#define GL_NV_copy_depth_to_color 1
#define GL_BUMP_ENVMAP_ATI 0x877B
#define GL_RGB8I_EXT 0x8D8F
#define GL_PACK_IMAGE_DEPTH_SGIS 0x8131
#define GL_OUTPUT_COLOR0_EXT 0x879B
#define GL_SUBTRACT 0x84E7
#define _GLIBCXX_CXX_CONFIG_H 1
#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC
#define qMove(x) std::move(x)
#define GL_SGIX_reference_plane 1
#define GL_REPLACEMENT_CODE_SUN 0x81D8
#define GL_AMD_draw_buffers_blend 1
#define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C
#define PRIu16 "u"
#define foreach Q_FOREACH
#define GL_DRAW_BUFFER9_ARB 0x882E
#define _CMP_UNORD_Q 0x03
#define EMFILE 24
#define GL_CLIPPING_OUTPUT_PRIMITIVES_ARB 0x82F7
#define _LOCALE_FACETS_H 1
#define GL_SAMPLES_PASSED_ARB 0x8914
#define GL_OPERAND1_RGB_EXT 0x8591
#define GL_APPLE_ycbcr_422 1
#define GL_UNIFORM_BARRIER_BIT 0x00000004
#define __WCHAR_MAX __WCHAR_MAX__
#define GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD 0x00000002
#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE
#define GL_STENCIL_ATTACHMENT_EXT 0x8D20
#define GL_NICEST 0x1102
#define GL_TEXTURE_BUFFER 0x8C2A
#define PRIu32 "u"
#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89
#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF
#define GL_DRAW_BUFFER9_ATI 0x882E
#define GL_ARB_depth_clamp 1
#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7
#define GL_MAX_PATCH_VERTICES 0x8E7D
#define QT_OPENGL_4_3 
#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060
#define _IO_FLAGS2_NOTCANCEL 2
#define GL_DEPTH_ATTACHMENT 0x8D00
#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84
#define _MM_CMPINT_EQ 0x0
#define _XOPEN_SOURCE_EXTENDED 1
#define Q_ARG(type,data) QArgument<type >(#type, data)
#define GL_SINGLE_COLOR_EXT 0x81F9
#define Q_ATOMIC_INT16_IS_SUPPORTED 
#define GL_EXT_texture_buffer_object 1
#define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4
#define GL_OPERAND0_ALPHA 0x8598
#define _GLIBCXX_END_NAMESPACE_VERSION 
#define GL_TEXTURE29_ARB 0x84DD
#define GL_CON_27_ATI 0x895C
#define INTPTR_MIN (-2147483647-1)
#define GL_PALETTE8_RGBA4_OES 0x8B98
#define __SIZEOF_LONG__ 4
#define GL_NV_copy_image 1
#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
#define GL_COMPRESSED_RGBA 0x84EE
#define GL_CONVOLUTION_HEIGHT_EXT 0x8019
#define GL_FLOAT_RG16_NV 0x8886
#define __attribute_artificial__ __attribute__ ((__artificial__))
#define __USE_MISC 1
#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7
#define _MM_CMPINT_GE 0x5
#define GL_MAX_VERTEX_STREAMS_ATI 0x876B
#define _MM_CMPINT_GT 0x6
#define GL_LIGHTEN_NV 0x9298
#define GL_CONVOLUTION_FORMAT 0x8017
#define __DEC32_SUBNORMAL_MIN__ 0.000001E-95DF
#define GL_NV_conditional_render 1
#define GL_NV_fragment_program_option 1
#define GL_EXT_texture_env_add 1
#define GL_TRANSLATE_3D_NV 0x9091
#define strdupa(s) (__extension__ ({ const char *__old = (s); size_t __len = strlen (__old) + 1; char *__new = (char *) __builtin_alloca (__len); (char *) memcpy (__new, __old, __len); }))
#define _MM_ROUND_DOWN 0x2000
#define GL_BOOL_VEC3_ARB 0x8B58
#define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C
#define PRIxLEAST16 "x"
#define CPU_ZERO_S(setsize,cpusetp) __CPU_ZERO_S (setsize, cpusetp)
#define __timer_t_defined 1
#define __WCLONE 0x80000000
#define GL_ATI_pixel_format_float 1
#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908
#define GL_ARRAY_STRIDE 0x92FE
#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85
#define _AVX512VBMIVLINTRIN_H_INCLUDED 
#define GL_POLYGON_OFFSET_UNITS 0x2A00
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
#define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F
#define _GLIBCXX_OSTREAM 1
#define GL_COLOR_SUM_ARB 0x8458
#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
#define GL_INT8_NV 0x8FE0
#define _POSIX2_LINE_MAX 2048
#define __CPU_ALLOC_SIZE(count) ((((count) + __NCPUBITS - 1) / __NCPUBITS) * sizeof (__cpu_mask))
#define ADJ_FREQUENCY 0x0002
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF
#define GL_NEAREST_MIPMAP_LINEAR 0x2702
#define GL_GEOMETRY_SUBROUTINE 0x92EB
#define GL_DSDT_MAG_NV 0x86F6
#define _MM_CMPINT_LE 0x2
#define INT32_C(c) c
#define FP_ZERO 2
#define _GLIBCXX_HAVE_FLOORF 1
#define _MM_CMPINT_LT 0x1
#define GL_TEXTURE_COMPRESSED 0x86A1
#define _GLIBCXX_HAVE_FLOORL 1
#define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036
#define GL_SOURCE0_ALPHA_ARB 0x8588
#define Q_COMPILER_RANGE_FOR 
#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
#define _GLIBCXX_CWCTYPE 1
#define Q_FORWARD_DECLARE_CF_TYPE(type) typedef const struct __ ## type * type ## Ref
#define __LONG_MAX__ 0x7fffffffL
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
#define __DEC128_SUBNORMAL_MIN__ 0.000000000000000000000000000000001E-6143DL
#define GL_FOG_START 0x0B63
#define STA_PPSFREQ 0x0002
#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085
#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD
#define GL_REG_12_ATI 0x892D
#define GL_MAP1_INDEX 0x0D91
#define GL_UNSIGNED_IDENTITY_NV 0x8536
#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B
#define PRIxLEAST64 __PRI64_PREFIX "x"
#define _GLIBCXX_GCC_GTHR_H 
#define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063
#define _MM_CMPINT_NE 0x4
#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A
#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
#define GL_TEXTURE3_ARB 0x84C3
#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A
#define M_LN10 2.30258509299404568402
#define GL_ARB_conservative_depth 1
#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009
#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83
#define GL_IMAGE_CLASS_11_11_10 0x82C2
#define GL_3D 0x0601
#define PRIX16 "X"
#define __UINT_FAST16_TYPE__ unsigned int
#define GL_MATRIX8_ARB 0x88C8
#define _MEMORYFWD_H 1
#define WIFSTOPPED(status) __WIFSTOPPED (__WAIT_INT (status))
#define _SIDD_UWORD_OPS 0x01
#define QCOREEVENT_H 
#define GL_PATH_FILL_MASK_NV 0x9081
#define GL_COLOR_MATRIX 0x80B1
#define GL_DEPTH_COMPONENT32_SGIX 0x81A7
#define QISENUM_H 
#define GL_MAX_SAMPLES_EXT 0x8D57
#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
#define GL_ARB_texture_env_dot3 1
#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
#define GL_DEPTH_STENCIL_EXT 0x84F9
#define CLONE_VFORK 0x00004000
#define GL_TEXTURE_3D_EXT 0x806F
#define GL_PROXY_TEXTURE_4D_SGIS 0x8135
#define QT_OPENGL_4 
#define GL_VARIANT_ARRAY_EXT 0x87E8
#define __MATH_INLINE __extern_always_inline
#define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000
#define GL_TESS_GEN_VERTEX_ORDER 0x8E78
#define GL_COMBINER1_NV 0x8551
#define pthread_cleanup_pop(execute) do { } while (0); } while (0); __pthread_unregister_cancel (&__cancel_buf); if (execute) __cancel_routine (__cancel_arg); } while (0)
#define GL_LIGHT1 0x4001
#define GL_LIGHT2 0x4002
#define GL_LIGHT4 0x4004
#define GL_LIGHT5 0x4005
#define GL_LIGHT6 0x4006
#define GL_LIGHT7 0x4007
#define EDEADLK 35
#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE
#define GL_YCRCB_SGIX 0x8318
#define GL_CONVOLUTION_HEIGHT 0x8019
#define GL_SPARE1_NV 0x852F
#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060
#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B
#define GL_MODELVIEW0_MATRIX_EXT 0x0BA6
#define INT64_MAX (__INT64_C(9223372036854775807))
#define htole16(x) (x)
#define GL_SECONDARY_COLOR_ARRAY 0x845E
#define GL_NORMAL_MAP 0x8511
#define GL_ARB_texture_cube_map 1
#define __INT16_TYPE__ short int
#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1
#define PRIX64 __PRI64_PREFIX "X"
#define GL_BACK_RIGHT 0x0403
#define QOBJECTDEFS_H 
#define GL_4_BYTES 0x1409
#define __ATOMIC_HLE_RELEASE 131072
#define Q_DECLARE_MUTABLE_ASSOCIATIVE_ITERATOR(C) template <class Key, class T> class QMutable ##C ##Iterator { typedef typename Q ##C<Key,T>::iterator iterator; typedef typename Q ##C<Key,T>::const_iterator const_iterator; typedef iterator Item; Q ##C<Key,T> *c; iterator i, n; inline bool item_exists() const { return const_iterator(n) != c->constEnd(); } public: inline QMutable ##C ##Iterator(Q ##C<Key,T> &container) : c(&container) { i = c->begin(); n = c->end(); } inline QMutable ##C ##Iterator &operator=(Q ##C<Key,T> &container) { c = &container; i = c->begin(); n = c->end(); return *this; } inline void toFront() { i = c->begin(); n = c->end(); } inline void toBack() { i = c->end(); n = c->end(); } inline bool hasNext() const { return const_iterator(i) != c->constEnd(); } inline Item next() { n = i++; return n; } inline Item peekNext() const { return i; } inline bool hasPrevious() const { return const_iterator(i) != c->constBegin(); } inline Item previous() { n = --i; return n; } inline Item peekPrevious() const { iterator p = i; return --p; } inline void remove() { if (const_iterator(n) != c->constEnd()) { i = c->erase(n); n = c->end(); } } inline void setValue(const T &t) { if (const_iterator(n) != c->constEnd()) *n = t; } inline T &value() { Q_ASSERT(item_exists()); return *n; } inline const T &value() const { Q_ASSERT(item_exists()); return *n; } inline const Key &key() const { Q_ASSERT(item_exists()); return n.key(); } inline bool findNext(const T &t) { while (const_iterator(n = i) != c->constEnd()) if (*i++ == t) return true; return false; } inline bool findPrevious(const T &t) { while (const_iterator(i) != c->constBegin()) if (*(n = --i) == t) return true; n = c->end(); return false; } };
#define GL_PROGRAM_SEPARABLE 0x8258
#define GL_RELATIVE_ROUNDED_RECT2_NV 0xEB
#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5
#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
#define PRIoFAST16 __PRIPTR_PREFIX "o"
#define QIODEVICE_H 
#define htole32(x) (x)
#define GL_IMAGE_CUBE_EXT 0x9050
#define GL_MIN_SPARSE_LEVEL_AMD 0x919B
#define GL_TEXTURE_DS_SIZE_NV 0x871D
#define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
#define GL_KHR_texture_compression_astc_ldr 1
#define GL_LINE_STIPPLE_PATTERN 0x0B25
#define linux 1
#define GL_TEXTURE_POST_SPECULAR_HP 0x8168
#define QT_NO_ARM_EABI 
#define GL_MATRIX14_ARB 0x88CE
#define __cpp_range_based_for 200907
#define GL_MAX 0x8008
#define GL_FLOAT_MAT2x3 0x8B65
#define GL_FLOAT_MAT2x4 0x8B66
#define __tune_pentium__ 1
#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
#define ____FILE_defined 1
#define GL_DISCRETE_AMD 0x9006
#define htole64(x) (x)
#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7
#define Q_COMPILER_RVALUE_REFS 
#define _IO_UPPERCASE 01000
#define GL_FRONT_AND_BACK 0x0408
#define Q_ATOMIC_INT64_FETCH_AND_ADD_IS_ALWAYS_NATIVE 
#define MOD_ESTERROR ADJ_ESTERROR
#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E
#define GL_INGR_color_clamp 1
#define GL_AMD_interleaved_elements 1
#define GL_DEPTH_BOUNDS_EXT 0x8891
#define QWIDGETSIZE_MAX ((1<<24)-1)
#define GL_PATH_INITIAL_END_CAP_NV 0x9077
#define GL_IMAGE_2D_EXT 0x904D
#define GL_IUI_N3F_V3F_EXT 0x81B0
#define GL_QUERY_BUFFER_AMD 0x9192
#define Q_COMPILER_ATOMICS 
#define GL_SHADER_IMAGE_STORE 0x82A5
#define _GLIBCXX_ATOMIC 1
#define GL_PIXEL_GROUP_COLOR_SGIS 0x8356
#define GL_LOCATION 0x930E
#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653
#define INT64_MIN (-__INT64_C(9223372036854775807)-1)
#define Q_GADGET public: static const QMetaObject staticMetaObject; void qt_check_for_QGADGET_macro(); typedef void QtGadgetHelper; private: Q_DECL_HIDDEN_STATIC_METACALL static void qt_static_metacall(QObject *, QMetaObject::Call, int, void **);
#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307
#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669
#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F
#define LC_TELEPHONE __LC_TELEPHONE
#define GL_FRAGMENT_SHADER_BIT 0x00000002
#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB
#define _GLIBCXX_NUMERIC_LIMITS 1
#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD
#define GL_LAYOUT_LINEAR_INTEL 1
#define _RANDOM_TCC 1
#define GL_HIGH_FLOAT 0x8DF2
#define GL_IMAGE_MAG_FILTER_HP 0x815C
#define GL_FRAGMENT_DEPTH_EXT 0x8452
#define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E
#define _CMP_NLT_UQ 0x15
#define _CMP_NLT_US 0x05
#define Q_CORE_EXPORT Q_DECL_IMPORT
#define GL_UNIFORM 0x92E1
#define GL_MODELVIEW23_ARB 0x8737
#define GL_ARB_seamless_cube_map 1
#define GL_COMPUTE_SHADER_INVOCATIONS_ARB 0x82F5
#define QT_DEPRECATED_SINCE(major,minor) (QT_VERSION_CHECK(major, minor, 0) > QT_DISABLE_DEPRECATED_BEFORE)
#define __RLIM_T_TYPE __SYSCALL_ULONG_TYPE
#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB
#define GL_UNIFORM_SIZE 0x8A38
#define GL_NUM_GENERAL_COMBINERS_NV 0x854E
#define le64toh(x) (x)
#define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
#define GL_CW 0x0900
#define __INTPTR_TYPE__ int
#define __int8_t_defined 
#define GL_MAX_ELEMENTS_INDICES 0x80E9
#define _IO_uid_t __uid_t
#define GL_OBJECT_TYPE_ARB 0x8B4E
#define GL_RESCALE_NORMAL 0x803A
#define GL_MATRIX0_NV 0x8630
#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
#define __HAVE_COLUMN 
#define GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV 0x00000010
#define GL_INT_IMAGE_3D 0x9059
#define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E
#define GL_HISTOGRAM_BLUE_SIZE 0x802A
#define GL_SGIX_ycrcba 1
#define GL_VARIABLE_F_NV 0x8528
#define GL_ATI_element_array 1
#define _GLIBCXX_IOSFWD 1
#define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75
#define __DEC64_MIN_EXP__ (-382)
#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034
#define GL_ONE 1
#define _GLIBCXX_USE_CXX11_ABI 1
#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C
#define EDOTDOT 73
#define CLONE_NEWIPC 0x08000000
#define M_SQRT2l 1.414213562373095048801688724209698079L
#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
#define GL_MODELVIEW5_ARB 0x8725
#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148
#define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFFF
#define GL_MODELVIEW1_ARB 0x850A
#define GL_OP_MUL_EXT 0x8786
#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
#define GL_MATRIX0_ARB 0x88C0
#define _IO_size_t size_t
#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E
#define _IO_putc_unlocked(_ch,_fp) (_IO_BE ((_fp)->_IO_write_ptr >= (_fp)->_IO_write_end, 0) ? __overflow (_fp, (unsigned char) (_ch)) : (unsigned char) (*(_fp)->_IO_write_ptr++ = (_ch)))
#define GL_DOT3_ATI 0x8966
#define WNOWAIT 0x01000000
#define SCNxMAX __PRI64_PREFIX "x"
#define Q_STATIC_STRING_DATA_HEADER_INITIALIZER(size) Q_STATIC_STRING_DATA_HEADER_INITIALIZER_WITH_OFFSET(size, sizeof(QStringData))
#define GL_FLOAT_VEC2_ARB 0x8B50
#define GL_RGB8_SNORM 0x8F96
#define GL_INTERNALFORMAT_RED_TYPE 0x8278
#define GL_SAMPLER_1D 0x8B5D
#define GL_ARB_texture_rgb10_a2ui 1
#define GL_DEPTH_COMPONENT24_ARB 0x81A6
#define GL_SIGNED_HILO_NV 0x86F9
#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF
#define GL_SEPARABLE_2D_EXT 0x8012
#define __glibcxx_requires_partitioned_upper_pred(_First,_Last,_Value,_Pred) 
#define GL_INVARIANT_DATATYPE_EXT 0x87EB
#define GL_MAT_AMBIENT_BIT_PGI 0x00100000
#define SCNoFAST16 __PRIPTR_PREFIX "o"
#define GL_SAMPLER_2D 0x8B5E
#define _POSIX_TZNAME_MAX 6
#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0
#define GL_PURGEABLE_APPLE 0x8A1D
#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
#define __bos(ptr) __builtin_object_size (ptr, __USE_FORTIFY_LEVEL > 1)
#define GL_TEXTURE_WIDTH 0x1000
#define EPROTONOSUPPORT 93
#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12
#define GL_SAMPLER_3D 0x8B5F
#define UINT_MAX (INT_MAX * 2U + 1U)
#define GL_SGI_color_table 1
#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
#define GL_ARB_framebuffer_object 1
#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C
#define GL_INT8_VEC3_NV 0x8FE2
#define QT_DEPRECATED_X(text) 
#define SCNoFAST32 __PRIPTR_PREFIX "o"
#define GL_2X_BIT_ATI 0x00000001
