[OE-core] [PATCH 1/1] libsdl: Add support for libsdl-native
Richard Purdie
richard.purdie at linuxfoundation.org
Tue Jan 28 00:35:49 UTC 2014
On Mon, 2014-01-27 at 22:50 +0000, Paul Eggleton wrote:
> On Monday 27 January 2014 22:29:09 Andrei Gherzan wrote:
> > On Jan 27, 2014 12:20 PM, "Alexandru Niculita" <alexnick87 at gmail.com> wrote:
> > > Hi,
> > >
> > > I could not find a way to avoid using TexturePacker.
> > > TexturePacker is used by XMBC to compile all images used
> > > in a skin into a single file.
> > >
> > > I took the info from here:
> > http://wiki.xbmc.org/index.php?title=TexturePacker
>
> Without having looked at the source code, they don't give much in the way of
> detail as to what it actually does. I wonder if it could be replicated with a
> python script using PIL or similar.
>
> > Would be great to have this soon so we can have xbmc support.
>
> Well, if we truly have to have libsdl-native then we have to find a way to
> mitigate the QEMU problems that building that will trigger, which probably
> means preventing it from finding that in the sysroot. I'm not sure whether this
> will be an acceptable solution from an OE-Core perspective but I can't think
> of any other (other than writing an equivalent to TexturePacker that doesn't
> use SDL or anything that requires SDL).
We'll probably have to put libsdl-native into a special directory and
teach xmbc's tool to find it in the special path.
Its ugly but we can't break qemu and a world of pain lies in not using
the host system's libsdl...
Cheers,
Richard
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