[oe] [PATCH] spirv-cross: Initial recipe for SPIRV-Cross

Ankit Navik ankit.tarot at gmail.com
Sat Dec 22 17:33:09 UTC 2018


Hi Raj,

On Sat, Dec 22, 2018 at 10:56 PM Khem Raj <raj.khem at gmail.com> wrote:
>
> On Sat, Dec 22, 2018 at 8:33 AM Ankit Navik <ankit.tarot at gmail.com> wrote:
> >
> > Hi Raj,
> >
> > On Sat, Dec 22, 2018 at 9:40 PM Khem Raj <raj.khem at gmail.com> wrote:
> > >
> > > On Sat, Dec 22, 2018 at 6:21 AM Ankit Navik <ankit.tarot at gmail.com> wrote:
> > > >
> > > > Add generic recipe for SPIRV-Cross tool.
> > > >
> > > > Signed-off-by: Ankit Navik <ankit.tarot at gmail.com>
> > > > ---
> > > >  ...0001-Add-install-PHONY-target-in-Makefile.patch | 31 ++++++++++++++++++++++
> > > >  meta-oe/recipes-graphics/spir/spirv-cross_git.bb   | 22 +++++++++++++++
> > > >  2 files changed, 53 insertions(+)
> > > >  create mode 100644 meta-oe/recipes-graphics/spir/files/0001-Add-install-PHONY-target-in-Makefile.patch
> > > >  create mode 100644 meta-oe/recipes-graphics/spir/spirv-cross_git.bb
> > > >
> > > > diff --git a/meta-oe/recipes-graphics/spir/files/0001-Add-install-PHONY-target-in-Makefile.patch b/meta-oe/recipes-graphics/spir/files/0001-Add-install-PHONY-target-in-Makefile.patch
> > > > new file mode 100644
> > > > index 0000000..78598ea
> > > > --- /dev/null
> > > > +++ b/meta-oe/recipes-graphics/spir/files/0001-Add-install-PHONY-target-in-Makefile.patch
> > > > @@ -0,0 +1,31 @@
> > > > +From 8d9870b66c3cfcf12ce7e8e013946e2a215bb722 Mon Sep 17 00:00:00 2001
> > > > +From: Ankit Navik <ankit.tarot at gmail.com>
> > > > +Date: Sat, 22 Dec 2018 19:16:02 +0530
> > > > +Subject: [PATCH] Add install PHONY target in Makefile
> > > > +
> > > > +---
> > > > + Makefile | 8 +++++++-
> > > > + 1 file changed, 7 insertions(+), 1 deletion(-)
> > > > +
> > > > +diff --git a/Makefile b/Makefile
> > > > +index 0564b65..0993372 100644
> > > > +--- a/Makefile
> > > > ++++ b/Makefile
> > > > +@@ -35,7 +35,13 @@ $(STATIC_LIB): $(OBJECTS)
> > > > + %.o: %.cpp
> > > > +       $(CXX) -c -o $@ $< $(CXXFLAGS) -MMD
> > > > +
> > > > ++install:
> > > > ++      mkdir -p $(TARGET_DIR_BIN)
> > > > ++      mkdir -p $(TARGET_DIR_LIB)
> > > > ++      cp $(TARGET) $(TARGET_DIR_BIN)/
> > > > ++      cp $(STATIC_LIB) $(TARGET_DIR_LIB)/
> > > > ++
> > > > + clean:
> > > > +       rm -f $(TARGET) $(OBJECTS) $(CLI_OBJECTS) $(STATIC_LIB) $(DEPS)
> > > > +
> > > > +-.PHONY: clean
> > > > ++.PHONY: all install clean
> > > > +--
> > > > +2.7.4
> > > > +
> > > > diff --git a/meta-oe/recipes-graphics/spir/spirv-cross_git.bb b/meta-oe/recipes-graphics/spir/spirv-cross_git.bb
> > > > new file mode 100644
> > > > index 0000000..b787972
> > > > --- /dev/null
> > > > +++ b/meta-oe/recipes-graphics/spir/spirv-cross_git.bb
> > > > @@ -0,0 +1,22 @@
> > > > +SUMMARY  = "SPIRV-Cross is a tool designed for parsing and converting SPIR-V \
> > > > +to other shader languages"
> > > > +LICENSE  = "Apache-2.0"
> > > > +LIC_FILES_CHKSUM = "file://LICENSE;md5=3b83ef96387f14655fc854ddc3c6bd57"
> > > > +SECTION = "graphics"
> > > > +
> > > > +S = "${WORKDIR}/git"
> > > > +SRCREV = "ed16b3e69985feaf565efbecea70a1cc2fca2a58"
> > > > +SRC_URI = "git://github.com/KhronosGroup/SPIRV-Cross.git \
> > > > +       file://0001-Add-install-PHONY-target-in-Makefile.patch \
> > > > +"
> > > > +
> > > > +EXTRA_OEMAKE += 'TARGET_DIR_LIB="${D}${libdir}"'
> > > > +EXTRA_OEMAKE += 'TARGET_DIR_BIN="${D}${bindir}"'
> > > > +
> > > > +do_compile () {
> > > > +       cd ${S} && oe_runmake
> > > > +}
> > > > +
> > > > +do_install () {
> > > > +       cd ${S} && oe_runmake install
> > > > +}
> > >
> > > this is not inheriting cross class, I think its better to rename it
> > > something not cross
> > > may be spirv-compiler or some such
> > The SPIRV-cross is tool for parsing and converting from spirv to
> > other shader language(s).
> > I kept PN similar to github source.
>
> Right, however -cross has slightly different semantics in OE cross
> compiling world
> where cross would indicate this package runs on build host and
> generates code for
> target host that OE defines. and there ares some assumptions bases on
> that. May be
> spirv-shader-generator is better.

Thank you for the clarification.
Will incorporate in v2 patch.
Regards, Ankit
>
> > spirv-compiler may not be be a good idea, because there is a
> > spirv-llvm (front end compiler).
> > Let me know any other suggestion.
> >
> > Regards, Ankit


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