#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D
#define GL_COLOR_INDEX8_EXT 0x80E5
#define EILSEQ 84
#define GL_STENCIL_BACK_REF 0x8CA3
#define _GLIBCXX_HAVE_STRXFRM_L 1
#define GL_TEXTURE27_ARB 0x84DB
#define LC_GLOBAL_LOCALE ((__locale_t) -1L)
#define GL_QUERY_BY_REGION_WAIT 0x8E15
#define __gthrw(name) __gthrw2(__gthrw_ ## name,name,name)
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA
#define _GLIBCXX_HAVE_STDINT_H 1
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7
#define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A
#define __ptr_t void *
#define __DBL_MANT_DIG__ 53
#define GL_SAMPLE_PATTERN_SGIS 0x80AC
#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C
#define _FMA4INTRIN_H_INCLUDED 
#define QT_NO_CUPS 
#define SCNoFAST64 __PRI64_PREFIX "o"
#define __SIZEOF_FLOAT128__ 16
#define GL_S 0x2000
#define GL_T 0x2001
#define _GLIBCXX_DEBUG_PEDASSERT(_Condition) 
#define UINT_FAST64_MAX (__UINT64_C(18446744073709551615))
#define _POSIX_SEM_VALUE_MAX 32767
#define GL_MAX_LIST_NESTING 0x0B31
#define GL_ARB_shader_bit_encoding 1
#define GL_NV_texture_barrier 1
#define LC_CTYPE __LC_CTYPE
#define GL_PROXY_COLOR_TABLE_SGI 0x80D3
#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084
#define QT_FOR_EACH_AUTOMATIC_TEMPLATE_2ARG(F) F(QHash, class) F(QMap, class) F(QPair, struct)
#define _MM3DNOW_H_INCLUDED 
#define QT_VERSION_TAG_RELOC(sym) ".long " QT_STRINGIFY(QT_MANGLE_NAMESPACE(sym)) "@GOT\n"
#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
#define CLOCK_BOOTTIME 7
#define _CTYPE_H 1
#define GL_MODELVIEW_PROJECTION_NV 0x8629
#define GL_AMD_gcn_shader 1
#define GL_SGIX_texture_multi_buffer 1
#define GL_BEVEL_NV 0x90A6
#define _GLIBCXX_HAVE_EXPF 1
#define _GLIBCXX_HAVE_EXPL 1
#define _MM_CMPINT_NLT 0x5
#define _STL_VECTOR_H 1
#define __BIT_TYPES_DEFINED__ 1
#define GL_SRC2_RGB 0x8582
#define _GLIBCXX_HAVE_LOCALE_H 1
#define GL_RG 0x8227
#define GL_RELATIVE_MOVE_TO_NV 0x03
#define GL_T2F_C3F_V3F 0x2A2A
#define GL_2PASS_0_EXT 0x80A2
#define __DECL_SIMD_log 
#define GL_FLOAT16_VEC2_NV 0x8FF9
#define GL_BOLD_BIT_NV 0x01
#define GL_MODELVIEW15_ARB 0x872F
#define GL_SAMPLER_2D_ARRAY 0x8DC1
#define GL_RESAMPLE_DECIMATE_OML 0x8989
#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518
#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354
#define GL_PROJECTION_STACK_DEPTH 0x0BA4
#define CPU_SET_S(cpu,setsize,cpusetp) __CPU_SET_S (cpu, setsize, cpusetp)
#define GL_FLOAT_R16_NV 0x8884
#define _GLIBCXX_NUMERIC 1
#define QT_CATCH(A) else
#define GL_HP_texture_lighting 1
#define CPU_ISSET_S(cpu,setsize,cpusetp) __CPU_ISSET_S (cpu, setsize, cpusetp)
#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
#define GL_REG_10_ATI 0x892B
#define QT_MESSAGELOG_FILE Q_NULLPTR
#define GL_UNIFORM_BLOCK 0x92E2
#define EMSGSIZE 90
#define GL_RGB16I_EXT 0x8D89
#define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2
#define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368
#define GL_VIDEO_BUFFER_NV 0x9020
#define GL_TEXTURE1_ARB 0x84C1
#define GL_MITER_REVERT_NV 0x90A7
#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203
#define QT_WARNING_DISABLE_MSVC(number) 
#define GL_MAP_PERSISTENT_BIT 0x0040
#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559
#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
#define GL_OP_ADD_EXT 0x8787
#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082
#define __UINT8_C(c) c
#define GL_PIXEL_MAP_G_TO_G 0x0C77
#define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172
#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
#define _MM_DENORMALS_ZERO_ON 0x0040
#define GL_EXT_bindable_uniform 1
#define Q_OVERRIDE(text) 
#define GL_PROGRAM_LENGTH_ARB 0x8627
#define GL_LUMINANCE_SNORM 0x9011
#define MOD_MAXERROR ADJ_MAXERROR
#define GL_SCALE_BY_ONE_HALF_NV 0x8540
#define GL_FOG_BIT 0x00000080
#define GL_ALPHA_FLOAT32_APPLE 0x8816
#define GL_FIXED_ONLY 0x891D
#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306
#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
#define GL_INVERSE_NV 0x862B
#define GL_ALPHA_SCALE 0x0D1C
#define __UINT64_TYPE__ long long unsigned int
#define GL_COLOR_COMPONENTS 0x8283
#define GL_DUAL_ALPHA4_SGIS 0x8110
#define GL_ARB_texture_storage_multisample 1
#define Q_DESTRUCTOR_FUNCTION0(AFUNC) namespace { static const struct AFUNC ## _dtor_class_ { inline AFUNC ## _dtor_class_() { } inline ~ AFUNC ## _dtor_class_() { AFUNC(); } } AFUNC ## _dtor_instance_; }
#define GL_MODELVIEW8_ARB 0x8728
#define GL_CLIP_NEAR_HINT_PGI 0x1A220
#define _GLIBCXX_HAVE_FREXPL 1
#define GL_ARB_vertex_type_2_10_10_10_rev 1
#define GL_LIGHT0 0x4000
#define GL_MAX_VERTEX_HINT_PGI 0x1A22D
#define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066
#define GL_ARB_program_interface_query 1
#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1
#define _GLIBCXX_READ_MEM_BARRIER __asm __volatile ("":::"memory")
#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1
#define SCNiFAST8 "hhi"
#define __PRI64_PREFIX "ll"
#define GL_ALPHA12 0x803D
#define GL_ALPHA16 0x803E
#define ENOSR 63
#define PRIoFAST32 __PRIPTR_PREFIX "o"
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
#define GL_FOG_COORDINATE_ARRAY 0x8457
#define STA_FREQHOLD 0x0080
#define GL_PATH_ERROR_POSITION_NV 0x90AB
#define GL_RGBA16F 0x881A
#define GL_RGBA16I 0x8D88
#define GL_BLEND 0x0BE2
#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7
#define GL_OP_ROUND_EXT 0x8790
#define PRIiMAX __PRI64_PREFIX "i"
#define GL_TEXTURE_BUFFER_ARB 0x8C2A
#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
#define GL_PHONG_HINT_WIN 0x80EB
#define qApp QCoreApplication::instance()
#define GL_SMOOTH 0x1D01
#define GL_EXT_framebuffer_sRGB 1
#define GL_STRICT_LIGHTING_HINT_PGI 0x1A217
#define GL_EVAL_BIT 0x00010000
#define PRIdLEAST8 "d"
#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199
#define SCNuLEAST16 "hu"
#define GL_RELATIVE_CONIC_CURVE_TO_NV 0x1B
#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179
#define GL_TRANSFORM_FEEDBACK_NV 0x8E22
#define PTHREAD_CREATE_JOINABLE PTHREAD_CREATE_JOINABLE
#define GL_SUBSAMPLE_DISTANCE_AMD 0x883F
#define LONG_LONG_MAX __LONG_LONG_MAX__
#define __GNUC_STDC_INLINE__ 1
#define GL_SIGNED_INTENSITY8_NV 0x8708
#define _mm_floor_ps(V) _mm_round_ps ((V), _MM_FROUND_FLOOR)
#define _MM_FLUSH_ZERO_ON 0x8000
#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39
#define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9
#define ESRMNT 69
#define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4
#define GL_PALETTE8_RGB8_OES 0x8B95
#define Q_DECL_CF_RETURNS_RETAINED 
#define CPU_FREE(cpuset) __CPU_FREE (cpuset)
#define Q_FORWARD_DECLARE_OBJC_CLASS(classname) typedef struct objc_object classname
#define GL_LINEARDODGE_NV 0x92A4
#define _GLIBCXX_HAVE_AS_SYMVER_DIRECTIVE 1
#define GL_SUN_global_alpha 1
#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441
#define GL_PATH_PROJECTION_MATRIX_NV 0x0BA7
#define _GLIBCXX_HAVE_SYS_UIO_H 1
#define GL_NV_multisample_filter_hint 1
#define _POSIX_MQ_PRIO_MAX 32
#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB
#define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D
#define GL_CONVOLUTION_BORDER_MODE 0x8013
#define QSTRINGLIST_H 
#define GL_PARALLEL_ARRAYS_INTEL 0x83F4
#define ECONNABORTED 103
#define GL_FACTOR_MIN_AMD 0x901C
#define ENOANO 55
#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315
#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154
#define __SIZE_MAX__ 0xffffffffU
#define _AVX512BWINTRIN_H_INCLUDED 
#define __gnu_linux__ 1
#define _G_config_h 1
#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
#define _BACKWARD_BINDERS_H 1
#define GL_TESSELLATION_FACTOR_AMD 0x9005
#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4
#define __BYTE_ORDER__ __ORDER_LITTLE_ENDIAN__
#define __W_STOPCODE(sig) ((sig) << 8 | 0x7f)
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
#define _IO_STDIO 040000
#define GL_SOURCE1_RGB 0x8581
#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F
#define GL_INT_IMAGE_2D_EXT 0x9058
#define __glibcxx_requires_string(_String) 
#define GL_FRAMEBUFFER_UNDEFINED 0x8219
#define Q_COMPILER_NONSTATIC_MEMBER_INIT 
#define __mempcpy(dest,src,n) __mempcpy_inline (dest, src, n)
#define PRIdFAST16 __PRIPTR_PREFIX "d"
#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC
#define _Mfloat_ float
#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909
#define __mode_t_defined 
#define _GLIBCXX_ATOMIC_BASE_H 1
#define GL_SAMPLE_MASK_VALUE 0x8E52
#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
#define GL_SHADER_OPERATION_NV 0x86DF
#define GL_MATRIX28_ARB 0x88DC
#define Q_ATOMIC_INT32_IS_SUPPORTED 
#define Q_IS_ENUM(x) __is_enum(x)
#define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF
#define GL_MODELVIEW21_ARB 0x8735
#define GL_OPERAND0_RGB_EXT 0x8590
#define GL_3D_COLOR_TEXTURE 0x0603
#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
#define __FD_ELT(d) ((d) / __NFDBITS)
#define GL_EXT_timer_query 1
#define __cpp_alias_templates 200704
#define EISCONN 106
#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B
#define GL_DEBUG_OUTPUT 0x92E0
#define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D
#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
#define _IO_BUFSIZ _G_BUFSIZ
#define GL_SGIS_texture_border_clamp 1
#define GL_EXT_point_parameters 1
#define GL_ARB_get_texture_sub_image 1
#define GL_ARB_copy_buffer 1
#define GL_VERTEX_ARRAY_SIZE 0x807A
#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054
#define GL_PIXEL_MAP_R_TO_R 0x0C76
#define _AVX512DQINTRIN_H_INCLUDED 
#define GL_GEOMETRY_INPUT_TYPE 0x8917
#define GL_ARB_texture_float 1
#define GL_LUMINANCE6_ALPHA2 0x8044
#define _VA_LIST_T_H 
#define __INT8_MAX__ 0x7f
#define INT_FAST16_MAX (2147483647)
#define CPU_EQUAL_S(setsize,cpusetp1,cpusetp2) __CPU_EQUAL_S (setsize, cpusetp1, cpusetp2)
#define GL_INTENSITY4_EXT 0x804A
#define __PIC__ 2
#define _GLIBCXX_HAVE_EOVERFLOW 1
#define __UINT_FAST32_TYPE__ unsigned int
#define GL_RG16_SNORM 0x8F99
#define GL_COMBINER2_NV 0x8552
#define UNDERFLOW 4
#define GL_MAX_LABEL_LENGTH 0x82E8
#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9
#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC
#define LC_NAME __LC_NAME
#define __FLT_MAX__ 3.40282346638528859812e+38F
#define GL_COMMAND_BARRIER_BIT 0x00000040
#define GL_COMPILE_AND_EXECUTE 0x1301
#define GL_MIRROR_CLAMP_ATI 0x8742
#define GL_POLYGON 0x0009
#define GL_VIVIDLIGHT_NV 0x92A6
#define GL_NV_vertex_program3 1
#define GL_NV_vertex_program4 1
#define GL_EXT_framebuffer_multisample 1
#define GL_TRANSLATE_Y_NV 0x908F
#define GL_MAX_TESS_GEN_LEVEL 0x8E7E
#define GL_SUB_ATI 0x8965
#define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3
#define GL_LINE_TO_NV 0x04
#define GL_RENDER_MODE 0x0C40
#define GL_CURRENT_FOG_COORD 0x8453
#define Q_COMPILER_INHERITING_CONSTRUCTORS 
#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
#define _MM_FROUND_TRUNC (_MM_FROUND_TO_ZERO | _MM_FROUND_RAISE_EXC)
#define QPOLYGON_H 
#define __INT32_TYPE__ int
#define GL_DRAW_BUFFER5_ARB 0x882A
#define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07
#define QLABEL_H 
#define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147
#define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D
#define GL_AND 0x1501
#define GL_TEXTURE_STENCIL_SIZE 0x88F1
#define GL_UNPACK_ALIGNMENT 0x0CF5
#define GL_PATH_MODELVIEW_MATRIX_NV 0x0BA6
#define GL_NV_gpu_program5_mem_extended 1
#define __SWORD_TYPE int
#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054
#define GL_INVERT_OVG_NV 0x92B4
#define be16toh(x) __bswap_16 (x)
#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84
#define EL3HLT 46
#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17
#define GL_INTENSITY_FLOAT32_APPLE 0x8817
#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB
#define GL_DRAW_BUFFER5_ATI 0x882A
#define GL_DEPTH24_STENCIL8 0x88F0
#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E
#define _GLIBCXX_HAVE_SYS_RESOURCE_H 1
#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
#define GL_DEBUG_SEVERITY_MEDIUM 0x9147
#define UINT8_C(c) c
#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB
#define GL_MANUAL_GENERATE_MIPMAP 0x8294
#define __GTHREAD_ONCE_INIT PTHREAD_ONCE_INIT
#define GL_HSL_HUE_KHR 0x92AD
#define _IO_stdout ((_IO_FILE*)(&_IO_2_1_stdout_))
#define GL_EXT_abgr 1
#define GL_POINT_SIZE_MIN_ARB 0x8126
#define __UINTMAX_MAX__ 0xffffffffffffffffULL
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
#define QSHAREDPOINTER_VERIFY_AUTO_CAST(T,X) qt_noop()
#define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143
#define ESTRPIPE 86
#define GL_REG_31_ATI 0x8940
#define _XOPEN_LIM_H 1
#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147
#define _ASM_GENERIC_ERRNO_H 
#define EAGAIN 11
#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
#define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF
#define GL_ALPHA8_SNORM 0x9014
#define GL_RELATIVE_LINE_TO_NV 0x05
#define GL_Z_EXT 0x87D7
#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3
#define __LDBL_DENORM_MIN__ 3.64519953188247460253e-4951L
#define QGROUPBOX_H 
#define GL_FULL_RANGE_EXT 0x87E1
#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080
#define __INT16_C(c) c
#define GL_TEXTURE_WRAP_R 0x8072
#define GL_TEXTURE_WRAP_S 0x2802
#define GL_TEXTURE_WRAP_T 0x2803
#define GL_FONT_DESCENDER_BIT_NV 0x00400000
#define GL_CURRENT_NORMAL 0x0B02
#define GL_DEPTH_STENCIL_NV 0x84F9
#define GL_VERTEX_STREAM6_ATI 0x8772
#define FD_CLR(fd,fdsetp) __FD_CLR (fd, fdsetp)
#define GL_SRC0_RGB 0x8580
#define GL_INVALID_ENUM 0x0500
#define _IO_off_t __off_t
#define __LC_IDENTIFICATION 12
#define EL2NSYNC 45
#define GL_CONVOLUTION_1D 0x8010
#define _CMP_ORD_Q 0x07
#define GL_DRAW_BUFFER0 0x8825
#define _CMP_ORD_S 0x17
#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068
#define GL_ALPHA_MIN_SGIX 0x8320
#define GL_DETAIL_TEXTURE_2D_SGIS 0x8095
#define Q_COMPILER_DELETE_MEMBERS 
#define __attribute_noinline__ __attribute__ ((__noinline__))
#define GL_OES_fixed_point 1
#define __REDIRECT_NTH(name,proto,alias) name proto __THROW __asm__ (__ASMNAME (#alias))
#define GL_MAT_EMISSION_BIT_PGI 0x00800000
#define GL_DRAW_BUFFER5 0x882A
#define DOMAIN 1
#define __NCPUBITS (8 * sizeof (__cpu_mask))
#define ENONET 64
#define _MM_SHUFFLE2(fp1,fp0) (((fp1) << 1) | (fp0))
#define ENOPKG 65
#define __CLOCK_T_TYPE __SYSCALL_SLONG_TYPE
#define __throw_exception_again 
#define GL_INTENSITY16I_EXT 0x8D8B
#define BC_STRING_MAX _POSIX2_BC_STRING_MAX
#define GL_DRAW_BUFFER9 0x882E
#define GL_VARIABLE_A_NV 0x8523
#define GL_STENCIL_TAG_BITS_EXT 0x88F2
#define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF
#define PTHREAD_STACK_MIN 16384
#define GL_CONVOLUTION_2D 0x8011
#define _XABORT_RETRY (1 << 1)
#define _mm512_mask_exp2a23_ps(W,U,A) _mm512_mask_exp2a23_round_ps(W, U, A, _MM_FROUND_CUR_DIRECTION)
#define _GLIBCXX_INLINE_VERSION 0
#define GL_FONT_UNAVAILABLE_NV 0x936A
#define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210
#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4
#define GL_SGIX_depth_pass_instrument 1
#define GL_ALPHA_MAX_CLAMP_INGR 0x8567
#define GL_RGBA32F_ARB 0x8814
#define GL_TESS_CONTROL_SHADER_PATCHES_ARB 0x82F1
#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED
#define GL_CURRENT_MATRIX_ARB 0x8641
#define GL_BLEND_EQUATION_RGB_EXT 0x8009
#define __WCHAR_MAX__ 0x7fffffffL
#define GL_VIEW_CLASS_RGTC1_RED 0x82D0
#define Q_NEVER_INLINE __attribute__((noinline))
#define GL_DOT4_ATI 0x8967
#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020
#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
#define GL_MAX_PROGRAM_SUBROUTINE_NUM_NV 0x8F45
#define GL_SAMPLER_CUBE_ARB 0x8B60
#define GL_LINE_BIT 0x00000004
#define GL_RESAMPLE_DECIMATE_SGIX 0x8430
