[Bug 4607] New recipe for building full gnome-games 2.23.6 with dependencies
bugzilla-daemon at amethyst.openembedded.net
bugzilla-daemon at amethyst.openembedded.net
Wed Oct 15 12:56:04 UTC 2008
http://bugs.openembedded.net/show_bug.cgi?id=4607
--- Comment #10 from Tom Talpey <tmtalpey at rcn.com> 2008-10-15 14:56:03 ---
(In reply to comment #3)
> They are not yet runtime-tested...
Ok, I've (finally) rebuilt a runnable image and retested the games.
Bottom line, the new 2.24.0 recipe seems to be ok, except for an
unrelated install issue, see below.
+++++
Games that work (package name in (parens) if different):
gnometris
mines (gnomine)
aisleriot/freecell
blackjack
four-in-a-row (gnect)
same-gnome
mahjongg
tetravex (gnotravex)
klotski (gnotski)
five-or-more (glines)
robots (gnobots2)
chess (glchess)
sudoku
+++++
Games that work, but don't display properly:
iagno - doesn't draw any stones.
nibbles (gnibbles) - is (very) slow and doesn't seem to play as a result.
tali (gtali) - way too big, doesn't resize or scroll.
+++++
There is one opkg issue, which is new and does not appear to be related
to the games recipe, libgailutil has a conflict with gtk+, which installs
its shared library. I had to use --force-overwrite and all was ok. This
did not occur on the previous gail/gtk+ metadata.
[BTW, there are 2 older "gail" recipes in packages/gail, and one newer one
in packages/gnome (the 1.20.0 in question below)...]
> root at h1940:~# opkg install gnome-games-gnometris
> Installing gnome-games-gnometris (2.24.0-r2) to root...
> Downloading ftp://192.168.6.1/home/tmt/h1940/feed/gnome-games-gnometris_2.24.0-r2_armv4t.ipk
> Installing libgailutil18 (1.20.0-r0) to root...
> Downloading ftp://192.168.6.1/home/tmt/h1940/feed/libgailutil18_1.20.0-r0_armv4t.ipk
> Collected errors:
> * Package libgailutil18 wants to install file /usr/lib/libgailutil.so.18
> But that file is already provided by package * gtk+
> * Package libgailutil18 wants to install file /usr/lib/libgailutil.so.18.0.1
> But that file is already provided by package * gtk+
I'll report this separately in a new bugzilla.
+++++
Finally, there are a few minor runtime issues with the games themselves:
- aisleriot shrinks the cards on QVGA screens, to the point of being almost
unreadable.
- blackjack spends a looong time "computing basic strategy" on its first
startup. Perhaps doing this step in qemu during the build would help?
- tetravex does not draw the tiles in color. I suspect there's a missing
rdepend, not sure which one yet.
- robots draws really small robots!
- mahjongg complains about a missing tileset on first startup. Pressing the
"preferences" button which is offered on the same screen allows selecting
one from the two which are installed, and the game works after that.
- sudoku doesn't display a horizontal scrollbar so only the "easy" board and
part of the "hard" board are offered on-screen when starting. The other boards
can be selected with the cursor key. Once started, the entire selected board
shows, and plays well.
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