#define GL_NEGATIVE_Y_EXT 0x87DA
#define GL_AMD_blend_minmax_factor 1
#define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11
#define GL_ARB_copy_image 1
#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
#define GL_HALF_BIAS_NORMAL_NV 0x853A
#define __cpp_user_defined_literals 200809
#define GL_TEXTURE_COORD_NV 0x8C79
#define GL_CUBIC_EXT 0x8334
#define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
#define __GCC_ATOMIC_LLONG_LOCK_FREE 2
#define QPROCESSORDETECTION_H 
#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
#define GL_MAX_VERTEX_ATTRIBS 0x8869
#define ENOTUNIQ 76
#define _STL_MAP_H 1
#define GL_EXT_packed_depth_stencil 1
#define GL_IMAGE_TRANSFORM_2D_HP 0x8161
#define __WALL 0x40000000
#define __glibcxx_requires_nonempty() 
#define GL_SAMPLER_1D_ARRAY 0x8DC0
#define GL_TEXTURE_COMPARE_SGIX 0x819A
#define QMETATYPE_H 
#define GL_PATH_FILL_MODE_NV 0x9080
#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD 0x9199
#define PRIoLEAST8 "o"
#define Q_DECL_DEPRECATED_X(text) __attribute__ ((__deprecated__(text)))
#define __glibc_likely(cond) __builtin_expect ((cond), 1)
#define _GNU_SOURCE 1
#define SCNuLEAST32 "u"
#define __N(msgid) (msgid)
#define __U32_TYPE unsigned int
#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C
#define _GLIBCXX_HAVE_EXECINFO_H 1
#define GL_SAMPLER_RENDERBUFFER_NV 0x8E56
#define GL_SGIX_tag_sample_buffer 1
#define GL_NV_fragment_program 1
#define GL_NV_fog_distance 1
#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E
#define _STDLIB_H 1
#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200
#define GL_SECONDARY_COLOR_NV 0x852D
#define Q_DECLARE_MUTABLE_SEQUENTIAL_ITERATOR(C) template <class T> class QMutable ##C ##Iterator { typedef typename Q ##C<T>::iterator iterator; typedef typename Q ##C<T>::const_iterator const_iterator; Q ##C<T> *c; iterator i, n; inline bool item_exists() const { return const_iterator(n) != c->constEnd(); } public: inline QMutable ##C ##Iterator(Q ##C<T> &container) : c(&container) { i = c->begin(); n = c->end(); } inline QMutable ##C ##Iterator &operator=(Q ##C<T> &container) { c = &container; i = c->begin(); n = c->end(); return *this; } inline void toFront() { i = c->begin(); n = c->end(); } inline void toBack() { i = c->end(); n = i; } inline bool hasNext() const { return c->constEnd() != const_iterator(i); } inline T &next() { n = i++; return *n; } inline T &peekNext() const { return *i; } inline bool hasPrevious() const { return c->constBegin() != const_iterator(i); } inline T &previous() { n = --i; return *n; } inline T &peekPrevious() const { iterator p = i; return *--p; } inline void remove() { if (c->constEnd() != const_iterator(n)) { i = c->erase(n); n = c->end(); } } inline void setValue(const T &t) const { if (c->constEnd() != const_iterator(n)) *n = t; } inline T &value() { Q_ASSERT(item_exists()); return *n; } inline const T &value() const { Q_ASSERT(item_exists()); return *n; } inline void insert(const T &t) { n = i = c->insert(i, t); ++i; } inline bool findNext(const T &t) { while (c->constEnd() != const_iterator(n = i)) if (*i++ == t) return true; return false; } inline bool findPrevious(const T &t) { while (c->constBegin() != const_iterator(i)) if (*(n = --i) == t) return true; n = c->end(); return false; } };
#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7
#define GL_NEGATE_BIT_ATI 0x00000004
#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0
#define M_PIl 3.141592653589793238462643383279502884L
#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB
#define Q_TYPEOF(expr) __typeof__(expr)
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
#define GL_CUBIC_CURVE_TO_NV 0x0C
#define GL_CULL_FACE 0x0B44
#define GL_FLOAT_RG_NV 0x8881
#define _STL_PAIR_H 1
#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
#define QT_USE_NAMESPACE 
#define M_SQRT1_2 0.70710678118654752440
#define GL_ARB_fragment_shader 1
#define GL_AMD_vertex_shader_layer 1
#define _PTRDIFF_T_ 
#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E
#define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143
#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE
#define Q_OBJECT public: Q_OBJECT_CHECK QT_WARNING_PUSH Q_OBJECT_NO_OVERRIDE_WARNING static const QMetaObject staticMetaObject; virtual const QMetaObject *metaObject() const; virtual void *qt_metacast(const char *); virtual int qt_metacall(QMetaObject::Call, int, void **); QT_WARNING_POP QT_TR_FUNCTIONS private: Q_DECL_HIDDEN_STATIC_METACALL static void qt_static_metacall(QObject *, QMetaObject::Call, int, void **); struct QPrivateSignal {};
#define QSURFACEFORMAT_H 
#define GL_ARB_shading_language_packing 1
#define __ATOMIC_ACQUIRE 2
#define __glibcxx_requires_valid_range(_First,_Last) 
#define _POSIX2_BC_SCALE_MAX 99
#define GL_BLEND_EQUATION_ALPHA 0x883D
#define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D
#define __GCC_IEC_559_COMPLEX 2
#define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17
#define GL_ARB_texture_mirrored_repeat 1
#define GL_SMALL_CCW_ARC_TO_NV 0x12
#define GL_HISTOGRAM_GREEN_SIZE 0x8029
#define GL_PRIMITIVE_RESTART_NV 0x8558
#define __bswap_16(x) (__extension__ ({ unsigned short int __v, __x = (unsigned short int) (x); if (__builtin_constant_p (__x)) __v = __bswap_constant_16 (__x); else __asm__ ("rorw $8, %w0" : "=r" (__v) : "0" (__x) : "cc"); __v; }))
#define __SIZEOF_FLOAT80__ 12
#define EUNATCH 49
#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B
#define INT_LEAST16_MIN (-32767-1)
#define GL_APPLE_specular_vector 1
#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
#define __flexarr []
#define _STL_UNINITIALIZED_H 1
#define _SIDD_MASKED_POSITIVE_POLARITY 0x20
#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3
#define GL_POLYGON_OFFSET_LINE 0x2A02
#define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45
#define __INTMAX_C(c) c ## LL
#define GL_FLOAT_R_NV 0x8880
#define PTHREAD_SCOPE_PROCESS PTHREAD_SCOPE_PROCESS
#define PTHREAD_CANCELED ((void *) -1)
#define _BITS_TIME_H 1
#define GL_MOVE_TO_CONTINUES_NV 0x90B6
#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
#define GL_DEPTH_FUNC 0x0B74
#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
#define GL_COMBINER7_NV 0x8557
#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F
#define GL_COLOR_ARRAY_TYPE 0x8082
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
#define Q_DECLARE_TR_FUNCTIONS(context) public: static inline QString tr(const char *sourceText, const char *disambiguation = Q_NULLPTR, int n = -1) { return QCoreApplication::translate(#context, sourceText, disambiguation, n); } QT_DECLARE_DEPRECATED_TR_FUNCTIONS(context) private:
#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73
#define GL_INDEX_MATERIAL_FACE_EXT 0x81BA
#define GL_ATI_separate_stencil 1
#define QVERSIONTAGGING_H 
#define GL_YCBCR_422_APPLE 0x85B9
#define GL_RENDERBUFFER 0x8D41
#define GL_RGB16_EXT 0x8054
#define GL_UNSIGNED_INT_24_8_MESA 0x8751
#define GL_PATCHES 0x000E
#define _IOS_BASE_H 1
#define GL_SAMPLE_MASK_NV 0x8E51
#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1
#define GL_LEFT 0x0406
#define INT16_C(c) c
#define GL_IMAGE_1D_ARRAY 0x9052
#define __WINT_MAX__ 0xffffffffU
#define Q_DECL_DEPRECATED __attribute__ ((__deprecated__))
#define __SIZEOF_PTHREAD_ATTR_T 36
#define GL_OP_SET_GE_EXT 0x878C
#define GL_FRAGMENT_LIGHT5_SGIX 0x8411
#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662
#define _mm512_setr_pd(e0,e1,e2,e3,e4,e5,e6,e7) _mm512_set_pd(e7,e6,e5,e4,e3,e2,e1,e0)
#define GL_4PASS_1_EXT 0x80A5
#define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500
#define _mm512_setr_ps(e0,e1,e2,e3,e4,e5,e6,e7,e8,e9,e10,e11,e12,e13,e14,e15) _mm512_set_ps(e15,e14,e13,e12,e11,e10,e9,e8,e7,e6,e5,e4,e3,e2,e1,e0)
#define GL_FLOAT_MAT2 0x8B5A
#define GL_FLOAT_MAT3 0x8B5B
#define GL_FLOAT_MAT4 0x8B5C
#define UINT_LEAST64_MAX (__UINT64_C(18446744073709551615))
#define GL_SAMPLER_BINDING 0x8919
#define LC_ALL __LC_ALL
#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB
#define Q_UNIMPLEMENTED() qWarning("Unimplemented code.")
#define _XOPEN_SOURCE 700
#define _POSIX2_BC_DIM_MAX 2048
#define GL_FOG_COLOR 0x0B66
#define SCNxFAST8 "hhx"
#define QDOC_PROPERTY(text) 
#define GL_CON_22_ATI 0x8957
#define GL_VIRTUAL_PAGE_SIZE_Z_ARB 0x9197
#define _GLIBCXX_CLOCALE 1
#define PRIdMAX __PRI64_PREFIX "d"
#define GL_DRAW_BUFFER3_ARB 0x8828
#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
#define GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8
#define _GLIBCXX_USE_LONG_LONG 1
#define __GCC_HAVE_SYNC_COMPARE_AND_SWAP_1 1
#define __GCC_HAVE_SYNC_COMPARE_AND_SWAP_2 1
#define __GCC_HAVE_SYNC_COMPARE_AND_SWAP_4 1
#define GL_UNPACK_SKIP_PIXELS 0x0CF4
#define __GCC_HAVE_SYNC_COMPARE_AND_SWAP_8 1
#define QQUICKITEM_H 
#define ADJ_ESTERROR 0x0008
#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904
#define GL_REFLECTION_MAP 0x8512
#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856
#define __GCC_IEC_559 2
#define GL_EXT_blend_color 1
#define _CXXABI_FORCED_H 1
#define __USE_ISOC11 1
#define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905
#define _IOFBF 0
#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9
#define GL_DRAW_BUFFER3_ATI 0x8828
#define Q_METAMETHOD_INVOKE_MAX_ARGS 10
#define __LC_TIME 2
#define _GLIBCXX_HAVE_FMODF 1
#define _GLIBCXX_HAVE_FMODL 1
#define __ASMNAME2(prefix,cname) __STRING (prefix) cname
#define _GLIBCXX_HAVE_ENOTSUP 1
#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
#define GL_SPRITE_TRANSLATION_SGIX 0x814B
#define SSIZE_MAX LONG_MAX
#define _mm512_mask_rcp28_pd(W,U,A) _mm512_mask_rcp28_round_pd(W, U, A, _MM_FROUND_CUR_DIRECTION)
#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
#define GL_TEXTURE23_ARB 0x84D7
#define _mm_floor_ss(D,V) _mm_round_ss ((D), (V), _MM_FROUND_FLOOR)
#define _mm512_mask_rcp28_ps(W,U,A) _mm512_mask_rcp28_round_ps(W, U, A, _MM_FROUND_CUR_DIRECTION)
#define GL_CON_21_ATI 0x8956
#define GL_CONVOLUTION_WIDTH_EXT 0x8018
#define __stub_setlogin 
#define GL_ALL_STATIC_DATA_IBM 103060
#define GL_STATIC_READ 0x88E5
#define GL_ATI_envmap_bumpmap 1
#define _MM_FLUSH_ZERO_OFF 0x0000
#define GL_SGIX_texture_coordinate_clamp 1
#define XATTR_SIZE_MAX 65536
#define GL_CLAMP_TO_EDGE_SGIS 0x812F
#define GL_BUFFER_USAGE 0x8765
#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6
#define GL_ALPHA16F_ARB 0x881C
#define Q_QNAN (QT_PREPEND_NAMESPACE(qQNaN)())
#define SCNi16 "hi"
#define GL_TEXTURE_2D_BINDING_EXT 0x8069
#define GL_RETAINED_APPLE 0x8A1B
#define GL_R1UI_C4UB_V3F_SUN 0x85C5
#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
#define GL_SIGNED_NEGATE_NV 0x853D
#define GL_STREAM_DRAW 0x88E0
#define GL_ARB_occlusion_query 1
#define __CPUMASK(cpu) ((__cpu_mask) 1 << ((cpu) % __NCPUBITS))
#define GL_CMYK_EXT 0x800C
#define GL_POINT_SMOOTH_HINT 0x0C51
#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E
#define GL_EXT_packed_pixels 1
#define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A
#define __COMPAR_FN_T 
#define __GID_T_TYPE __U32_TYPE
#define GL_ARB_color_buffer_float 1
#define GL_VERTEX_STREAM4_ATI 0x8770
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29
#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2
#define GL_CONTINUOUS_AMD 0x9007
#define GL_LUMINANCE_ALPHA8I_EXT 0x8D93
#define _GLIBCXX_HAVE_FABSF 1
#define SCHED_IDLE 5
#define GL_TYPE 0x92FA
#define __FINITE_MATH_ONLY__ 0
#define GL_INGR_blend_func_separate 1
#define __id_t_defined 
#define GL_MULTISAMPLE_BIT_ARB 0x20000000
#define QT_NO_WARNINGS 
#define GL_DEBUG_TYPE_PERFORMANCE 0x8250
#define _GLIBCXX_USE_WCHAR_T 1
#define EBADF 9
#define GL_INT_SAMPLER_BUFFER 0x8DD0
#define EBADR 53
#define GL_POINT_SIZE_MAX_SGIS 0x8127
#define Q_FOREVER for(;;)
#define WIFEXITED(status) __WIFEXITED (__WAIT_INT (status))
#define __pid_t_defined 
#define GL_LUMINANCE_ALPHA32I_EXT 0x8D87
#define _MM_FROUND_TO_NEAREST_INT 0x00
#define ECANCELED 125
#define GL_C3F_V3F 0x2A24
#define _GLIBCXX_BEGIN_NAMESPACE_VERSION 
#define GL_RGBA_MODE 0x0C31
#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E
#define GL_MVP_MATRIX_EXT 0x87E3
#define GL_AMD_performance_monitor 1
#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
#define GL_HILO_NV 0x86F4
#define GL_RG32I 0x823B
#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
#define GL_INT_IMAGE_2D_RECT_EXT 0x905A
#define __DEC64_MAX_EXP__ 385
#define GL_TEXTURE_4D_BINDING_SGIS 0x814F
#define _GLIBCXX_PURE __attribute__ ((__pure__))
#define GL_PATH_STROKE_MASK_NV 0x9084
#define GL_TEXTURE_RESIDENT 0x8067
#define _MM_MASK_DIV_ZERO 0x0200
#define __SIZEOF_PTHREAD_CONDATTR_T 4
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
#define _GLIBCXX_HAVE_COSHF 1
#define GL_ARB_shader_storage_buffer_object 1
#define _GLIBCXX_HAVE_COSHL 1
#define GL_MAX_GENERAL_COMBINERS_NV 0x854D
#define GL_ARB_texture_storage 1
#define GL_TRACK_MATRIX_NV 0x8648
#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534
#define UINTMAX_MAX (__UINT64_C(18446744073709551615))
#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D
#define QT_FOR_EACH_STATIC_ALIAS_TYPE(F) F(ULong, -1, ulong, "unsigned long") F(UInt, -1, uint, "unsigned int") F(UShort, -1, ushort, "unsigned short") F(UChar, -1, uchar, "unsigned char") F(LongLong, -1, qlonglong, "long long") F(ULongLong, -1, qulonglong, "unsigned long long") F(SChar, -1, signed char, "qint8") F(UChar, -1, uchar, "quint8") F(Short, -1, short, "qint16") F(UShort, -1, ushort, "quint16") F(Int, -1, int, "qint32") F(UInt, -1, uint, "quint32") F(LongLong, -1, qlonglong, "qint64") F(ULongLong, -1, qulonglong, "quint64") F(QVariantList, -1, QVariantList, "QList<QVariant>") F(QVariantMap, -1, QVariantMap, "QMap<QString,QVariant>") F(QVariantHash, -1, QVariantHash, "QHash<QString,QVariant>") F(QByteArrayList, -1, QByteArrayList, "QList<QByteArray>")
#define GL_RGBA8_EXT 0x8058
#define GL_TEXTURE2 0x84C2
#define GL_NEGATIVE_W_EXT 0x87DC
#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
#define htobe16(x) __bswap_16 (x)
#define GL_INDEX_ARRAY_TYPE 0x8085
#define GL_CURRENT_TANGENT_EXT 0x843B
#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
#define GL_DEPTH_COMPONENT16 0x81A5
#define GL_RGB_FLOAT16_APPLE 0x881B
#define __SHRT_MAX__ 0x7fff
#define GL_TEXTURE_GATHER 0x82A2
#define w_stopval __wait_stopped.__w_stopval
#define GL_INT8_VEC4_NV 0x8FE3
#define STA_UNSYNC 0x0040
#define __LDBL_MAX__ 1.18973149535723176502e+4932L
#define GL_POST_CONVOLUTION_RED_SCALE 0x801C
#define _GLIBCXX_USE_C99_COMPLEX 1
#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A
#define GL_OPERAND1_ALPHA_ARB 0x8599
#define GL_RIGHT 0x0407
#define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405
#define GL_OR_INVERTED 0x150D
#define GL_IMAGE_CLASS_1_X_8 0x82C1
#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
#define GL_AMD_stencil_operation_extended 1
#define htobe32(x) __bswap_32 (x)
#define __daddr_t_defined 
#define GL_PATH_FORMAT_SVG_NV 0x9070
#define GL_SIGNED_IDENTITY_NV 0x853C
#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279
#define GL_TEXTURE_PRE_SPECULAR_HP 0x8169
#define _mm256_ceil_ps(V) _mm256_round_ps ((V), _MM_FROUND_CEIL)
#define QT_NO_DEBUG 1
#define GL_REG_23_ATI 0x8938
#define GL_BUFFER_MAPPED_ARB 0x88BC
#define __GCC_ATOMIC_BOOL_LOCK_FREE 2
#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442
#define _IO_UNIFIED_JUMPTABLES 1
#define GL_TEXTURE_INTENSITY_TYPE 0x8C15
#define _rotl(a,b) __rold((a), (b))
#define GL_IMAGE_SCALE_X_HP 0x8155
#define GL_INTENSITY 0x8049
#define _rotr(a,b) __rord((a), (b))
#define _GLIBCXX_HAVE_MODF 1
#define htobe64(x) __bswap_64 (x)
#define QMATRIX4X4_H 
#define GL_UNSIGNED_BYTE_3_3_2 0x8032
#define EINPROGRESS 115
#define __inline_mathcode(func,arg,code) __inline_mathcode_ (double, func, arg, code) __inline_mathcode_ (float, __CONCAT(func,f), arg, code) __inline_mathcode_ (long double, __CONCAT(func,l), arg, code)
#define GL_MODELVIEW31_ARB 0x873F
#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
#define GL_SGIS_texture_lod 1
#define GL_ATI_pn_triangles 1
#define GL_GEOMETRY_DEFORMATION_SGIX 0x8194
#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857
#define GL_CURRENT_TIME_NV 0x8E28
#define Q_ATOMIC_INT64_FETCH_AND_STORE_IS_ALWAYS_NATIVE 
#define __DEC32_EPSILON__ 1E-6DF
#define GL_FLOAT16_NV 0x8FF8
#define QCOMPILERDETECTION_H 
#define __stub_sigreturn 
#define __OPTIMIZE__ 1
#define _BITS_TYPES_H 1
#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83
#define _IO_DONT_CLOSE 0100000
#define SCNo16 "ho"
#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
#define _GLIBCXX_USE_FCHMODAT 1
#define GL_IMAGE_CLASS_4_X_32 0x82B9
#define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138
#define GL_FOG_HINT 0x0C54
#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129
#define CLONE_SIGHAND 0x00000800
#define _POSIX_AIO_MAX 1
#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
#define GL_TEXTURE_BUFFER_BINDING 0x8C2A
#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521
#define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3
#define INT_LEAST32_MIN (-2147483647-1)
#define STA_NANO 0x2000
#define Q_D(Class) Class ##Private * const d = d_func()
#define _GLIBCXX_HAVE_STRTOLD 1
#define GL_IMAGE_1D_ARRAY_EXT 0x9052
#define QIMAGE_H 
#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
#define GL_FRAGMENT_TEXTURE 0x829F
#define QHASHFUNCTIONS_H 
#define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2
#define GL_VIEW_CLASS_64_BITS 0x82C6
#define QT_COMPILER_SUPPORTS_SSE2 1
#define QT_COMPILER_SUPPORTS_SSE3 1
#define GL_EXTENSIONS 0x1F03
#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247
#define _STREAMBUF_ITERATOR_H 1
#define GL_MOVE_TO_RESETS_NV 0x90B5
#define GL_ATI_texture_env_combine3 1
#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
#define Q_DECLARE_SMART_POINTER_METATYPE(SMART_POINTER) QT_BEGIN_NAMESPACE namespace QtPrivate { template<typename T> struct SharedPointerMetaTypeIdHelper<SMART_POINTER<T>, true> { enum { Defined = 1 }; static int qt_metatype_id() { static QBasicAtomicInt metatype_id = Q_BASIC_ATOMIC_INITIALIZER(0); if (const int id = metatype_id.loadAcquire()) return id; const char * const cName = T::staticMetaObject.className(); QByteArray typeName; typeName.reserve(int(sizeof(#SMART_POINTER) + 1 + strlen(cName) + 1)); typeName.append(#SMART_POINTER, int(sizeof(#SMART_POINTER)) - 1) .append('<').append(cName).append('>'); const int newId = qRegisterNormalizedMetaType< SMART_POINTER<T> >( typeName, reinterpret_cast< SMART_POINTER<T> *>(quintptr(-1))); metatype_id.storeRelease(newId); return newId; } }; template<typename T> struct MetaTypeSmartPointerHelper<SMART_POINTER<T> , typename QEnableIf<IsPointerToTypeDerivedFromQObject<T*>::Value >::Type> { static bool registerConverter(int id) { const int toId = QMetaType::QObjectStar; if (!QMetaType::hasRegisteredConverterFunction(id, toId)) { QtPrivate::QSmartPointerConvertFunctor<SMART_POINTER<T> > o; static const QtPrivate::ConverterFunctor<SMART_POINTER<T>, QObject*, QSmartPointerConvertFunctor<SMART_POINTER<T> > > f(o); return QMetaType::registerConverterFunction(&f, id, toId); } return true; } }; } template <typename T> struct QMetaTypeId< SMART_POINTER<T> > : QtPrivate::SharedPointerMetaTypeIdHelper< SMART_POINTER<T>, QtPrivate::IsPointerToTypeDerivedFromQObject<T*>::Value> { };QT_END_NAMESPACE
#define SCNo64 __PRI64_PREFIX "o"
#define ADJ_MAXERROR 0x0004
#define GL_FILTER4_SGIS 0x8146
#define _POSIX_AIO_LISTIO_MAX 2
#define GL_RESCALE_NORMAL_EXT 0x803A
#define GL_LINE_WIDTH 0x0B21
#define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C
#define __glibcxx_requires_sorted_pred(_First,_Last,_Pred) 
#define __WCHAR_MIN__ (-__WCHAR_MAX__ - 1)
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED
#define __SIZEOF_WINT_T__ 4
#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020
#define GL_STENCIL_INDEX16 0x8D49
#define PTHREAD_COND_INITIALIZER { { 0, 0, 0, 0, 0, (void *) 0, 0, 0 } }
#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16
#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056
#define GL_MAX_CONVOLUTION_WIDTH 0x801A
#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061
#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B
#define _GLIBCXX_IOS 1
#define GL_SIGNED_RGBA8_NV 0x86FC
#define __PID_T_TYPE __S32_TYPE
#define __GCC_ATOMIC_POINTER_LOCK_FREE 2
#define GL_VERSION_1_3 1
#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1
#define GL_ACCUM 0x0100
#define GL_EXT_separate_specular_color 1
#define QTOUCHDEVICE_H 
#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9
#define GL_LUMINANCE32UI_EXT 0x8D74
#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819
#define FP_NORMAL 4
#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37
#define GL_ARB_direct_state_access 1
#define _GLIBCXX_HAVE_ATAN2F 1
#define _GLIBCXX_HAVE_ATAN2L 1
#define _mm512_maskz_rsqrt28_pd(U,A) _mm512_maskz_rsqrt28_round_pd(U, A, _MM_FROUND_CUR_DIRECTION)
#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD
#define _SIDD_SWORD_OPS 0x03
#define _mm512_maskz_rsqrt28_ps(U,A) _mm512_maskz_rsqrt28_round_ps(U, A, _MM_FROUND_CUR_DIRECTION)
#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
#define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E
#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
#define __CHAR16_TYPE__ short unsigned int
#define _DEFAULT_SOURCE 1
#define GL_ALPHA4_EXT 0x803B
#define _POSIX2_BC_STRING_MAX 1000
#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC
#define PRIuLEAST16 "u"
#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE
#define _BMIINTRIN_H_INCLUDED 
#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D
#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C
#define _POSIX_CHILD_MAX 25
#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D
#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6
#define SCHED_OTHER 0
#define _MM_PICK_OUT_PS(X,N) _mm_insert_ps (_mm_setzero_ps (), (X), _MM_MK_INSERTPS_NDX ((N), 0, 0x0e))
#define GL_CLAMP_TO_BORDER_SGIS 0x812D
#define GL_RGB5_A1 0x8057
#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B
#define GL_RGB16F 0x881B
#define GL_RGB16I 0x8D89
#define ENODATA 61
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
#define PRIuLEAST32 "u"
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
#define _GLIBCXX_USE_C99_FENV_TR1 1
#define GL_PROGRAM_OBJECT_ARB 0x8B40
#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
#define GL_FLOAT_R32_NV 0x8885
#define GL_IMAGE_ROTATE_ANGLE_HP 0x8159
#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F
#define GL_ARB_texture_compression_bptc 1
#define GL_PER_STAGE_CONSTANTS_NV 0x8535
#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128
#define GL_SKIP_COMPONENTS3_NV -4
#define FP_ILOGB0 (-2147483647 - 1)
#define GL_TEXTURE_MAG_FILTER 0x2800
#define __STDC_HOSTED__ 1
#define GL_PROGRAM_ERROR_POSITION_NV 0x864B
#define GL_UPPER_LEFT 0x8CA2
#define GL_RGBA_FLOAT32_ATI 0x8814
#define GL_DRAW_BUFFER1_ATI 0x8826
#define GL_TEXTURE_GATHER_SHADOW 0x82A3
#define __SLONG32_TYPE long int
#define GL_1PASS_SGIS 0x80A1
#define GL_COMPUTE_SHADER_BIT 0x00000020
#define GL_AUTO_NORMAL 0x0D80
#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9
#define GL_TEXTURE_FILTER_CONTROL 0x8500
#define _SYS_SELECT_H 1
#define _IO_LINE_BUF 0x200
#define PRIuLEAST64 __PRI64_PREFIX "u"
#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642
#define GL_COMBINER_SCALE_NV 0x8548
#define GL_MAP2_GRID_DOMAIN 0x0DD2
#define GL_TEXTURE21_ARB 0x84D5
#define __LC_TELEPHONE 10
#define GL_FRACTIONAL_ODD 0x8E7B
#define GL_NV_vertex_array_range2 1
#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2
#define TIME_UTC 1
#define GL_LINE_STRIP_ADJACENCY_EXT 0x000B
#define EINTR 4
#define GL_DOUBLE_VEC2 0x8FFC
#define GL_DOUBLE_VEC3 0x8FFD
#define GL_DOUBLE_VEC4 0x8FFE
#define GL_DRAW_BUFFER13_ATI 0x8832
#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
#define PATH_MAX 4096
#define GL_INT_VEC2 0x8B53
#define GL_INT_VEC3 0x8B54
#define GL_INT_VEC4 0x8B55
#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C
#define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A
#define GL_RGB16UI 0x8D77
#define PTHREAD_BARRIER_SERIAL_THREAD -1
#define GL_MAX_LAYERS 0x8281
#define _GLIBCXX_BEGIN_NAMESPACE_CONTAINER 
#define GL_INTENSITY8I_EXT 0x8D91
#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163
#define GL_ARB_invalidate_subdata 1
#define GL_SPARSE_BUFFER_PAGE_SIZE_ARB 0x82F8
#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C
#define PTHREAD_CANCEL_ASYNCHRONOUS PTHREAD_CANCEL_ASYNCHRONOUS
#define GL_VERTEX_STREAM2_ATI 0x876E
#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED
#define GL_COMPRESSED_SRGB8_ETC2 0x9275
#define GL_INTENSITY12_EXT 0x804C
#define __LDBL_MIN__ 3.36210314311209350626e-4932L
#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000
#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14
#define GL_IMAGE_BUFFER_EXT 0x9051
#define GL_IMAGE_2D_ARRAY_EXT 0x9053
#define GL_ARB_compressed_texture_pixel_storage 1
#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F
#define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098
#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859
#define GL_BACK 0x0405
#define GL_CND_ATI 0x896A
#define GL_COLORDODGE_KHR 0x9299
#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855
#define _rdpmc(a) __rdpmc(a)
#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
#define GL_INDEX_MODE 0x0C30
#define GL_APPLE_float_pixels 1
#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA
#define GL_VIEW_CLASS_128_BITS 0x82C4
#define GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV 0x84E4
#define _STDDEF_H 
#define MATH_ERRNO 1
#define _T_PTRDIFF 
#define __glibcxx_digits_b(T,B) (B - __glibcxx_signed_b (T,B))
#define GL_UNSIGNED_INT_VEC3 0x8DC7
#define GL_UNSIGNED_INT_VEC4 0x8DC8
#define GL_LUMINANCE4_ALPHA4 0x8043
#define GL_FLOAT_MAT4x2 0x8B69
#define GL_FLOAT_MAT4x3 0x8B6A
#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0
#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
#define _EMMINTRIN_H_INCLUDED 
#define __MATHCALLX(function,suffix,args,attrib) __MATHDECLX (_Mdouble_,function,suffix, args, attrib)
#define _IO_getc_unlocked(_fp) (_IO_BE ((_fp)->_IO_read_ptr >= (_fp)->_IO_read_end, 0) ? __uflow (_fp) : *(unsigned char *) (_fp)->_IO_read_ptr++)
#define Q_DECLARE_SEQUENTIAL_CONTAINER_METATYPE Q_DECLARE_METATYPE_TEMPLATE_1ARG
#define GL_T2F_C4F_N3F_V3F 0x2A2C
#define GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV 0x90D1
#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666
#define SCNoLEAST32 "o"
#define _GXX_NULLPTR_T 
#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6
#define GL_RENDERBUFFER_WIDTH 0x8D42
#define __SIZEOF_PTHREAD_BARRIER_T 20
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
#define GL_ARB_robust_buffer_access_behavior 1
#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
#define _POSIX2_RE_DUP_MAX 255
#define GL_INT16_VEC3_NV 0x8FE6
#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
#define GL_STENCIL_VALUE_MASK 0x0B93
#define QEVENTLOOP_H 
#define GL_MODELVIEW18_ARB 0x8732
#define __DECL_SIMD_sincosf 
#define QT_METATYPE_PRIVATE_DECLARE_TYPEINFO(C,F) } Q_DECLARE_TYPEINFO(QtMetaTypePrivate:: C, (F)); namespace QtMetaTypePrivate {
#define __DECL_SIMD_sincosl 
#define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171
#define GL_XOR_NV 0x1506
#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7
#define _ENDIAN_H 1
#define GL_INT_SAMPLER_2D_EXT 0x8DCA
#define _GLIBCXX_USE_LFS 1
#define GL_ALPHA32UI_EXT 0x8D72
#define GL_NV_vertex_array_range 1
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
#define GL_PERCENTAGE_AMD 0x8BC3
#define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42
#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
#define GL_COLOR_MATERIAL 0x0B57
#define _MM_EXCEPT_INEXACT 0x0020
#define SCNoLEAST64 __PRI64_PREFIX "o"
#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
#define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D
#define GL_ARB_geometry_shader4 1
#define _SIDD_LEAST_SIGNIFICANT 0x00
#define GL_ARB_texture_stencil8 1
#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F
#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D
#define GL_ALPHA_TEST_REF 0x0BC2
#define _GLIBCXX_HAVE_FABSL 1
#define GL_PIXEL_UNPACK_BUFFER 0x88EC
#define GL_UNSIGNED_INT64_NV 0x140F
#define GL_MIN 0x8007
#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873
#define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132
#define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2
#define GL_REGISTER_COMBINERS_NV 0x8522
#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
#define GL_GREEN_MAX_CLAMP_INGR 0x8565
#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF
#define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2
#define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F
#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
#define GL_PERTURB_EXT 0x85AE
#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8
#define GL_CND0_ATI 0x896B
#define GL_TRIANGLES 0x0004
#define GL_RGBA8UI_EXT 0x8D7C
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B
#define GL_TEXTURE_COMPONENTS 0x1003
#define GL_BUFFER_MAP_OFFSET 0x9121
#define __cpp_delegating_constructors 200604
#define GL_EMBOSS_CONSTANT_NV 0x855E
#define GL_COORD_REPLACE 0x8862
#define QT_TR_NOOP(x) x
#define SCNdFAST16 __PRIPTR_PREFIX "d"
#define _MM_ROUND_NEAREST 0x0000
#define _PCOMMITINTRIN_H_INCLUDED 
#define FD_SET(fd,fdsetp) __FD_SET (fd, fdsetp)
#define __SIZEOF_LONG_DOUBLE__ 12
#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
#define LINE_MAX _POSIX2_LINE_MAX
#define QSURFACE_H 
#define GL_HISTOGRAM 0x8024
#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544
#define GL_OVERLAY_NV 0x9296
#define GL_RGBA16UI_EXT 0x8D76
#define INT_FAST16_MIN (-2147483647-1)
#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
#define _GLIBCXX_USE_CONSTEXPR constexpr
#define ATOMIC_BOOL_LOCK_FREE __GCC_ATOMIC_BOOL_LOCK_FREE
#define GL_EXT_texture_cube_map 1
#define Q_RELAXED_CONSTEXPR const
#define GL_EXT_texture_swizzle 1
#define GL_ARB_conditional_render_inverted 1
#define GL_SCREEN_COORDINATES_REND 0x8490
#define __tune_i586__ 1
#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF
#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF
#define __LDBL_REDIR1_NTH(name,proto,alias) name proto __THROW
#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7
#define __defined_schedparam 1
#define GL_FRAGMENT_INPUT_NV 0x936D
#define PRIoFAST8 "o"
#define GL_SHADER_STORAGE_BUFFER_START 0x90D4
#define GL_ARB_map_buffer_alignment 1
#define QTRANSFORM_H 
#define GL_R16F 0x822D
#define GL_R16I 0x8233
#define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13
#define GL_SEPARATE_ATTRIBS_NV 0x8C8D
#define _MM_EXTRACT_FLOAT(D,S,N) { (D) = __builtin_ia32_vec_ext_v4sf ((__v4sf)(S), (N)); }
#define _GLIBCXX_NAMESPACE_LDBL 
#define __USE_ISOC95 1
#define _TIME_H 1
#define __USE_ISOC99 1
#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F
#define GL_INTENSITY16 0x804D
#define GL_NV_depth_buffer_float 1
#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27
#define GL_DEBUG_SOURCE_OTHER 0x824B
#define GL_CURRENT_VERTEX_EXT 0x87E2
#define GL_INDEX_BIT_PGI 0x00080000
#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6
#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD
#define Q_DECLARE_INTERFACE(IFace,IId) template <> inline const char *qobject_interface_iid<IFace *>() { return IId; } template <> inline IFace *qobject_cast<IFace *>(QObject *object) { return reinterpret_cast<IFace *>((object ? object->qt_metacast(IId) : Q_NULLPTR)); } template <> inline IFace *qobject_cast<IFace *>(const QObject *object) { return reinterpret_cast<IFace *>((object ? const_cast<QObject *>(object)->qt_metacast(IId) : Q_NULLPTR)); }
#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA
#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
#define __isctype_f(type) __extern_inline int is ##type (int __c) __THROW { return (*__ctype_b_loc ())[(int) (__c)] & (unsigned short int) _IS ##type; }
#define MOD_FREQUENCY ADJ_FREQUENCY
#define __isctype_l(c,type,locale) ((locale)->__ctype_b[(int) (c)] & (unsigned short int) type)
#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
#define GL_PGI_misc_hints 1
#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
#define GL_NV_explicit_multisample 1
#define __DBL_HAS_INFINITY__ 1
#define _GLIBCXX_STDIO_EOF -1
#define GL_COMBINER_MUX_SUM_NV 0x8547
#define GL_FORCE_BLUE_TO_ONE_NV 0x8860
#define GL_EXT_texture_env_dot3 1
#define __USE_LARGEFILE 1
#define GL_ARB_multi_bind 1
#define GL_BGRA_INTEGER_EXT 0x8D9B
#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
#define __intN_t(N,MODE) typedef int int ##N ##_t __attribute__ ((__mode__ (MODE)))
#define __USE_XOPEN 1
#define GL_SRGB_ALPHA_EXT 0x8C42
#define stdin stdin
#define PRIi16 "i"
#define Q_PACKED __attribute__ ((__packed__))
#define GL_2_BYTES_NV 0x1407
#define GL_SHADE_MODEL 0x0B54
#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC
#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B
#define GL_TIME_ELAPSED_EXT 0x88BF
#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88
#define __DEC32_MIN_EXP__ (-94)
#define SCHED_FIFO 1
#define Q_ATOMIC_INT8_FETCH_AND_STORE_IS_ALWAYS_NATIVE 
#define GL_NEGATIVE_ONE_TO_ONE 0x935E
#define __END_NAMESPACE_C99 
#define _POSIX_PATH_MAX 256
#define P_tmpdir "/tmp"
#define _ISOC11_SOURCE 1
#define _XABORT_CONFLICT (1 << 2)
#define GL_BUFFER_DATA_SIZE 0x9303
#define _GLIBCXX_HAVE_SINCOSF 1
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
#define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F
#define GL_RESAMPLE_AVERAGE_OML 0x8988
#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB
#define __INT_FAST16_TYPE__ int
#define _SIZE_T_DEFINED 
#define GL_EXT_provoking_vertex 1
#define QT_VERSION_CHECK(major,minor,patch) ((major<<16)|(minor<<8)|(patch))
#define LC_IDENTIFICATION_MASK (1 << __LC_IDENTIFICATION)
#define GL_COUNTER_TYPE_AMD 0x8BC0
#define _WCHAR_T_DEFINED_ 
#define _SIDD_UNIT_MASK 0x40
#define GL_BLEND_SRC_RGB_EXT 0x80C9
#define QVECTOR4D_H 
#define PRIi64 __PRI64_PREFIX "i"
#define GL_TEXTURE_MIN_LOD 0x813A
#define QT_FOR_EACH_STATIC_WIDGETS_CLASS(F) F(QSizePolicy, 121, QSizePolicy)
#define GL_QUAD_ALPHA8_SGIS 0x811F
#define GL_POLYGON_OFFSET_POINT 0x2A01
#define GL_COMBINE_ALPHA 0x8572
#define LC_NAME_MASK (1 << __LC_NAME)
#define QT_BEGIN_INCLUDE_NAMESPACE 
#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
#define GL_MINUS_CLAMPED_NV 0x92B3
#define _XSAVEINTRIN_H_INCLUDED 
#define GL_SUBPIXEL_BITS 0x0D50
#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19
#define __stub_fattach 
#define __DEC128_MAX__ 9.999999999999999999999999999999999E6144DL
#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C
#define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19
#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA
#define GL_COLOR_SUM_CLAMP_NV 0x854F
#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2
#define GL_SRC_ALPHA 0x0302
#define GL_LINES_ADJACENCY_EXT 0x000A
#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128
#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
#define __S32_TYPE int
#define GL_HALF_BIAS_NEGATE_NV 0x853B
#define GL_SIGNALED 0x9119
#define GL_ARB_texture_multisample 1
#define GL_ADD_SIGNED 0x8574
#define GL_QUERY_NO_WAIT_INVERTED 0x8E18
#define GL_INVERT_RGB_NV 0x92A3
#define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B
#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
#define GL_MINUS_NV 0x929F
#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
#define GL_IMAGE_MIN_FILTER_HP 0x815D
#define QVECTOR3D_H 
#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D
#define GL_RGBA32F 0x8814
#define GL_RGBA32I 0x8D82
#define GL_RELEASED_APPLE 0x8A19
#define __CPU_MASK_TYPE __SYSCALL_ULONG_TYPE
#define GL_BLEND_DST_ALPHA_EXT 0x80CA
#define QATOMIC_CXX11_H 
#define GL_COLOR_INDEX 0x1900
#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
#define GL_UNIFORM_BUFFER_BINDING 0x8A28
#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675
#define _IO_LINKED 0x80
#define __STDC_NO_THREADS__ 1
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
#define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146
#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
#define _PTRDIFF_T_DECLARED 
#define QRGBA64_H 
#define GL_EXT_pixel_buffer_object 1
#define GL_COLOR_BUFFER_BIT 0x00004000
#define GL_SIGNED_RGB8_NV 0x86FF
#define GL_COPY_READ_BUFFER 0x8F36
#define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906
#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
#define GL_MODELVIEW7_ARB 0x8727
#define GL_INTENSITY8UI_EXT 0x8D7F
#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
#define _AVX2INTRIN_H_INCLUDED 
#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B
#define GL_BLUE_BIAS 0x0D1B
#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800
#define GL_OBJECT_LINEAR_NV 0x2401
#define GL_TEXTURE_MEMORY_LAYOUT_INTEL 0x83FF
#define GL_PROGRAM_OBJECT_EXT 0x8B40
#define __cpp_rvalue_reference 200610
#define GL_TEXTURE_MAX_LOD_SGIS 0x813B
#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F
#define QT_TRANSLATE_NOOP_UTF8(scope,x) x
#define __cpp_nsdmi 200809
#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176
#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB
#define QTYPETRAITS_H 
#define GL_FENCE_APPLE 0x8A0B
#define _FXSRINTRIN_H_INCLUDED 
#define GL_DRAW_BUFFER10_ARB 0x882F
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
#define GL_AND_REVERSE 0x1502
#define PRIX32 "X"
#define __stub_fdetach 
#define UINT64_C(c) c ## ULL
#define GL_CONSTANT_BORDER_HP 0x8151
#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
#define GL_REFLECTION_MAP_EXT 0x8512
#define GL_MAP1_VERTEX_3 0x0D97
#define GL_MAP1_VERTEX_4 0x0D98
#define GL_EXPAND_NORMAL_NV 0x8538
#define GL_PIXEL_MAP_S_TO_S 0x0C71
#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314
#define GL_EXT_direct_state_access 1
#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
#define GL_PALETTE4_RGB8_OES 0x8B90
#define GL_SGIS_sharpen_texture 1
#define GL_OBJECT_LINEAR 0x2401
#define _IO_FIXED 010000
#define GL_MIN_SPARSE_LEVEL_ARB 0x919B
#define GL_SGIS_texture_filter4 1
#define __GCC_HAVE_DWARF2_CFI_ASM 1
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
#define GL_SLUMINANCE 0x8C46
#define __GXX_ABI_VERSION 1009
#define GL_FLOAT_VEC3_ARB 0x8B51
#define GL_REPLACE_VALUE_AMD 0x874B
#define GL_CON_4_ATI 0x8945
#define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E
#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6
#define __MATH_DECLARE_LDOUBLE 1
#define GL_VIEW_CLASS_8_BITS 0x82CB
#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9
#define GL_EXT_shader_image_load_store 1
#define GL_IMAGE_BINDING_FORMAT_EXT 0x906E
#define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147
#define __FD_CLR(d,set) ((void) (__FDS_BITS (set)[__FD_ELT (d)] &= ~__FD_MASK (d)))
#define GL_GLYPH_HEIGHT_BIT_NV 0x02
#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
#define M_LOG2E 1.4426950408889634074
#define ELIBEXEC 83
#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
#define GL_IMAGE_BINDING_NAME_EXT 0x8F3A
#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262
#define UINT32_MAX (4294967295U)
#define WNOHANG 1
#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
#define _POSIX2_BC_BASE_MAX 99
#define GL_RESAMPLE_REPLICATE_SGIX 0x842E
#define QML_DECLARE_TYPE(TYPE) Q_DECLARE_METATYPE(TYPE *) Q_DECLARE_METATYPE(QQmlListProperty<TYPE>)
#define Q_DECLARE_SHARED(TYPE) Q_DECLARE_SHARED_IMPL(TYPE, Q_MOVABLE_TYPE)
#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
#define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060
#define __exctype_l(name) extern int name (int, __locale_t) __THROW
#define _GLIBCXX_HAVE_FINITEF 1
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
#define GL_EXCLUSION_NV 0x92A0
#define GL_IMAGE_BINDING_LAYER 0x8F3D
#define _MM_CMPINT_UNUSED 0x3
#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
#define _POSIX_CLOCKRES_MIN 20000000
#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671
#define LC_MEASUREMENT __LC_MEASUREMENT
#define QQmlPropertyValueSource_iid "org.qt-project.Qt.QQmlPropertyValueSource"
#define GL_ARB_separate_shader_objects 1
#define GL_FRONT 0x0404
#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
#define GL_SAMPLES_PASSED 0x8914
#define GL_ACTIVE_UNIFORMS 0x8B86
#define GL_READ_ONLY_ARB 0x88B8
#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
#define GL_VERTEX_ARRAY_EXT 0x8074
#define GL_DYNAMIC_DRAW 0x88E8
#define GL_POLYGON_TOKEN 0x0703
#define GL_COMPRESSED_RED 0x8225
#define GL_SPOT_EXPONENT 0x1205
#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
#define GL_OP_POWER_EXT 0x8793
#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242
#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1
#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
#define Q_UNREACHABLE() do { Q_ASSERT_X(false, "Q_UNREACHABLE()", "Q_UNREACHABLE was reached"); Q_UNREACHABLE_IMPL(); } while (0)
#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E
#define GL_R1UI_N3F_V3F_SUN 0x85C7
#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B
#define PRIx16 "x"
#define Q_ATOMIC_INT8_IS_SUPPORTED 
#define __cpu_set_t_defined 
#define GL_DOUBLE_MAT3_EXT 0x8F47
#define GL_ARB_compute_shader 1
#define GL_COMPRESSED_RGB 0x84ED
#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A
#define GL_INT_IMAGE_2D_ARRAY 0x905E
#define GL_OP_MOV_EXT 0x8799
#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B
#define GL_MIN_PROGRAM_TEXEL_OFFSET_EXT 0x8904
#define GL_OES_single_precision 1
#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
#define GL_NV_geometry_program4 1
#define GL_NV_texture_compression_vtc 1
#define GL_REFLECTION_MAP_NV 0x8512
#define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241
#define GL_FENCE_STATUS_NV 0x84F3
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
#define SCNu8 "hhu"
#define GL_MATRIX18_ARB 0x88D2
#define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027
#define GL_COLOR_ATTACHMENT10 0x8CEA
#define GL_COLOR_ATTACHMENT11 0x8CEB
#define GL_COLOR_ATTACHMENT12 0x8CEC
#define GL_COLOR_ATTACHMENT13 0x8CED
#define GL_COLOR_ATTACHMENT14 0x8CEE
#define GL_COLOR_ATTACHMENT15 0x8CEF
#define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E
#define Q_ATOMIC_INT32_TEST_AND_SET_IS_SOMETIMES_NATIVE 
#define Q_QUICKWIDGETS_EXPORT Q_DECL_IMPORT
#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
#define GL_SAMPLE_MASK_SGIS 0x80A0
#define GL_R16 0x822A
#define SCNoMAX __PRI64_PREFIX "o"
#define GL_FLOAT_MAT3_ARB 0x8B5B
#define __UINTPTR_MAX__ 0xffffffffU
#define GL_COMPRESSED_RG 0x8226
#define __MODE_T_TYPE __U32_TYPE
#define GL_PHONG_WIN 0x80EA
#define GL_OP_CLAMP_EXT 0x878E
#define CPU_ZERO(cpusetp) __CPU_ZERO_S (sizeof (cpu_set_t), cpusetp)
#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975
#define GL_PALETTE4_RGBA8_OES 0x8B91
#define GL_EMBOSS_MAP_NV 0x855F
#define GL_BLEND_OVERLAP_NV 0x9281
#define __inline_mathcodeNP3(func,arg1,arg2,arg3,code) __inline_mathcodeNP3_ (double, func, arg1, arg2, arg3, code) __inline_mathcodeNP3_ (float, __CONCAT(func,f), arg1, arg2, arg3, code) __inline_mathcodeNP3_ (long double, __CONCAT(func,l), arg1, arg2, arg3, code)
#define PRIx64 __PRI64_PREFIX "x"
#define signals public
#define _IOS_ATEND 4
#define GL_RED_SCALE 0x0D14
#define GL_ADD_ATI 0x8963
#define GL_BUFFER_MAP_POINTER_ARB 0x88BD
#define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142
#define NL_ARGMAX _POSIX_ARG_MAX
#define CPU_XOR_S(setsize,destset,srcset1,srcset2) __CPU_OP_S (setsize, destset, srcset1, srcset2, ^)
#define _GLIBCXX_USE_UTIMENSAT 1
#define GL_REG_21_ATI 0x8936
#define GL_CON_18_ATI 0x8953
#define GL_DS_SCALE_NV 0x8710
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
#define GL_COMPRESSED_INTENSITY 0x84EC
#define GL_OP_DOT4_EXT 0x8785
#define GL_LUMINANCE16_ALPHA16_SNORM 0x901A
#define TLOSS 5
#define GL_RGBA_FLOAT_MODE_ARB 0x8820
#define QT_FOR_EACH_STATIC_PRIMITIVE_TYPE(F) F(Void, 43, void) F(Bool, 1, bool) F(Int, 2, int) F(UInt, 3, uint) F(LongLong, 4, qlonglong) F(ULongLong, 5, qulonglong) F(Double, 6, double) F(Long, 32, long) F(Short, 33, short) F(Char, 34, char) F(ULong, 35, ulong) F(UShort, 36, ushort) F(UChar, 37, uchar) F(Float, 38, float) F(SChar, 40, signed char)
#define GL_BLUE_BITS 0x0D54
#define GL_MAX_DRAW_BUFFERS_ARB 0x8824
#define GL_QUERY_COUNTER_BITS 0x8864
#define ULONG_MAX (LONG_MAX * 2UL + 1UL)
#define GL_SRGB_READ 0x8297
#define GL_TEXTURE_HI_SIZE_NV 0x871B
#define GL_SRC_ALPHA_SATURATE 0x0308
#define GL_MAX_IMAGE_UNITS 0x8F38
#define GL_RGB_RAW_422_APPLE 0x8A51
#define _GLIBCXX_HAVE_SYS_SYSINFO_H 1
#define __DEC128_MIN__ 1E-6143DL
#define QT_NO_IMAGEFORMAT_JPEG 
#define GL_MAX_DRAW_BUFFERS_ATI 0x8824
#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D
#define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40
#define GL_AMBIENT_AND_DIFFUSE 0x1602
#define GL_COMPUTE_TEXTURE 0x82A0
#define _IO_TIED_PUT_GET 0x400
#define GL_ALPHA_FLOAT16_ATI 0x881C
#define CHAR_BIT __CHAR_BIT__
#define GL_FOG_COORD_ARRAY_TYPE 0x8454
#define GL_RGBA8I_EXT 0x8D8E
#define GL_R8I 0x8231
#define GL_REG_6_ATI 0x8927
#define GL_STENCIL_INDEX 0x1901
#define GL_TEXTURE3 0x84C3
#define __SLONGWORD_TYPE long int
#define GL_LUMINANCE12_ALPHA12_EXT 0x8047
#define QT_VERSION_MINOR 6
#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000
#define __FSID_T_TYPE struct { int __val[2]; }
#define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002
#define GL_N3F_V3F 0x2A25
#define Q_DECLARE_INCOMPATIBLE_FLAGS(Flags) Q_DECL_CONSTEXPR inline QIncompatibleFlag operator|(Flags::enum_type f1, int f2) Q_DECL_NOTHROW { return QIncompatibleFlag(int(f1) | f2); }
#define Q_GLOBAL_STATIC_INTERNAL(ARGS) Q_GLOBAL_STATIC_INTERNAL_DECORATION Type *innerFunction() { struct HolderBase { ~HolderBase() Q_DECL_NOTHROW { if (guard.load() == QtGlobalStatic::Initialized) guard.store(QtGlobalStatic::Destroyed); } }; static struct Holder : public HolderBase { Type value; Holder() Q_DECL_NOEXCEPT_EXPR(noexcept(Type ARGS)) : value ARGS { guard.store(QtGlobalStatic::Initialized); } } holder; return &holder.value; }
#define GL_DSDT8_NV 0x8709
#define __DEC_EVAL_METHOD__ 2
#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A
#define GL_CONVOLUTION_FORMAT_EXT 0x8017
#define GL_OP_RECIP_EXT 0x8794
#define QT_FOR_EACH_STATIC_GUI_CLASS(F) F(QFont, 64, QFont) F(QPixmap, 65, QPixmap) F(QBrush, 66, QBrush) F(QColor, 67, QColor) F(QPalette, 68, QPalette) F(QIcon, 69, QIcon) F(QImage, 70, QImage) F(QPolygon, 71, QPolygon) F(QRegion, 72, QRegion) F(QBitmap, 73, QBitmap) F(QCursor, 74, QCursor) F(QKeySequence, 75, QKeySequence) F(QPen, 76, QPen) F(QTextLength, 77, QTextLength) F(QTextFormat, 78, QTextFormat) F(QMatrix, 79, QMatrix) F(QTransform, 80, QTransform) F(QMatrix4x4, 81, QMatrix4x4) F(QVector2D, 82, QVector2D) F(QVector3D, 83, QVector3D) F(QVector4D, 84, QVector4D) F(QQuaternion, 85, QQuaternion) F(QPolygonF, 86, QPolygonF)
#define GL_3_BYTES_NV 0x1408
#define _GLIBCXX_HAVE_COMPLEX_H 1
#define INT_LEAST8_MIN (-128)
#define GL_SCREEN_KHR 0x9295
#define GL_ARB_multitexture 1
#define GL_AMD_shader_trinary_minmax 1
#define _GLIBCXX_HAVE_INT64_T 1
#define PRIu64 __PRI64_PREFIX "u"
#define GL_CURRENT_TEXTURE_COORDS 0x0B03
#define GL_RELATIVE_ROUNDED_RECT4_NV 0xED
#define GL_PATH_END_CAPS_NV 0x9076
#define AIO_PRIO_DELTA_MAX 20
#define GL_QUAD_INTENSITY4_SGIS 0x8122
#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
#define pthread_cleanup_pop_restore_np(execute) do { } while (0); } while (0); __pthread_unregister_cancel_restore (&__cancel_buf); if (execute) __cancel_routine (__cancel_arg); } while (0)
#define Q_DECL_UNUSED __attribute__((__unused__))
#define Q_ATOMIC_INT8_REFERENCE_COUNTING_IS_ALWAYS_NATIVE 
#define _GLIBCXX_USE_DECIMAL_FLOAT 1
#define QOPENGL_H 
#define GL_ARB_vertex_blend 1
#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0
#define GL_LINEAR_DETAIL_SGIS 0x8097
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9
#define GL_LUMINANCE_ALPHA_SNORM 0x9012
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519
#define GL_COUNT_UP_NV 0x9088
#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA
#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243
#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3
#define GL_CULL_VERTEX_IBM 103050
#define __USE_XOPEN2K8 1
#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879
#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
#define GL_ENABLE_BIT 0x00002000
#define HUGE 3.40282347e+38F
#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1
#define Q_INIT_RESOURCE(name) do { extern int QT_MANGLE_NAMESPACE(qInitResources_ ## name) (); QT_MANGLE_NAMESPACE(qInitResources_ ## name) (); } while (0)
#define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD
#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D
#define GL_FLOAT16_VEC4_NV 0x8FFB
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023
#define __STRING(x) #x
#define FP_INFINITE 1
#define NGROUPS_MAX 65536
#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA
#define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB
#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC
#define __GNUC_PREREQ(maj,min) ((__GNUC__ << 16) + __GNUC_MINOR__ >= ((maj) << 16) + (min))
#define _GLIBCXX_CSTDDEF 1
#define QT_QUICK_LIB 1
#define GL_INT_VEC4_ARB 0x8B55
#define GL_ARB_ES3_compatibility 1
#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6
#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6
#define LONG_LONG_MIN (-LONG_LONG_MAX - 1LL)
#define GL_FRAMEBUFFER_RENDERABLE 0x8289
#define GL_NV_packed_depth_stencil 1
#define __LC_ALL 6
#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F
#define GL_CURRENT_RASTER_COLOR 0x0B04
#define GL_COMBINER_CD_OUTPUT_NV 0x854B
#define _GLIBCXX_HAVE_HYPOT 1
#define GL_SAMPLES_ARB 0x80A9
#define GL_SOURCE1_ALPHA 0x8589
#define EBADFD 77
#define GL_DEBUG_SEVERITY_LOW 0x9148
#define GL_MAJOR_VERSION 0x821B
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
#define slots 
#define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23
#define QBASICATOMIC_H 
#define __BYTE_ORDER __LITTLE_ENDIAN
#define __FSBLKCNT64_T_TYPE __UQUAD_TYPE
#define __SUSECONDS_T_TYPE __SYSCALL_SLONG_TYPE
#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB
#define GL_RED 0x1903
#define SCNoPTR __PRIPTR_PREFIX "o"
#define Q_OS_LINUX 
#define QT_VERSION_MAJOR 5
#define GL_FOG_COORD_SRC 0x8450
#define _MM_MASK_OVERFLOW 0x0400
#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6
#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
#define GL_CLEAR_TEXTURE 0x9365
#define QT_NO_PAINT_DEBUG 
#define SIG_ATOMIC_MAX (2147483647)
#define GL_SPECULAR 0x1202
#define GL_APPLE_object_purgeable 1
#define QQUICKWIDGET_H 
#define GL_EMBOSS_LIGHT_NV 0x855D
#define GL_POINT_SPRITE 0x8861
#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039
#define GL_RG8 0x822B
#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C
#define QT_RETHROW qt_noop()
#define GL_PLUS_NV 0x9291
#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE
#define _STL_ITERATOR_BASE_FUNCS_H 1
#define GL_RGB_SCALE_EXT 0x8573
#define _POSIX_LINK_MAX 8
#define GL_SRC0_ALPHA 0x8588
#define INT32_MAX (2147483647)
#define GL_MAX_TRACK_MATRICES_NV 0x862F
#define _GLIBCXX_ARRAY 1
#define GL_TEXTURE_COORD_ARRAY 0x8078
#define GL_TEXTURE12 0x84CC
#define __attribute_format_arg__(x) __attribute__ ((__format_arg__ (x)))
#define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E
#define GL_DYNAMIC_COPY_ARB 0x88EA
#define _mm512_setr_epi32(e0,e1,e2,e3,e4,e5,e6,e7,e8,e9,e10,e11,e12,e13,e14,e15) _mm512_set_epi32(e15,e14,e13,e12,e11,e10,e9,e8,e7,e6,e5,e4,e3,e2,e1,e0)
#define GL_DYNAMIC_DRAW_ARB 0x88E8
#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400
#define GL_COMPRESSED_ALPHA 0x84E9
#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS 0x919A
#define GL_TEXTURE14 0x84CE
#define GL_BACK_NORMALS_HINT_PGI 0x1A223
#define GL_MODELVIEW16_ARB 0x8730
#define _GLIBCXX_NOEXCEPT noexcept
#define GL_LUMINANCE16_ALPHA16 0x8048
#define GL_ARB_clear_buffer_object 1
#define GL_INVERT 0x150A
#define __error_t_defined 1
#define GL_TEXTURE16 0x84D0
#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659
#define QT_STRINGIFY(x) QT_STRINGIFY2(x)
#define GL_CURRENT_RASTER_POSITION 0x0B07
#define GL_TESS_GEN_POINT_MODE 0x8E79
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4
#define _GLIBCXX_HAVE_ENOSR 1
#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
#define GL_SHININESS 0x1601
#define GL_ARB_sparse_buffer 1
#define __DECL_SIMD_logf 
#define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1
#define __DECL_SIMD_logl 
#define FP_ILOGBNAN (-2147483647 - 1)
#define GL_FRONT_LEFT 0x0400
#define GL_TEXTURE19 0x84D3
#define M_PI_2l 1.570796326794896619231321691639751442L
#define GL_DEPTH_CLEAR_VALUE 0x0B73
#define GL_TEXTURE_RECTANGLE_ARB 0x84F5
#define GL_RGBA12 0x805A
#define GL_RGBA16 0x805B
#define __INT_FAST32_TYPE__ int
#define GL_TANGENT_ARRAY_EXT 0x8439
#define _GLIBCXX_BEGIN_NAMESPACE_LDBL_OR_CXX11 _GLIBCXX_BEGIN_NAMESPACE_CXX11
#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
#define GL_DECR_WRAP 0x8508
#define GL_EXT_pixel_transform_color_table 1
#define GL_CURRENT_MATRIX_NV 0x8641
#define QQMLCOMPONENT_H 
#define GL_SPARE0_NV 0x852E
#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
#define _GLIBCXX_USE_C99_MATH_TR1 1
#define SIG_ATOMIC_MIN (-2147483647-1)
#define GL_ASYNC_READ_PIXELS_SGIX 0x835E
#define GL_SLUMINANCE_ALPHA 0x8C44
#define Q_DECL_CONST_FUNCTION __attribute__((const))
#define _GCC_PTRDIFF_T 
#define GL_BUFFER_ACCESS_ARB 0x88BB
#define GL_LINEAR_SHARPEN_SGIS 0x80AD
#define GL_PACK_ROW_LENGTH 0x0D02
#define GL_VERTEX_DATA_HINT_PGI 0x1A22A
#define GL_TEXTURE_COMPARE_FUNC 0x884D
#define QOPENGLBUFFER_H 
#define _POSIX_MAX_INPUT 255
#define SCNdFAST32 __PRIPTR_PREFIX "d"
#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E
#define GL_INTERLACE_SGIX 0x8094
#define GL_RELATIVE_ROUNDED_RECT_NV 0xE9
#define GL_SYNC_STATUS 0x9114
#define GL_4PASS_1_SGIS 0x80A5
#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB
#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
#define GL_TEXTURE_MAX_LEVEL 0x813D
#define __va_arg_pack_len() __builtin_va_arg_pack_len ()
#define GL_HISTOGRAM_ALPHA_SIZE 0x802B
#define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C
#define _SIZE_T_DECLARED 
#define _CMP_GT_OQ 0x1e
#define _CMP_GT_OS 0x0e
#define GL_EXT_fog_coord 1
#define QPIXMAP_H 
#define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125
#define QT_NO_ICONV 
#define _RANDOM_H 1
#define Q_DECL_IMPORT __attribute__((visibility("default")))
#define GL_REPLICATE_BORDER_HP 0x8153
#define GL_ARB_shading_language_100 1
#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001
#define _IO_SHOWBASE 0200
#define GL_CLIP_ORIGIN 0x935C
#define GL_INDEX_TEST_REF_EXT 0x81B7
#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F
#define LC_NUMERIC_MASK (1 << __LC_NUMERIC)
#define __BIG_ENDIAN 4321
#define GL_INTERPOLATE_ARB 0x8575
#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
#define GL_INTERLACE_READ_OML 0x8981
#define GL_TEXTURE_CUBE_MAP_EXT 0x8513
#define QML_DECLARE_TYPEINFO(TYPE,FLAGS) QT_BEGIN_NAMESPACE template <> class QQmlTypeInfo<TYPE > { public: enum { hasAttachedProperties = (((FLAGS) & QML_HAS_ATTACHED_PROPERTIES) == QML_HAS_ATTACHED_PROPERTIES) }; }; QT_END_NAMESPACE
#define GL_ARB_texture_view 1
#define _SIDD_NEGATIVE_POLARITY 0x10
#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F
#define GL_MATRIX5_NV 0x8635
#define GL_DIFFERENCE_NV 0x929E
#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D
#define __GCC_ATOMIC_TEST_AND_SET_TRUEVAL 1
#define PIPE_BUF 4096
#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
#define GL_HALF_APPLE 0x140B
#define GL_VIEWPORT_BIT 0x00000800
#define GL_RGBA8I 0x8D8E
#define GL_FIXED_ONLY_ARB 0x891D
#define QPAIR_H 
#define _GLIBCXX_TUPLE 1
#define __ID_T_TYPE __U32_TYPE
#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
#define _STL_FUNCTION_H 1
#define GL_PIXEL_TEX_GEN_SGIX 0x8139
#define GL_IGNORE_BORDER_HP 0x8150
#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2
#define GL_OPERAND2_RGB_ARB 0x8592
#define GL_INTENSITY_FLOAT16_APPLE 0x881D
#define GL_DRAW_BUFFER2_ARB 0x8827
#define GL_CONVOLUTION_FILTER_BIAS 0x8015
#define _GLIBCXX_HAVE_SYS_IPC_H 1
#define Q_LIKELY(expr) __builtin_expect(!!(expr), true)
#define GL_INTEL_performance_query 1
#define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E
#define GL_IMAGE_TEXEL_SIZE 0x82A7
#define GL_TEXTURE_BINDING_BUFFER 0x8C2C
#define __FLOAT_WORD_ORDER__ __ORDER_LITTLE_ENDIAN__
#define _GLIBCXX_HAVE_SYS_STATVFS_H 1
#define CLONE_NEWPID 0x20000000
#define GL_DRAW_INDIRECT_BUFFER 0x8F3F
#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF
#define __inline_mathopNP(func,op) __inline_mathopNP_ (double, func, op) __inline_mathopNP_ (float, __CONCAT(func,f), op) __inline_mathopNP_ (long double, __CONCAT(func,l), op)
#define GL_APPLE_client_storage 1
#define GL_CONSTANT_NV 0x8576
#define __long_double_t long double
#define GL_ARB_texture_compression_rgtc 1
#define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
#define GL_TEXTURE18_ARB 0x84D2
#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8
#define __SIG_ATOMIC_MAX__ 0x7fffffff
#define GL_FLOAT_RGBA32_NV 0x888B
#define GL_AMD_shader_atomic_counter_ops 1
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
#define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048
#define GL_RGB9_E5_EXT 0x8C3D
#define QMETAOBJECT_H 
#define GL_EXT_draw_range_elements 1
#define GL_PATH_TERMINAL_END_CAP_NV 0x9078
#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
#define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x00000001
#define __SIZEOF_PTRDIFF_T__ 4
#define __pentium__ 1
#define GL_QUERY_BUFFER 0x9192
#define GL_REG_4_ATI 0x8925
#define GL_FONT_ASCENDER_BIT_NV 0x00200000
#define _GLIBCXX_HAVE_COSF 1
#define _GLIBCXX_HAVE_COSL 1
#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
#define Q_REFCOUNT_INITIALIZE_STATIC { Q_BASIC_ATOMIC_INITIALIZER(-1) }
#define _GLIBCXX_USE_FLOAT128 1
#define PRIXFAST8 "X"
#define GL_WRITE_DISCARD_NV 0x88BE
#define GL_ARB_provoking_vertex 1
#define __errordecl(name,msg) extern void name (void) __attribute__((__error__ (msg)))
#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440
#define GL_BOOL_VEC3 0x8B58
#define GL_BOOL_VEC4 0x8B59
#define EUCLEAN 117
#define GL_COMPRESSED_SRGB_ALPHA 0x8C49
#define GL_PROGRAM_OUTPUT 0x92E4
#define GL_ALPHA16_EXT 0x803E
#define _mm_rcp28_sd(A,B) __builtin_ia32_rcp28sd_round(B, A, _MM_FROUND_CUR_DIRECTION)
#define GL_ATI_texture_mirror_once 1
#define GL_STATIC_COPY_ARB 0x88E6
#define _mm_rcp28_ss(A,B) __builtin_ia32_rcp28ss_round(B, A, _MM_FROUND_CUR_DIRECTION)
#define GL_ARB_clip_control 1
#define GL_WIN_phong_shading 1
#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014
#define GL_SHADER_OBJECT_ARB 0x8B48
#define GL_INTEL_map_texture 1
#define GL_TEXTURE_RED_TYPE_ARB 0x8C10
#define GL_PASS_THROUGH_NV 0x86E6
#define _MM_MASK_DENORM 0x0100
#define GL_GENERATE_MIPMAP_SGIS 0x8191
#define _GCC_LIMITS_H_ 
#define Q_RETURN_ARG(type,data) QReturnArgument<type >(#type, data)
#define __inline_mathcodeNP2(func,arg1,arg2,code) __inline_mathcodeNP2_ (double, func, arg1, arg2, code) __inline_mathcodeNP2_ (float, __CONCAT(func,f), arg1, arg2, code) __inline_mathcodeNP2_ (long double, __CONCAT(func,l), arg1, arg2, code)
#define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024
#define GL_MULTISAMPLE_ARB 0x809D
#define GL_EDGEFLAG_BIT_PGI 0x00040000
#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
#define _IO_USER_BUF 1
#define __inline_mathop(func,op) __inline_mathop_ (double, func, op) __inline_mathop_ (float, __CONCAT(func,f), op) __inline_mathop_ (long double, __CONCAT(func,l), op)
#define QT_THREADSAFE_CLOEXEC 1
#define _WCHAR_T_H 
#define GL_HISTOGRAM_SINK 0x802D
#define GL_ARB_query_buffer_object 1
#define ENODEV 19
#define GL_8X_BIT_ATI 0x00000004
#define Q_DECL_UNUSED_MEMBER 
#define _GLIBCXX_END_EXTERN_C }
#define __stub_revoke 
#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650
#define GL_CON_14_ATI 0x894F
#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
#define GL_BITMAP 0x1A00
#define GL_CCW 0x0901
#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A
#define EKEYEXPIRED 127
#define QT_FOR_EACH_STATIC_CORE_POINTER(F) F(QObjectStar, 39, QObject*)
#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
#define PTHREAD_DESTRUCTOR_ITERATIONS _POSIX_THREAD_DESTRUCTOR_ITERATIONS
#define GL_LUMINANCE_ALPHA 0x190A
#define GL_MATRIX26_ARB 0x88DA
#define GL_RGB9_E5 0x8C3D
#define __UINT_LEAST64_TYPE__ long long unsigned int
#define GL_EIGHTH_BIT_ATI 0x00000020
#define __CPU_ALLOC(count) __sched_cpualloc (count)
#define __FLT_HAS_QUIET_NAN__ 1
#define GL_AMD_seamless_cubemap_per_texture 1
#define Q_INT64_C(c) static_cast<long long>(c ## LL)
#define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144
#define _AVX512VBMIINTRIN_H_INCLUDED 
#define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20
#define GL_MATRIX3_NV 0x8633
#define GL_DRAW_PIXELS_APPLE 0x8A0A
#define GL_ARB_half_float_vertex 1
#define GL_SGIX_pixel_texture 1
#define GL_FOG_END 0x0B64
#define _SIDD_UBYTE_OPS 0x00
#define GL_BUFFER_OBJECT_APPLE 0x85B3
#define GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV 0x8F44
#define GL_BACK_LEFT 0x0402
#define QURL_H 
#define GL_RED_SNORM 0x8F90
#define QT_LARGEFILE_SUPPORT 64
#define EHWPOISON 133
#define __FLT_HAS_INFINITY__ 1
#define GL_INT_VEC2_ARB 0x8B53
#define GL_VERTEX_STREAM7_ATI 0x8773
#define GL_CLAMP 0x2900
#define GL_DEPTH_TEST 0x0B71
#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D
#define PRIXPTR __PRIPTR_PREFIX "X"
#define __cpp_unicode_literals 200710
#define GL_TEXCOORD4_BIT_PGI 0x80000000
#define QTQUICKGLOBAL_H 
#define M_1_PIl 0.318309886183790671537767526745028724L
#define GL_PATH_JOIN_STYLE_NV 0x9079
#define GL_FLOAT_MAT4_ARB 0x8B5C
#define GL_AMD_texture_texture4 1
#define GL_VARIABLE_C_NV 0x8525
#define _POSIX2_CHARCLASS_NAME_MAX 14
#define LT_OBJDIR ".libs/"
#define GL_ALPHA_INTEGER_EXT 0x8D97
#define GL_INTENSITY12 0x804C
#define GL_USE_MISSING_GLYPH_NV 0x90AA
#define __USING_NAMESPACE_C99(name) 
#define BIG_ENDIAN __BIG_ENDIAN
#define _GLIBCXX_HAVE_SINF 1
#define ATOMIC_POINTER_LOCK_FREE __GCC_ATOMIC_POINTER_LOCK_FREE
#define _GLIBCXX_HAVE_SINL 1
#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F
#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C
#define __UINT_FAST16_MAX__ 0xffffffffU
#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC
#define GL_COMBINER3_NV 0x8553
#define GL_IMAGE_PIXEL_FORMAT 0x82A9
#define GL_MATRIX4_ARB 0x88C4
#define GL_UNPACK_SKIP_ROWS 0x0CF3
#define GL_UNIFORM_NAME_LENGTH 0x8A39
#define Q_PROPERTY(...) 
#define Q_DECLARE_SHARED_IMPL(TYPE,FLAGS) Q_DECLARE_TYPEINFO(TYPE, FLAGS); inline void swap(TYPE &value1, TYPE &value2) Q_DECL_NOEXCEPT_EXPR(noexcept(value1.swap(value2))) { value1.swap(value2); }
#define QT_NETWORK_LIB 1
#define GL_MATRIX6_NV 0x8636
#define GL_INTENSITY32F_ARB 0x8817
#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8
#define GL_CONVOLUTION_FILTER_SCALE 0x8014
#define Q_DECLARE_SEQUENTIAL_ITERATOR(C) template <class T> class Q ##C ##Iterator { typedef typename Q ##C<T>::const_iterator const_iterator; Q ##C<T> c; const_iterator i; public: inline Q ##C ##Iterator(const Q ##C<T> &container) : c(container), i(c.constBegin()) {} inline Q ##C ##Iterator &operator=(const Q ##C<T> &container) { c = container; i = c.constBegin(); return *this; } inline void toFront() { i = c.constBegin(); } inline void toBack() { i = c.constEnd(); } inline bool hasNext() const { return i != c.constEnd(); } inline const T &next() { return *i++; } inline const T &peekNext() const { return *i; } inline bool hasPrevious() const { return i != c.constBegin(); } inline const T &previous() { return *--i; } inline const T &peekPrevious() const { const_iterator p = i; return *--p; } inline bool findNext(const T &t) { while (i != c.constEnd()) if (*i++ == t) return true; return false; } inline bool findPrevious(const T &t) { while (i != c.constBegin()) if (*(--i) == t) return true; return false; } };
#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2
#define GL_EXT_polygon_offset 1
#define GL_FRAGMENT_SHADER_INVOCATIONS_ARB 0x82F4
#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352
#define GL_ADD_SIGNED_EXT 0x8574
#define GL_PROGRAM 0x82E2
#define _INTTYPES_H 1
#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
#define __DEC32_MAX_EXP__ 97
#define GL_DECR_WRAP_EXT 0x8508
#define GL_PROGRAM_PIPELINE_BINDING 0x825A
#define SEEK_HOLE 4
#define QABSTRACTBUTTON_H 
#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
#define GL_CON_17_ATI 0x8952
#define PRIiFAST16 __PRIPTR_PREFIX "i"
#define GL_ATI_meminfo 1
#define QTEXTSTREAM_H 
#define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5
#define Q_DECLARE_OPERATORS_FOR_FLAGS(Flags) Q_DECL_CONSTEXPR inline QFlags<Flags::enum_type> operator|(Flags::enum_type f1, Flags::enum_type f2) Q_DECL_NOTHROW { return QFlags<Flags::enum_type>(f1) | f2; } Q_DECL_CONSTEXPR inline QFlags<Flags::enum_type> operator|(Flags::enum_type f1, QFlags<Flags::enum_type> f2) Q_DECL_NOTHROW { return f2 | f1; } Q_DECLARE_INCOMPATIBLE_FLAGS(Flags)
#define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160
#define QT_COMPILER_SUPPORTS_SSSE3 1
#define PRIuFAST64 __PRI64_PREFIX "u"
#define _LINUX_LIMITS_H 
#define _CMP_UNORD_S 0x13
#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF
#define QGENERICATOMIC_H 
#define _XSAVEOPTINTRIN_H_INCLUDED 
#define _IOS_APPEND 8
#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
#define GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB 0x82EC
#define SCNuFAST16 __PRIPTR_PREFIX "u"
#define CLOCK_MONOTONIC 1
#define GL_DRAW_FRAMEBUFFER 0x8CA9
#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D
#define GL_STENCIL_FAIL 0x0B94
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B
#define QT_TRID_NOOP(id) id
#define GL_NOOP 0x1505
#define EBADRQC 56
#define GL_BINORMAL_ARRAY_EXT 0x843A
#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF
#define GL_2_BYTES 0x1407
#define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03
#define SCNuFAST32 __PRIPTR_PREFIX "u"
#define GL_HALF_BIT_ATI 0x00000008
#define Q_DECLARE_METATYPE_IMPL(TYPE) QT_BEGIN_NAMESPACE template <> struct QMetaTypeId< TYPE > { enum { Defined = 1 }; static int qt_metatype_id() { static QBasicAtomicInt metatype_id = Q_BASIC_ATOMIC_INITIALIZER(0); if (const int id = metatype_id.loadAcquire()) return id; const int newId = qRegisterMetaType< TYPE >(#TYPE, reinterpret_cast< TYPE *>(quintptr(-1))); metatype_id.storeRelease(newId); return newId; } }; QT_END_NAMESPACE
#define GL_STORAGE_PRIVATE_APPLE 0x85BD
#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
#define GL_EXT_texture_shared_exponent 1
#define __try if (true)
#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
#define __need_clockid_t 
#define __KEY_T_TYPE __S32_TYPE
#define GL_HISTOGRAM_RED_SIZE 0x8028
#define QT_DEPRECATED_CONSTRUCTOR 
#define GL_OP_SUB_EXT 0x8796
#define QT_END_MOC_NAMESPACE 
#define GL_POINT_SIZE 0x0B11
#define GL_PATH_FOG_GEN_MODE_NV 0x90AC
#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450
#define GL_RGB32UI_EXT 0x8D71
#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D
#define GL_TEXTURE_BORDER_COLOR 0x1004
#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9
#define GL_ADD 0x0104
#define __SIZEOF_PTHREAD_MUTEXATTR_T 4
#define _GLIBCXX_HAVE_INTTYPES_H 1
#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
#define GL_TEXTURE_MAG_SIZE_NV 0x871F
#define SCNuFAST64 __PRI64_PREFIX "u"
#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
#define GL_MAP_TESSELLATION_NV 0x86C2
#define GL_IMAGE_CLASS_2_X_8 0x82C0
#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
#define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C
#define GL_COLOR_TABLE_SGI 0x80D0
#define __GNUC_VA_LIST 
#define _GCC_MAX_ALIGN_T 
#define _mm_ceil_pd(V) _mm_round_pd ((V), _MM_FROUND_CEIL)
#define _CMP_NGT_US 0x0a
#define GL_KHR_blend_equation_advanced_coherent 1
#define __SIG_ATOMIC_MIN__ (-__SIG_ATOMIC_MAX__ - 1)
#define _mm_ceil_ps(V) _mm_round_ps ((V), _MM_FROUND_CEIL)
#define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202
#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15
#define GL_BUMP_TEX_UNITS_ATI 0x8778
#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
#define GL_RGB32F 0x8815
#define GL_RGB32I 0x8D83
#define _CLFLUSHOPTINTRIN_H_INCLUDED 
#define CLONE_FS 0x00000200
#define GL_SAMPLE_COVERAGE_ARB 0x80A0
#define LC_COLLATE_MASK (1 << __LC_COLLATE)
#define GL_ALPHA_TEST 0x0BC0
#define GL_RGB_SNORM 0x8F92
#define GL_NORMALIZED_RANGE_EXT 0x87E0
#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679
#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
#define __UINT16_TYPE__ short unsigned int
#define GL_PROXY_TEXTURE_1D 0x8063
#define GL_FACTOR_MAX_AMD 0x901D
#define GL_BGRA 0x80E1
#define _IOS_TRUNC 16
#define GL_FIXED_OES 0x140C
#define GL_PROJECTION_MATRIX 0x0BA7
#define PRIiPTR __PRIPTR_PREFIX "i"
#define GL_HSL_COLOR_NV 0x92AF
#define GL_SLUMINANCE8_ALPHA8 0x8C45
#define _mm_ceil_sd(D,V) _mm_round_sd ((D), (V), _MM_FROUND_CEIL)
#define GL_HIGH_INT 0x8DF5
#define GL_ACTIVE_VARIABLES 0x9305
#define GL_INDEX_BITS 0x0D51
#define _mm_ceil_ss(D,V) _mm_round_ss ((D), (V), _MM_FROUND_CEIL)
#define __PTHREAD_RWLOCK_ELISION_EXTRA 0
#define GL_EVAL_2D_NV 0x86C0
#define GL_ARB_internalformat_query 1
#define GL_PRIMARY_COLOR_ARB 0x8577
#define _GLIBCXX_ITERATOR 1
#define GL_ONE_MINUS_SRC1_COLOR 0x88FA
#define GL_COMPRESSED_INTENSITY_ARB 0x84EC
#define CLONE_IO 0x80000000
#define GL_COMBINER4_NV 0x8554
#define __UQUAD_TYPE __u_quad_t
#define INT_LEAST64_MIN (-__INT64_C(9223372036854775807)-1)
#define GL_PALETTE4_RGBA4_OES 0x8B93
#define GL_LAYOUT_LINEAR_CPU_CACHED_INTEL 2
#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9
#define CPU_COUNT(cpusetp) __CPU_COUNT_S (sizeof (cpu_set_t), cpusetp)
#define GL_OP_DOT3_EXT 0x8784
#define GL_SGIX_calligraphic_fragment 1
#define TTY_NAME_MAX 32
#define GL_MAX_IMAGE_UNITS_EXT 0x8F38
#define EADDRNOTAVAIL 99
#define GL_COLOR_TABLE_SCALE 0x80D6
#define ETIME 62
#define GL_FRAGMENT_LIGHT2_SGIX 0x840E
#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC
#define GL_RETURN 0x0102
#define GL_EXT_debug_label 1
#define __FLT_DIG__ 6
#define GL_SELECTION_BUFFER_POINTER 0x0DF3
#define GL_TEXTURE16_ARB 0x84D0
#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336
#define QML_DECLARE_TYPE_HASMETATYPE(TYPE) Q_DECLARE_METATYPE(QQmlListProperty<TYPE>)
#define __malloc_and_calloc_defined 
#define GL_MAX_EXT 0x8008
#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
#define _GLIBCXX_CONSTEXPR constexpr
#define EBADE 52
#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA
#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4
#define __glibcxx_class_requires(_a,_b) 
#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0
#define PLOSS 6
#define GL_HALF_FLOAT_NV 0x140B
#define Q_DECL_FINAL final
#define GL_REG_22_ATI 0x8937
#define _GLIBCXX_HAVE_SINHF 1
#define _MM_FROUND_NO_EXC 0x08
#define GL_ZERO 0
#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD
#define _GLIBCXX_FORWARD(_Tp,__val) std::forward<_Tp>(__val)
#define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064
#define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20
#define GL_BLEND_COLOR_EXT 0x8005
#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F
#define _GLIBCXX_HAVE_INT64_T_LONG_LONG 1
#define SEEK_CUR 1
#define QCHECKBOX_H 
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
#define GL_QUERY_RESULT_NO_WAIT_AMD 0x9194
#define Q_CONSTEXPR constexpr
#define Q_ATTRIBUTE_FORMAT_PRINTF(A,B) __attribute__((format(printf, (A), (B))))
#define GL_SAMPLE_BUFFERS_ARB 0x80A8
#define GL_COMPUTE_SHADER 0x91B9
#define ENOTRECOVERABLE 131
#define _mm512_maskz_rcp28_ps(U,A) _mm512_maskz_rcp28_round_ps(U, A, _MM_FROUND_CUR_DIRECTION)
#define __FD_SET(d,set) ((void) (__FDS_BITS (set)[__FD_ELT (d)] |= __FD_MASK (d)))
#define GL_REG_2_ATI 0x8923
#define GL_ROUNDED_RECT8_NV 0xEE
#define GL_READ_BUFFER 0x0C02
#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13
#define __WNOTHREAD 0x20000000
#define _IOS_INPUT 1
#define EIO 5
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
#define GL_VERTEX_SOURCE_ATI 0x8774
#define QT_MODULE(x) 
#define CLOCK_PROCESS_CPUTIME_ID 2
#define __glibc_unlikely(cond) __builtin_expect ((cond), 0)
#define GL_MIRRORED_REPEAT 0x8370
#define EXDEV 18
#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A
#define _GLIBCXX_USE_SC_NPROCESSORS_ONLN 1
#define MATH_ERREXCEPT 2
#define GL_RGB 0x1907
#define GL_EXT_depth_bounds_test 1
#define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09
#define GL_RGB5_EXT 0x8050
#define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
#define GL_DISPLAY_LIST 0x82E7
#define QQMLLIST_H 
#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9
#define QSYSTEMDETECTION_H 
#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D
#define CLONE_DETACHED 0x00400000
#define __WINT_TYPE__ unsigned int
#define GL_ARB_draw_indirect 1
#define __SIZEOF_SHORT__ 2
#define SEM_VALUE_MAX (2147483647)
#define GL_EXPAND_NEGATE_NV 0x8539
#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
#define GL_AMD_multi_draw_indirect 1
#define _IO_va_list __gnuc_va_list
#define GL_PIXEL_COUNT_NV 0x8866
#define __LC_ADDRESS 9
#define GL_BUFFER_USAGE_ARB 0x8765
#define GL_IMAGE_BINDING_LAYERED 0x8F3C
#define GL_SIGNED_ALPHA_NV 0x8705
#define GL_TRANSFORM_HINT_APPLE 0x85B1
#define QOPENGLF_APIENTRY APIENTRY
#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
#define BC_DIM_MAX _POSIX2_BC_DIM_MAX
#define GL_SEPARATE_ATTRIBS 0x8C8D
#define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF
#define QSLOT_CODE 1
#define GL_R3_G3_B2 0x2A10
#define ENOSPC 28
#define _NEW 
#define ENOEXEC 8
#define GL_TEXTURE_ENV_COLOR 0x2201
#define GL_TEXTURE_RENDERBUFFER_NV 0x8E55
#define __REDIRECT_NTHNL(name,proto,alias) name proto __THROWNL __asm__ (__ASMNAME (#alias))
#define CLONE_VM 0x00000100
#define EOF (-1)
#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
#define GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196
#define QPOINT_H 
#define __extern_inline extern __inline __attribute__ ((__gnu_inline__))
#define GL_PROJECTION 0x1701
#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277
#define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2
#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408
#define GL_COEFF 0x0A00
#define Q_DECLARE_BUILTIN_METATYPE(TYPE,METATYPEID,NAME) QT_BEGIN_NAMESPACE template<> struct QMetaTypeId2<NAME> { enum { Defined = 1, IsBuiltIn = true, MetaType = METATYPEID }; static inline Q_DECL_CONSTEXPR int qt_metatype_id() { return METATYPEID; } }; QT_END_NAMESPACE
#define _GLIBCXX_HAVE_LOG10F 1
#define _GLIBCXX_HAVE_LOG10L 1
#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B
#define GL_R1UI_V3F_SUN 0x85C4
#define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE
#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
#define GL_SET 0x150F
#define GL_OES_byte_coordinates 1
#define GL_CURRENT_QUERY_ARB 0x8865
#define GL_SPHERE_MAP 0x2402
#define GL_IBM_vertex_array_lists 1
#define _ALIGNED_BUFFER_H 1
#define GL_FOG_COORD_ARRAY_STRIDE 0x8455
#define GL_ATI_text_fragment_shader 1
#define GL_LUMINANCE4 0x803F
#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036
#define EROFS 30
#define GL_MULTISAMPLE 0x809D
#define __GTHREAD_HAS_COND 1
#define EDOM 33
#define LOGIN_NAME_MAX 256
#define GL_PATH_FORMAT_PS_NV 0x9071
#define GL_BGR_EXT 0x80E0
#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF
#define _MM_EXCEPT_OVERFLOW 0x0008
#define ENOSTR 60
#define _LOCALE_FACETS_TCC 1
#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
#define __REDIRECT_NTH_LDBL(name,proto,alias) __REDIRECT_NTH (name, proto, alias)
#define Q_DECL_VARIABLE_DEPRECATED Q_DECL_DEPRECATED
#define GL_STENCIL_WRITEMASK 0x0B98
#define GL_FLOAT_MAT2_ARB 0x8B5A
#define CLONE_PTRACE 0x00002000
#define GL_PROGRAM_BINARY_FORMATS 0x87FF
#define GL_NORMAL_ARRAY_TYPE 0x807E
#define GL_FOG_COORDINATE_SOURCE 0x8450
#define GL_QUADS 0x0007
#define ESRCH 3
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802
#define GL_DRAW_BUFFER15_ARB 0x8834
#define __GTHREADS 1
#define GL_CON_16_ATI 0x8951
#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B
#define STA_CLK 0x8000
#define __wchar_t__ 
#define GL_ANY_SAMPLES_PASSED 0x8C2F
#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE
#define GL_DEBUG_SOURCE_APPLICATION 0x824A
#define GL_LOCAL_EXT 0x87C4
#define _FUNCTIONAL_HASH_H 1
#define GL_PARAMETER_BUFFER_ARB 0x80EE
#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355
#define _ISOC99_SOURCE 1
#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED
#define GL_MATRIX2_ARB 0x88C2
#define ENFILE 23
#define Q_ATOMIC_POINTER_FETCH_AND_ADD_IS_SOMETIMES_NATIVE 
#define GL_MAX_UNIFORM_LOCATIONS 0x826E
#define GL_DRAW_BUFFER15_ATI 0x8834
#define _IO_RIGHT 04
#define __END_NAMESPACE_STD 
#define QARRAYDATA_H 
#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9
#define GL_2PASS_0_SGIS 0x80A2
#define _LARGEFILE64_SOURCE 1
#define _GLIBCXX_USE_C99_STDINT_TR1 1
#define __CPU_ZERO_S(setsize,cpusetp) do __builtin_memset (cpusetp, '\0', setsize); while (0)
#define __LC_NAME 8
#define be64toh(x) __bswap_64 (x)
#define GL_RED_NV 0x1903
#define ENOSYS 38
#define GL_COMBINER_AB_OUTPUT_NV 0x854A
#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
#define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211
#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD
#define GL_OFFSET_TEXTURE_2D_NV 0x86E8
#define GL_R32F 0x822E
#define CHARCLASS_NAME_MAX 2048
#define GL_R32I 0x8235
#define _GLIBCXX_HAVE_TANF 1
#define GL_MAX_ELEMENT_INDEX 0x8D6B
#define _BITS_LOCALE_H 1
#define GL_NV_transform_feedback 1
#define GL_DECR 0x1E03
#define GL_CONSTANT_COLOR0_NV 0x852A
#define GL_ARB_texture_mirror_clamp_to_edge 1
#define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF
#define _GLIBCXX_HAVE_STDLIB_H 1
#define va_arg(v,l) __builtin_va_arg(v,l)
#define GL_TEXTURE1 0x84C1
#define GL_SURFACE_STATE_NV 0x86EB
#define GL_PROXY_COLOR_TABLE 0x80D3
#define GL_NORMAL_BIT_PGI 0x08000000
#define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D
#define GL_LINE 0x1B01
#define __UINT32_C(c) c ## U
#define GL_TEXTURE4 0x84C4
#define GL_PACK_SKIP_IMAGES 0x806B
#define _CMP_FALSE_OQ 0x0b
#define _CMP_FALSE_OS 0x1b
#define GL_PACK_SKIP_IMAGES_EXT 0x806B
#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88
#define LC_ALL_MASK (LC_CTYPE_MASK | LC_NUMERIC_MASK | LC_TIME_MASK | LC_COLLATE_MASK | LC_MONETARY_MASK | LC_MESSAGES_MASK | LC_PAPER_MASK | LC_NAME_MASK | LC_ADDRESS_MASK | LC_TELEPHONE_MASK | LC_MEASUREMENT_MASK | LC_IDENTIFICATION_MASK )
#define GL_MODELVIEW10_ARB 0x872A
#define GL_TEXTURE8 0x84C8
#define QTQUICKWIDGETSGLOBAL_H 
#define GL_MITER_TRUNCATE_NV 0x90A8
#define GL_CULL_VERTEX_EXT 0x81AA
#define GL_TEXTURE9 0x84C9
#define Q_STATIC_ARRAY_DATA_HEADER_INITIALIZER(type,size) Q_STATIC_ARRAY_DATA_HEADER_INITIALIZER_WITH_OFFSET(size, ((sizeof(QArrayData) + (Q_ALIGNOF(type) - 1)) & ~(Q_ALIGNOF(type) - 1) ))
#define QTQMLGLOBAL_H 
#define __STDC_UTF_32__ 1
#define PRIdFAST32 __PRIPTR_PREFIX "d"
#define GL_NV_tessellation_program5 1
#define CLOCKS_PER_SEC ((clock_t) 1000000)
#define Q_DECL_NS_RETURNS_AUTORELEASED 
#define __WIFSTOPPED(status) (((status) & 0xff) == 0x7f)
#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
#define STA_PPSJITTER 0x0200
#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
#define Q_CHECK_PTR(p) qt_noop()
#define _IO_OCT 040
#define _GLIBCXX_FAST_MATH 0
#define GL_CON_5_ATI 0x8946
#define __glibcxx_class_requires3(_a,_b,_c,_d) 
#define __iswxxx_defined 1
#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
#define EHOSTDOWN 112
#define GL_SOURCE2_RGB 0x8582
#define ESOCKTNOSUPPORT 94
#define GL_MESA_resize_buffers 1
#define GL_ARB_transform_feedback2 1
#define GL_ARB_transform_feedback3 1
#define GL_DUDV_ATI 0x8779
#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291
#define GL_422_AVERAGE_EXT 0x80CE
#define GL_POINT_SIZE_MAX_ARB 0x8127
#define _IO_IS_APPENDING 0x1000
#define GL_HARDLIGHT_NV 0x929B
#define GL_BUFFER 0x82E0
#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0
#define _SCHED_H 1
#define GL_VERTEX_BINDING_DIVISOR 0x82D6
#define GL_COLOR_TABLE_WIDTH 0x80D9
#define GL_PALETTE4_RGB5_A1_OES 0x8B94
#define GL_ONE_MINUS_DST_COLOR 0x0307
#define GL_MINMAX_SINK_EXT 0x8030
#define __cpp_runtime_arrays 198712
#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001
#define __FLT_DENORM_MIN__ 1.40129846432481707092e-45F
#define GL_VARIANT_VALUE_EXT 0x87E4
#define GL_FOG_COORD 0x8451
#define GL_PATH_STROKE_WIDTH_NV 0x9075
#define GL_TEXTURE_INTENSITY_SIZE 0x8061
#define GL_MATRIX_MODE 0x0BA0
#define GL_ALPHA32I_EXT 0x8D84
#define __BEGIN_NAMESPACE_C99 
#define __LC_CTYPE 0
#define GL_CURRENT_INDEX 0x0B01
#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038
#define GL_COLOR_MATERIAL_FACE 0x0B55
#define GL_MIRRORED_REPEAT_ARB 0x8370
#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB 0x82F3
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C
#define GL_EXT_geometry_shader4 1
#define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197
#define _IO_fpos_t _G_fpos_t
#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C
#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10
#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878
#define __CHAR32_TYPE__ unsigned int
#define __DECL_SIMD_pow 
#define GL_EXT_convolution 1
#define GL_RGBA_INTEGER 0x8D99
#define GL_PROGRAM_ERROR_STRING_ARB 0x8874
#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1
#define GL_FUNC_REVERSE_SUBTRACT 0x800B
#define Q_DECLARE_METATYPE_TEMPLATE_2ARG(DOUBLE_ARG_TEMPLATE) QT_BEGIN_NAMESPACE template<typename T, typename U> struct QMetaTypeId< DOUBLE_ARG_TEMPLATE<T, U> > { enum { Defined = QMetaTypeId2<T>::Defined && QMetaTypeId2<U>::Defined }; static int qt_metatype_id() { static QBasicAtomicInt metatype_id = Q_BASIC_ATOMIC_INITIALIZER(0); if (const int id = metatype_id.loadAcquire()) return id; const char *tName = QMetaType::typeName(qMetaTypeId<T>()); const char *uName = QMetaType::typeName(qMetaTypeId<U>()); Q_ASSERT(tName); Q_ASSERT(uName); const int tNameLen = int(qstrlen(tName)); const int uNameLen = int(qstrlen(uName)); QByteArray typeName; typeName.reserve(int(sizeof(#DOUBLE_ARG_TEMPLATE)) + 1 + tNameLen + 1 + uNameLen + 1 + 1); typeName.append(#DOUBLE_ARG_TEMPLATE, int(sizeof(#DOUBLE_ARG_TEMPLATE)) - 1) .append('<').append(tName, tNameLen).append(',').append(uName, uNameLen); if (typeName.endsWith('>')) typeName.append(' '); typeName.append('>'); const int newId = qRegisterNormalizedMetaType< DOUBLE_ARG_TEMPLATE<T, U> >( typeName, reinterpret_cast< DOUBLE_ARG_TEMPLATE<T, U> *>(quintptr(-1))); metatype_id.storeRelease(newId); return newId; } }; QT_END_NAMESPACE
#define _IO_IN_BACKUP 0x100
#define _GLIBCXX_NAMESPACE_LDBL_OR_CXX11 _GLIBCXX_NAMESPACE_CXX11
#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B
#define UINT_LEAST32_MAX (4294967295U)
#define CPU_XOR(destset,srcset1,srcset2) __CPU_OP_S (sizeof (cpu_set_t), destset, srcset1, srcset2, ^)
#define __cpp_constexpr 200704
#define GLAPIENTRYP GLAPIENTRY *
#define GL_TEXTURE14_ARB 0x84CE
#define GL_ALPHA 0x1906
#define GL_CON_12_ATI 0x894D
#define _BITS_SETJMP_H 1
#define _GLIBCXX_CMATH 1
#define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C
#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E
#define __lldiv_t_defined 1
#define _IO_SKIPWS 01
#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54
#define GL_HP_convolution_border_modes 1
#define GL_LUMINANCE12 0x8041
#define GL_LUMINANCE16 0x8042
#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7
#define GL_FRONT_RIGHT 0x0401
#define GL_SAMPLE_COVERAGE 0x80A0
#define __inline_mathcodeNP2_(float_type,func,arg1,arg2,code) __MATH_INLINE float_type __NTH (func (float_type arg1, float_type arg2)) { code; }
#define _CMP_GE_OS 0x0d
#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
#define GL_RED_MAX_CLAMP_INGR 0x8564
#define GL_MODELVIEW27_ARB 0x873B
#define GL_ARB_occlusion_query2 1
#define __inline_mathcodeNP3_(float_type,func,arg1,arg2,arg3,code) __MATH_INLINE float_type __NTH (func (float_type arg1, float_type arg2, float_type arg3)) { code; }
#define QT_ASCII_CAST_WARN 
#define GL_UNSIGNED_INVERT_NV 0x8537
#define GL_DELETE_STATUS 0x8B80
#define _XBEGIN_STARTED (~0u)
#define EFAULT 14
#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
#define Q_DECLARE_PRIVATE(Class) inline Class ##Private* d_func() { return reinterpret_cast<Class ##Private *>(qGetPtrHelper(d_ptr)); } inline const Class ##Private* d_func() const { return reinterpret_cast<const Class ##Private *>(qGetPtrHelper(d_ptr)); } friend class Class ##Private;
#define GL_CON_6_ATI 0x8947
#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED
#define GL_CLAMP_FRAGMENT_COLOR 0x891B
#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849
#define GL_FRAGMENT_PROGRAM_ARB 0x8804
#define GL_VERTICAL_LINE_TO_NV 0x08
#define GL_FRACTIONAL_EVEN 0x8E7C
#define GL_INTENSITY_SNORM 0x9013
#define GL_SUN_slice_accum 1
#define GL_HISTOGRAM_EXT 0x8024
#define FBITEM_H 
#define _POSIX_TIMER_MAX 32
#define GL_INTENSITY32I_EXT 0x8D85
#define GL_ALPHA8I_EXT 0x8D90
#define PRIdFAST8 "d"
#define _GLIBCXX_HAVE_TLS 1
#define __ATOMIC_CONSUME 1
#define GL_DEBUG_TYPE_MARKER 0x8268
#define Q_DECLARE_TYPEINFO_BODY(TYPE,FLAGS) class QTypeInfo<TYPE > { public: enum { isComplex = (((FLAGS) & Q_PRIMITIVE_TYPE) == 0), isStatic = (((FLAGS) & (Q_MOVABLE_TYPE | Q_PRIMITIVE_TYPE)) == 0), isRelocatable = !isStatic || ((FLAGS) & Q_RELOCATABLE_TYPE), isLarge = (sizeof(TYPE)>sizeof(void*)), isPointer = false, isIntegral = QtPrivate::is_integral< TYPE >::value, isDummy = (((FLAGS) & Q_DUMMY_TYPE) != 0), sizeOf = sizeof(TYPE) }; static inline const char *name() { return #TYPE; } }
#define __GNUC_MINOR__ 3
#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
#define PRIuLEAST8 "u"
#define CPU_CLR_S(cpu,setsize,cpusetp) __CPU_CLR_S (cpu, setsize, cpusetp)
#define __DEC32_MANT_DIG__ 7
#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8
#define LITTLE_ENDIAN __LITTLE_ENDIAN
#define GL_HSL_LUMINOSITY_KHR 0x92B0
#define GL_TEXTURE_SHADOW 0x82A1
#define _GLIBCXX_BEGIN_NAMESPACE_LDBL 
#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
#define GL_FOG_DISTANCE_MODE_NV 0x855A
#define GL_EXP2 0x0801
#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E
#define QLIST_H 
#define GL_AFFINE_3D_NV 0x9094
#define GL_MAX_MAP_TESSELLATION_NV 0x86D6
#define _mm512_rsqrt28_pd(A) _mm512_rsqrt28_round_pd(A, _MM_FROUND_CUR_DIRECTION)
#define GL_3D_COLOR 0x0602
#define _mm512_rsqrt28_ps(A) _mm512_rsqrt28_round_ps(A, _MM_FROUND_CUR_DIRECTION)
#define GL_FRAMEBUFFER 0x8D40
#define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41
#define _GLIBCXX_USE_REALPATH 1
#define GL_QUADRATIC_ATTENUATION 0x1209
#define GL_NV_blend_square 1
#define __SIZEOF_PTHREAD_RWLOCK_T 32
#define GL_OP_MAX_EXT 0x878A
#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3
#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6
#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035
#define GL_DEBUG_SOURCE_API_ARB 0x8246
#define __attribute_malloc__ __attribute__ ((__malloc__))
#define ELIBMAX 82
#define _GLIBCXX_END_NAMESPACE_CONTAINER 
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
#define GL_MATRIX22_ARB 0x88D6
#define __ino64_t_defined 
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4
#define GL_AUTO_GENERATE_MIPMAP 0x8295
#define GL_ARB_arrays_of_arrays 1
#define Q_ENUM(ENUM) friend Q_DECL_CONSTEXPR const QMetaObject *qt_getEnumMetaObject(ENUM) Q_DECL_NOEXCEPT { return &staticMetaObject; } friend Q_DECL_CONSTEXPR const char *qt_getEnumName(ENUM) Q_DECL_NOEXCEPT { return #ENUM; }
#define GL_NV_primitive_restart 1
#define GL_HISTOGRAM_SINK_EXT 0x802D
#define GL_LINES_ADJACENCY_ARB 0x000A
#define GL_IUI_V2F_EXT 0x81AD
#define GL_INDEX_WRITEMASK 0x0C21
#define __tobody(c,f,a,args) (__extension__ ({ int __res; if (sizeof (c) > 1) { if (__builtin_constant_p (c)) { int __c = (c); __res = __c < -128 || __c > 255 ? __c : (a)[__c]; } else __res = f args; } else __res = (a)[(int) (c)]; __res; }))
#define GL_LAYER_NV 0x8DAA
#define GL_NO_ERROR 0
#define PRIdPTR __PRIPTR_PREFIX "d"
#define ENOENT 2
#define QT_QML_LIB 1
#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5
#define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25
#define QT_FORWARD_DECLARE_SHARED_POINTER_TYPES_ITER(Name) template <class T> class Name;
#define __UINT32_TYPE__ unsigned int
#define GL_CON_25_ATI 0x895A
#define _POSIX_MAX_CANON 255
#define _GLIBCXX_USE_CLOCK_MONOTONIC 1
#define GL_TEXTURE_BUFFER_EXT 0x8C2A
#define __FSFILCNT64_T_TYPE __UQUAD_TYPE
#define EBADSLT 57
#define GL_INT64_VEC4_NV 0x8FEB
#define Q_DECL_PURE_FUNCTION __attribute__((pure))
#define GL_ACCUM_GREEN_BITS 0x0D59
#define GL_INT_IMAGE_3D_EXT 0x9059
#define _GLIBCXX_THROW_OR_ABORT(_EXC) (__builtin_abort())
#define __useconds_t_defined 
#define _GLIBCXX_USE_SCHED_YIELD 1
#define GL_PATH_FILL_COVER_MODE_NV 0x9082
#define GL_STREAM_COPY 0x88E2
#define _IO_peekc(_fp) _IO_peekc_unlocked (_fp)
#define GL_VIRTUAL_PAGE_SIZE_Y_AMD 0x9196
#define GL_RGB32F_ARB 0x8815
#define GL_DRAW_BUFFER13_ARB 0x8832
#define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037
#define GL_LUMINANCE32I_EXT 0x8D86
#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0
#define Q_ALLOC_SIZE(x) __attribute__((alloc_size(x)))
#define Q_CLEANUP_RESOURCE(name) do { extern int QT_MANGLE_NAMESPACE(qCleanupResources_ ## name) (); QT_MANGLE_NAMESPACE(qCleanupResources_ ## name) (); } while (0)
#define __SIZEOF_LONG_LONG__ 8
#define GL_TEXTURE_BUFFER_OFFSET 0x919D
#define EHOSTUNREACH 113
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6
#define GL_GUILTY_CONTEXT_RESET 0x8253
#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
#define QSIGNAL_CODE 2
#define GL_ARB_vertex_array_bgra 1
#define QT_WARNING_POP QT_DO_PRAGMA(GCC diagnostic pop)
#define GL_FRAMEBUFFER_SRGB 0x8DB9
#define GL_ARB_ES2_compatibility 1
#define _POSIX_THREAD_KEYS_MAX 128
#define GL_CONSTANT_COLOR1_NV 0x852B
#define CPU_OR(destset,srcset1,srcset2) __CPU_OP_S (sizeof (cpu_set_t), destset, srcset1, srcset2, |)
#define GL_MAX_NAME_LENGTH 0x92F6
#define __LDBL_DIG__ 18
#define __exctype(name) extern int name (int) __THROW
#define INT_FAST8_MAX (127)
#define GL_TEXTURE_BLUE_TYPE 0x8C12
#define GL_T2F_V3F 0x2A27
#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14
#define _GLIBCXX_PACKAGE_STRING "package-unused version-unused"
#define _G_va_list __gnuc_va_list
#define GL_Y_EXT 0x87D6
#define GL_DUAL_INTENSITY16_SGIS 0x811B
#define _MM_EXCEPT_MASK 0x003f
#define GL_NUM_SAMPLE_COUNTS 0x9380
#define GL_SIGNED_NORMALIZED 0x8F9C
#define _GLIBCXX_USE_NANOSLEEP 1
#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D
#define GL_MAX_VERTEX_STREAMS 0x8E71
#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC
#define __glibcxx_requires_partitioned_lower_pred(_First,_Last,_Value,_Pred) 
#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5
#define GL_BGRA_EXT 0x80E1
#define _lrotl(a,b) __rold((a), (b))
#define GL_AUX_BUFFERS 0x0C00
#define _IO_ftrylockfile(_fp) 
#define _GLIBCXX_HAVE_UNISTD_H 1
#define GL_SGIS_multisample 1
#define GL_LINEARLIGHT_NV 0x92A7
#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872
#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301
#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
#define GL_SOURCE2_ALPHA_EXT 0x858A
#define GL_T2F_IUI_V2F_EXT 0x81B1
#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9
#define SCNuFAST8 "hhu"
#define __fsblkcnt_t_defined 
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